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"feature"Optional features that aren't required for the core gameOptional features that aren't required for the core gameenhancementNew feature or requestNew feature or request
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One way to accomplish this would be to use a YSort node which does exactly that; it orders its children based on their y value. Since nodes are rendered in order of appearance it should solve the issue.
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"feature"Optional features that aren't required for the core gameOptional features that aren't required for the core gameenhancementNew feature or requestNew feature or request