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rg_system: Set default frameskip back to 0
I don't remember why it was set to 1. Were slowdowns noticed in some games/emulators or was it just an accidental change?
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components/retro-go/rg_system.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -400,7 +400,7 @@ rg_app_t *rg_system_init(int sampleRate, const rg_handlers_t *handlers, const rg
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.sampleRate = sampleRate,
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.tickRate = 60,
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.frameTime = 1000000 / 60,
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.frameskip = 1, // 0,
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.frameskip = 0,
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.overclock = 0,
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.tickTimeout = 3000000,
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.lowMemoryMode = false,
@@ -1381,7 +1381,7 @@ rg_emu_states_t *rg_emu_get_states(const char *romPath, size_t slots)
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bool rg_emu_reset(bool hard)
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{
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app.frameskip = 1;
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app.frameskip = 0;
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rg_emu_set_speed(1.f);
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if (app.handlers.reset)
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return app.handlers.reset(hard);

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