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Merge branch 'development' into dev_timeout
2 parents b401933 + 6b3406b commit b6a982f

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HttpRequest.cs

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@@ -104,6 +104,12 @@ public HttpRequest Send()
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return this;
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}
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public HttpRequest SetRedirectLimit(int redirectLimit)
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{
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UnityWebRequest.redirectLimit = redirectLimit;
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return this;
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}
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public void Abort()
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{
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Http.Instance.Abort(this);

README.md

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@@ -73,8 +73,12 @@ All these methods return the HttpRequest instance.
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* `OnUploadProgress(Action<float> progress)`
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* `OnDownloadProgress(Action<float> progress)`
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##### Configure
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* `SetRedirectLimit(int redirectLimit)`
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* `SetTimeout(int duration)`
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Redirect limit subject to Unity's documentation.
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* [Redirect Limit Documentation](https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest-redirectLimit.html)
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Progress events will invoke each time the progress value has increased, they are subject to Unity's documentation.
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* [Upload Progress Documentation](https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest-uploadProgress.html)
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* [Download Progress Documentation](https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest-downloadProgress.html)

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