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Update GameObjectPoolSample.cs
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Assets/PoolSample/GameObjectPools/Scripts/GameObjectPoolSample.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -21,9 +21,9 @@ private async UniTask Spawn()
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_spawned.Add(item);
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}
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private async UniTask SpawnByPrefab()
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private void SpawnByPrefab()
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{
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var item = await LazyGameObjectPool.Rent(prefab2);
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var item = LazyGameObjectPool.RentSync(prefab2);
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item.SetActive(true);
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var pos = Random.insideUnitCircle * _spawnRadius;
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item.transform.position = new Vector3 {x = pos.x, y = 0, z = pos.y};
@@ -39,7 +39,7 @@ private void OnGUI()
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Spawn().Forget();
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if (GUI.Button(new Rect(0, 60, 150, 50), "Spawn By Prefab"))
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for (int i = 0; i < this._spawnCount; i++)
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SpawnByPrefab().Forget();
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SpawnByPrefab();
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if (GUI.Button(new Rect(0, 120, 150, 50), "DeSpawn All"))
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{
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foreach (var go in _spawned)

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