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DMA is there but there is no wrapper library, so you need to use the SDK calls directly and handle interrupts/etc. yourself. FWIW, though, the AudioBufferManager has covered a lot more use cases than I thought it would, and could be extended to a more general purpose DMA lib if someone had the time and inclination. (hint hint 😆 )

Alternatively, would it be possible to use the C/C++ SDK headers and functions for DMA and have it compile and run successfully?

Yes, they're all included in the path and static libs. That's how the AudioBufferManager works.

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