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Added the missing RG_SCREEN_PIXEL_FORMAT declaration to all targets
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15 files changed

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components/retro-go/targets/byteboi-rev1/config.h

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#define RG_SCREEN_HEIGHT 240
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#define RG_SCREEN_ROTATION 5 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 1 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {0, 0, 0, 0}
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#define RG_SCREEN_SAFE_AREA {0, 0, 0, 0}
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#define RG_SCREEN_INIT() \

components/retro-go/targets/crokpocket/config.h

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#define RG_SCREEN_HEIGHT 240
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#define RG_SCREEN_ROTATION 0 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 1 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {0, 0, 0, 0} // Left, Top, Right, Bottom
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#define RG_SCREEN_SAFE_AREA {0, 0, 0, 0} // Left, Top, Right, Bottom
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components/retro-go/targets/esp32-p4-devkit/config.h

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#define RG_SCREEN_HEIGHT 240
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#define RG_SCREEN_ROTATION 0 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 1 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {0, 0, 0, 0} // Left, Top, Right, Bottom
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#define RG_SCREEN_SAFE_AREA {0, 0, 0, 0} // Left, Top, Right, Bottom
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#define RG_SCREEN_PARTIAL_UPDATES 1

components/retro-go/targets/esp32-s3-devkit/config.h

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#define RG_SCREEN_HEIGHT 240
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#define RG_SCREEN_ROTATION 3 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 1 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {0, 0, 0, 0} // left, top, right, bottom
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#define RG_SCREEN_SAFE_AREA {0, 0, 0, 0} // left, top, right, bottom
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#define RG_SCREEN_PARTIAL_UPDATES 1

components/retro-go/targets/esplay-micro/config.h

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#define RG_SCREEN_HEIGHT 240
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#define RG_SCREEN_ROTATION 1 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 1 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {0, 0, 0, 0}
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#define RG_SCREEN_SAFE_AREA {0, 0, 0, 0}
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#define RG_SCREEN_INIT() \

components/retro-go/targets/fri3d-2024/config.h

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#define RG_SCREEN_HEIGHT 240
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#define RG_SCREEN_ROTATION 1 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 1 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {0, 0, 0, 0} // Left, Top, Right, Bottom
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#define RG_SCREEN_SAFE_AREA {0, 0, 0, 0} // Left, Top, Right, Bottom
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#define RG_SCREEN_INIT() \

components/retro-go/targets/mrgc-g32/config.h

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#define RG_SCREEN_HEIGHT 320
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#define RG_SCREEN_ROTATION 0 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 0 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {0, 28, 0, 68} // left, top, right, bottom
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#define RG_SCREEN_SAFE_AREA {0, 0, 0, 0} // left, top, right, bottom
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#define RG_SCREEN_PARTIAL_UPDATES 1

components/retro-go/targets/mrgc-gbm/config.h

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#define RG_SCREEN_HEIGHT 240
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#define RG_SCREEN_ROTATION 0 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 0 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {0, 38, 0, 10} /* Fullscreen for plastic case. Black bar on bottom for metal case. */
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// #define RG_SCREEN_VISIBLE_AREA {0, 38, 0, 0} /* Fullscreen for metal case. Cropped on bottom for plastic case. */
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#define RG_SCREEN_SAFE_AREA {0, 0, 0, 0}

components/retro-go/targets/nullnano/config.h

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#define RG_SCREEN_HEIGHT 240
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#define RG_SCREEN_ROTATION 0 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 1 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {20, 0, 0, 0} // Left, Top, Right, Bottom
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#define RG_SCREEN_SAFE_AREA {20, 0, 20, 0} // Left, Top, Right, Bottom
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#define RG_SCREEN_INIT() \

components/retro-go/targets/odroid-go/config.h

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#define RG_SCREEN_HEIGHT 240
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#define RG_SCREEN_ROTATION 5 // Possible values are 0-7 (you'll have to experiment)
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#define RG_SCREEN_RGB_BGR 1 // Possible values are 0-1 (change if colors are bad)
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#define RG_SCREEN_PIXEL_FORMAT 0 // Possible values are 0=565_BE, 1=565_LE
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#define RG_SCREEN_VISIBLE_AREA {0, 0, 0, 0} // left, top, right, bottom
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#define RG_SCREEN_SAFE_AREA {0, 0, 0, 0} // left, top, right, bottom
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#define RG_SCREEN_PARTIAL_UPDATES 1

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