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306 lines (214 loc) · 13.3 KB
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sprite_data.asm
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306 lines (214 loc) · 13.3 KB
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// ----------------------------------------------
// Sprite data for text status
// ----------------------------------------------
// [F3] TOGGLES MUSIC
// ----------------------------------------------
.pc = $2000 "Sprite Data" // __[
SPR_STATUS1:
.byte 0, 0, 60, 0, 0, 48, 0, 0, 48, 0, 0, 48, 0, 0, 48, 0, 0, 48, 0, 0, 60
.pc = $2000 + 64*1 "Sprite" // 03]
.byte 126, 60, 60, 96, 102, 12, 96, 6, 12, 120, 28, 12, 96, 6, 12, 96, 102, 12, 96, 60, 60
.pc = $2000 + 64*2 "Sprite" // _TO
.byte 0, 126, 60, 0, 24, 102, 0, 24, 102, 0, 24, 102, 0, 24, 102, 0, 24, 102, 0, 24, 60
.pc = $2000 + 64*3 "Sprite" // GGL
.byte 60, 60, 96, 102, 102, 96, 96, 96, 96, 110, 110, 96, 102, 102, 96, 102, 102, 96, 60, 60, 126
.pc = $2000 + 64*4 "Sprite" // ES_
.byte 126, 60, 0, 96, 102, 0, 96, 96, 0, 120, 60, 0, 96, 6, 0, 96, 102, 0, 126, 60
.pc = $2000 + 64*5 "Sprite" // MUS
.byte 99, 102, 60, 119, 102, 102, 127, 102, 96, 107, 102, 60, 99, 102, 6, 99, 102, 102, 99, 60, 60
.pc = $2000 + 64*6 "Sprite" // IC_
.byte 60, 60, 0, 24, 102, 0, 24, 96, 0, 24, 96, 0, 24, 96, 0, 24, 102, 0, 60, 60
// ----------------------------------------------
// [F5/F6] TO SWITCH SID
// ----------------------------------------------
.pc = $2000 + 64*7 "Sprite" // [F5
SPR_STATUS2:
.byte 60, 126, 126, 48, 96, 96, 48, 96, 124, 48, 120, 6, 48, 96, 6, 48, 96, 102, 60, 96, 60
.pc = $2000 + 64*8 "Sprite" // /F6
.byte 0, 126, 60, 6, 96, 102, 12, 96, 96, 24, 120, 124, 48, 96, 102, 96, 96, 102, 192, 96, 60
.pc = $2000 + 64*9 "Sprite" // ]_T
.byte 60, 0, 126, 12, 0, 24, 12, 0, 24, 12, 0, 24, 12, 0, 24, 12, 0, 24, 60, 0, 24
.pc = $2000 + 64*10 "Sprite" // O_S
.byte 60, 0, 60, 102, 0, 102, 102, 0, 96, 102, 0, 60, 102, 0, 6, 102, 0, 102, 60, 0, 60
.pc = $2000 + 64*11 "Sprite" // WIT
.byte 99, 60, 126, 99, 24, 24, 99, 24, 24, 107, 24, 24, 127, 24, 24, 119, 24, 24, 99, 60, 24
.pc = $2000 + 64*12 "Sprite" // CH_
.byte 60, 102, 0, 102, 102, 0, 96, 102, 0, 96, 126, 0, 96, 102, 0, 102, 102, 0, 60, 102
.pc = $2000 + 64*13 "Sprite" // SID
.byte 60, 60, 120, 102, 24, 108, 96, 24, 102, 60, 24, 102, 6, 24, 102, 102, 24, 108, 60, 60, 120
// ----------------------------------------------
// [F7] CLEARS THE GRID
// ----------------------------------------------
.pc = $2000 + 64*14 "Sprite" // [F7
SPR_STATUS3:
.byte 60, 126, 126, 48, 96, 102, 48, 96, 12, 48, 120, 24, 48, 96, 24, 48, 96, 24, 60, 96, 24
.pc = $2000 + 64*15 "Sprite" // ]_C
.byte 60, 0, 60, 12, 0, 102, 12, 0, 96, 12, 0, 96, 12, 0, 96, 12, 0, 102, 60, 0, 60
.pc = $2000 + 64*16 "Sprite" // LEA
.byte 96, 126, 24, 96, 96, 60, 96, 96, 102, 96, 120, 126, 96, 96, 102, 96, 96, 102, 126, 126, 102
.pc = $2000 + 64*17 "Sprite" // RS_
.byte 124, 60, 0, 102, 102, 0, 102, 96, 0, 124, 60, 0, 120, 6, 0, 108, 102, 0, 102, 60
.pc = $2000 + 64*18 "Sprite" // THE
.byte 126, 102, 126, 24, 102, 96, 24, 102, 96, 24, 126, 120, 24, 102, 96, 24, 102, 96, 24, 102, 126
.pc = $2000 + 64*19 "Sprite" // _GR
.byte 0, 60, 124, 0, 102, 102, 0, 96, 102, 0, 110, 124, 0, 102, 120, 0, 102, 108, 0, 60, 102
.pc = $2000 + 64*20 "Sprite" // ID_
.byte 60, 120, 0, 24, 108, 0, 24, 102, 0, 24, 102, 0, 24, 102, 0, 24, 108, 0, 60, 120
// ----------------------------------------------
// ACTIVE SID ON: $D___
// ----------------------------------------------
.pc = $2000 + 64*21 "Sprite" // ACT
SPR_STATUS4:
.byte 24, 60, 126, 60, 102, 24, 102, 96, 24, 126, 96, 24, 102, 96, 24, 102, 102, 24, 102, 60, 24
.pc = $2000 + 64*22 "Sprite" // IVE
.byte 60, 102, 126, 24, 102, 96, 24, 102, 96, 24, 102, 120, 24, 102, 96, 24, 60, 96, 60, 24, 126
.pc = $2000 + 64*23 "Sprite" // _SI
.byte 0, 60, 60, 0, 102, 24, 0, 96, 24, 0, 60, 24, 0, 6, 24, 0, 102, 24, 0, 60, 60
.pc = $2000 + 64*24 "Sprite" // D_O
.byte 120, 0, 60, 108, 0, 102, 102, 0, 102, 102, 0, 102, 102, 0, 102, 108, 0, 102, 120, 0, 60
.pc = $2000 + 64*25 "Sprite" // N:_
.byte 102, 0, 0, 118, 0, 0, 126, 24, 0, 126, 0, 0, 110, 0, 0, 102, 24, 0, 102
.pc = $2000 + 64*26 "Sprite" // _$D
.byte 0, 24, 120, 0, 62, 108, 0, 96, 102, 0, 60, 102, 0, 6, 102, 0, 124, 108, 0, 24, 120
// ----------------------------------------------
// MOVE - CURSORS / JOY2
// ----------------------------------------------
.pc = $2000 + 64*27 "Sprite" // MOV
SPR_STATUS5:
.byte 99, 60, 102, 119, 102, 102, 127, 102, 102, 107, 102, 102, 99, 102, 102, 99, 102, 60, 99, 60, 24
.pc = $2000 + 64*28 "Sprite" // E_-
.byte 126, 0, 0, 96, 0, 0, 96, 0, 0, 120, 0, 126, 96, 0, 0, 96, 0, 0, 126
.pc = $2000 + 64*29 "Sprite" // _CU
.byte 0, 60, 102, 0, 102, 102, 0, 96, 102, 0, 96, 102, 0, 96, 102, 0, 102, 102, 0, 60, 60
.pc = $2000 + 64*30 "Sprite" // RSO
.byte 124, 60, 60, 102, 102, 102, 102, 96, 102, 124, 60, 102, 120, 6, 102, 108, 102, 102, 102, 60, 60
.pc = $2000 + 64*31 "Sprite" // ORS
.byte 124, 60, 0, 102, 102, 0, 102, 96, 0, 124, 60, 0, 120, 6, 0, 108, 102, 0, 102, 60
.pc = $2000 + 64*32 "Sprite" // /_J
.byte 0, 0, 30, 3, 0, 12, 6, 0, 12, 12, 0, 12, 24, 0, 12, 48, 0, 108, 96, 0, 56
.pc = $2000 + 64*33 "Sprite" // OY2
.byte 60, 102, 60, 102, 102, 102, 102, 102, 6, 102, 60, 12, 102, 24, 48, 102, 24, 96, 60, 24, 126
// ----------------------------------------------
// SELECT - SPACE / FIRE
// ----------------------------------------------
.pc = $2000 + 64*34 "Sprite" // SEL
SPR_STATUS6:
.byte 60, 126, 96, 102, 96, 96, 96, 96, 96, 60, 120, 96, 6, 96, 96, 102, 96, 96, 60, 126, 126
.pc = $2000 + 64*35 "Sprite" // ECT
.byte 126, 60, 126, 96, 102, 24, 96, 96, 24, 120, 96, 24, 96, 96, 24, 96, 102, 24, 126, 60, 24
.pc = $2000 + 64*36 "Sprite" // _/_
.byte 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 126, 0, 0, 0, 0, 0, 0, 0
.pc = $2000 + 64*37 "Sprite" // SPA
.byte 60, 124, 24, 102, 102, 60, 96, 102, 102, 60, 124, 126, 6, 96, 102, 102, 96, 102, 60, 96, 102
.pc = $2000 + 64*38 "Sprite" // CE_
.byte 60, 126, 0, 102, 96, 0, 96, 96, 0, 96, 120, 0, 96, 96, 0, 102, 96, 0, 60, 126
.pc = $2000 + 64*39 "Sprite" // /_F
.byte 3, 0, 126, 6, 0, 96, 12, 0, 96, 24, 0, 120, 48, 0, 96, 96, 0, 96, 0, 0, 96
.pc = $2000 + 64*40 "Sprite" // IRE
.byte 60, 124, 126, 24, 102, 96, 24, 102, 96, 24, 124, 120, 24, 120, 96, 24, 108, 96, 60, 102, 126
// ----------------------------------------------
// 400 - FE0
// ----------------------------------------------
.pc = $2000 + 64*41 "Sprite" // 400
SPR_SIDADDR:
.byte 6, 60, 60, 14, 102, 102, 30, 110, 110, 102, 118, 118, 127, 102, 102, 6, 102, 102, 6, 60, 60
.pc = $2000 + 64*42 "Sprite" // 420
.byte 6, 60, 60, 14, 102, 102, 30, 6, 110, 102, 12, 118, 127, 48, 102, 6, 96, 102, 6, 126, 60
.pc = $2000 + 64*43 "Sprite" // 440
.byte 6, 6, 60, 14, 14, 102, 30, 30, 110, 102, 102, 118, 127, 127, 102, 6, 6, 102, 6, 6, 60
.pc = $2000 + 64*44 "Sprite" // 460
.byte 6, 60, 60, 14, 102, 102, 30, 96, 110, 102, 124, 118, 127, 102, 102, 6, 102, 102, 6, 60, 60
.pc = $2000 + 64*45 "Sprite" // 480
.byte 6, 60, 60, 14, 102, 102, 30, 102, 110, 102, 60, 118, 127, 102, 102, 6, 102, 102, 6, 60, 60
.pc = $2000 + 64*46 "Sprite" // 4A0
.byte 6, 24, 60, 14, 60, 102, 30, 102, 110, 102, 126, 118, 127, 102, 102, 6, 102, 102, 6, 102, 60
.pc = $2000 + 64*47 "Sprite" // 4C0
.byte 6, 60, 60, 14, 102, 102, 30, 96, 110, 102, 96, 118, 127, 96, 102, 6, 102, 102, 6, 60, 60
.pc = $2000 + 64*48 "Sprite" // 4E0
.byte 6, 126, 60, 14, 96, 102, 30, 96, 110, 102, 120, 118, 127, 96, 102, 6, 96, 102, 6, 126, 60
.pc = $2000 + 64*49 "Sprite" // 500
.byte 126, 60, 60, 96, 102, 102, 124, 110, 110, 6, 118, 118, 6, 102, 102, 102, 102, 102, 60, 60, 60
.pc = $2000 + 64*50 "Sprite" // 520
.byte 126, 60, 60, 96, 102, 102, 124, 6, 110, 6, 12, 118, 6, 48, 102, 102, 96, 102, 60, 126, 60
.pc = $2000 + 64*51 "Sprite" // 540
.byte 126, 6, 60, 96, 14, 102, 124, 30, 110, 6, 102, 118, 6, 127, 102, 102, 6, 102, 60, 6, 60
.pc = $2000 + 64*52 "Sprite" // 560
.byte 126, 60, 60, 96, 102, 102, 124, 96, 110, 6, 124, 118, 6, 102, 102, 102, 102, 102, 60, 60, 60
.pc = $2000 + 64*53 "Sprite" // 580
.byte 126, 60, 60, 96, 102, 102, 124, 102, 110, 6, 60, 118, 6, 102, 102, 102, 102, 102, 60, 60, 60
.pc = $2000 + 64*54 "Sprite" // 5A0
.byte 126, 24, 60, 96, 60, 102, 124, 102, 110, 6, 126, 118, 6, 102, 102, 102, 102, 102, 60, 102, 60
.pc = $2000 + 64*55 "Sprite" // 5C0
.byte 126, 60, 60, 96, 102, 102, 124, 96, 110, 6, 96, 118, 6, 96, 102, 102, 102, 102, 60, 60, 60
.pc = $2000 + 64*56 "Sprite" // 5E0
.byte 126, 126, 60, 96, 96, 102, 124, 96, 110, 6, 120, 118, 6, 96, 102, 102, 96, 102, 60, 126, 60
.pc = $2000 + 64*57 "Sprite" // 600
.byte 60, 60, 60, 102, 102, 102, 96, 110, 110, 124, 118, 118, 102, 102, 102, 102, 102, 102, 60, 60, 60
.pc = $2000 + 64*58 "Sprite" // 620
.byte 60, 60, 60, 102, 102, 102, 96, 6, 110, 124, 12, 118, 102, 48, 102, 102, 96, 102, 60, 126, 60
.pc = $2000 + 64*59 "Sprite" // 640
.byte 60, 6, 60, 102, 14, 102, 96, 30, 110, 124, 102, 118, 102, 127, 102, 102, 6, 102, 60, 6, 60
.pc = $2000 + 64*60 "Sprite" // 660
.byte 60, 60, 60, 102, 102, 102, 96, 96, 110, 124, 124, 118, 102, 102, 102, 102, 102, 102, 60, 60, 60
.pc = $2000 + 64*61 "Sprite" // 680
.byte 60, 60, 60, 102, 102, 102, 96, 102, 110, 124, 60, 118, 102, 102, 102, 102, 102, 102, 60, 60, 60
.pc = $2000 + 64*62 "Sprite" // 6A0
.byte 60, 24, 60, 102, 60, 102, 96, 102, 110, 124, 126, 118, 102, 102, 102, 102, 102, 102, 60, 102, 60
.pc = $2000 + 64*63 "Sprite" // 6C0
.byte 60, 60, 60, 102, 102, 102, 96, 96, 110, 124, 96, 118, 102, 96, 102, 102, 102, 102, 60, 60, 60
.pc = $2000 + 64*64 "Sprite" // 6E0
.byte 60, 126, 60, 102, 96, 102, 96, 96, 110, 124, 120, 118, 102, 96, 102, 102, 96, 102, 60, 126, 60
.pc = $2000 + 64*65 "Sprite" // 700
.byte 126, 60, 60, 102, 102, 102, 12, 110, 110, 24, 118, 118, 24, 102, 102, 24, 102, 102, 24, 60, 60
.pc = $2000 + 64*66 "Sprite" // 720
.byte 126, 60, 60, 102, 102, 102, 12, 6, 110, 24, 12, 118, 24, 48, 102, 24, 96, 102, 24, 126, 60
.pc = $2000 + 64*67 "Sprite" // 740
.byte 126, 6, 60, 102, 14, 102, 12, 30, 110, 24, 102, 118, 24, 127, 102, 24, 6, 102, 24, 6, 60
.pc = $2000 + 64*68 "Sprite" // 760
.byte 126, 60, 60, 102, 102, 102, 12, 96, 110, 24, 124, 118, 24, 102, 102, 24, 102, 102, 24, 60, 60
.pc = $2000 + 64*69 "Sprite" // 780
.byte 126, 60, 60, 102, 102, 102, 12, 102, 110, 24, 60, 118, 24, 102, 102, 24, 102, 102, 24, 60, 60
.pc = $2000 + 64*70 "Sprite" // 7A0
.byte 126, 24, 60, 102, 60, 102, 12, 102, 110, 24, 126, 118, 24, 102, 102, 24, 102, 102, 24, 102, 60
.pc = $2000 + 64*71 "Sprite" // 7C0
.byte 126, 60, 60, 102, 102, 102, 12, 96, 110, 24, 96, 118, 24, 96, 102, 24, 102, 102, 24, 60, 60
.pc = $2000 + 64*72 "Sprite" // 7E0
.byte 126, 126, 60, 102, 96, 102, 12, 96, 110, 24, 120, 118, 24, 96, 102, 24, 96, 102, 24, 126, 60
.pc = $2000 + 64*73 "Sprite" // E00
.byte 126, 60, 60, 96, 102, 102, 96, 110, 110, 120, 118, 118, 96, 102, 102, 96, 102, 102, 126, 60, 60
.pc = $2000 + 64*74 "Sprite" // E20
.byte 126, 60, 60, 96, 102, 102, 96, 6, 110, 120, 12, 118, 96, 48, 102, 96, 96, 102, 126, 126, 60
.pc = $2000 + 64*75 "Sprite" // E40
.byte 126, 6, 60, 96, 14, 102, 96, 30, 110, 120, 102, 118, 96, 127, 102, 96, 6, 102, 126, 6, 60
.pc = $2000 + 64*76 "Sprite" // E60
.byte 126, 60, 60, 96, 102, 102, 96, 96, 110, 120, 124, 118, 96, 102, 102, 96, 102, 102, 126, 60, 60
.pc = $2000 + 64*77 "Sprite" // E80
.byte 126, 60, 60, 96, 102, 102, 96, 102, 110, 120, 60, 118, 96, 102, 102, 96, 102, 102, 126, 60, 60
.pc = $2000 + 64*78 "Sprite" // EA0
.byte 126, 24, 60, 96, 60, 102, 96, 102, 110, 120, 126, 118, 96, 102, 102, 96, 102, 102, 126, 102, 60
.pc = $2000 + 64*79 "Sprite" // EC0
.byte 126, 60, 60, 96, 102, 102, 96, 96, 110, 120, 96, 118, 96, 96, 102, 96, 102, 102, 126, 60, 60
.pc = $2000 + 64*80 "Sprite" // EE0
.byte 126, 126, 60, 96, 96, 102, 96, 96, 110, 120, 120, 118, 96, 96, 102, 96, 96, 102, 126, 126, 60
.pc = $2000 + 64*81 "Sprite" // F00
.byte 126, 60, 60, 96, 102, 102, 96, 110, 110, 120, 118, 118, 96, 102, 102, 96, 102, 102, 96, 60, 60
.pc = $2000 + 64*82 "Sprite" // F20
.byte 126, 60, 60, 96, 102, 102, 96, 6, 110, 120, 12, 118, 96, 48, 102, 96, 96, 102, 96, 126, 60
.pc = $2000 + 64*83 "Sprite" // F40
.byte 126, 6, 60, 96, 14, 102, 96, 30, 110, 120, 102, 118, 96, 127, 102, 96, 6, 102, 96, 6, 60
.pc = $2000 + 64*84 "Sprite" // F60
.byte 126, 60, 60, 96, 102, 102, 96, 96, 110, 120, 124, 118, 96, 102, 102, 96, 102, 102, 96, 60, 60
.pc = $2000 + 64*85 "Sprite" // F80
.byte 126, 60, 60, 96, 102, 102, 96, 102, 110, 120, 60, 118, 96, 102, 102, 96, 102, 102, 96, 60, 60
.pc = $2000 + 64*86 "Sprite" // FA0
.byte 126, 24, 60, 96, 60, 102, 96, 102, 110, 120, 126, 118, 96, 102, 102, 96, 102, 102, 96, 102, 60
.pc = $2000 + 64*87 "Sprite" // FC0
.byte 126, 60, 60, 96, 102, 102, 96, 96, 110, 120, 96, 118, 96, 96, 102, 96, 102, 102, 96, 60, 60
.pc = $2000 + 64*88 "Sprite" // FE0
.byte 126, 126, 60, 96, 96, 102, 96, 96, 110, 120, 120, 118, 96, 96, 102, 96, 96, 102, 96, 126, 60
.pc = $2000 + 64*89 "Sprite" // GRID SELECTION BLOCK
SPR_GRID_BLOCK:
.byte 252, 0, 0, 252, 0, 0, 252, 0, 0, 252, 0, 0, 252, 0, 0, 252
.pc = $2000 + 64*90 "Sprite" // Empty Sprite
SPR_EMPTY:
.byte 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0