33
44public static class PhysicsSetup {
55 public static readonly Vector3 defaultGravity = new ( 0 , - 9.81f , 0 ) ;
6- private const int NumberOfCoreLayers = 12 ;
6+ private const int NumberOfCoreLayers = 13 ;
77 private const int GameLayerStartIndex = 17 ;
88 private static List < int > corelayers ;
99 private static List < int > gameLayers ;
@@ -33,12 +33,6 @@ public static void Setup(GameConfig config) {
3333 PhysicsLayerEditor . SetLayer ( 10 , "AvatarEditor" ) ;
3434 PhysicsLayerEditor . SetLayer ( 11 , "LocalStencilMask" ) ;
3535 PhysicsLayerEditor . SetLayer ( 12 , "StencilMask" ) ;
36- var lastCoreLayerNumber = 12 ; // Update this if we add more layers
37-
38- // Clear all unused layers reserved for Airship core
39- for ( var i = lastCoreLayerNumber + 1 ; i <= 16 ; i ++ ) {
40- PhysicsLayerEditor . SetLayer ( i , "" ) ;
41- }
4236
4337 //Reserved for future use
4438 for ( var i = NumberOfCoreLayers ; i < GameLayerStartIndex ; i ++ ) {
@@ -58,13 +52,24 @@ public static void Setup(GameConfig config) {
5852 IgnoreAllLayers ( LayerMask . NameToLayer ( "WorldUI" ) , true ) ;
5953 //Only collide with game layers
6054 IgnoreAllLayers ( LayerMask . NameToLayer ( "Character" ) , false ) ;
55+ IgnoreAllLayers ( LayerMask . NameToLayer ( "LocalStencilMask" ) , false ) ;
56+ IgnoreAllLayers ( LayerMask . NameToLayer ( "StencilMask" ) , false ) ;
6157
6258 //Character
6359 //Collides with
6460 Physics . IgnoreLayerCollision ( LayerMask . NameToLayer ( "Character" ) , LayerMask . NameToLayer ( "Default" ) , false ) ;
6561 Physics . IgnoreLayerCollision ( LayerMask . NameToLayer ( "Character" ) , LayerMask . NameToLayer ( "VisuallyHidden" ) ,
6662 false ) ;
6763 Physics . IgnoreLayerCollision ( LayerMask . NameToLayer ( "Character" ) , LayerMask . NameToLayer ( "Water" ) , false ) ;
64+ Physics . IgnoreLayerCollision ( LayerMask . NameToLayer ( "LocalStencilMask" ) , LayerMask . NameToLayer ( "Default" ) ,
65+ false ) ;
66+ Physics . IgnoreLayerCollision ( LayerMask . NameToLayer ( "LocalStencilMask" ) , LayerMask . NameToLayer ( "VisuallyHidden" ) ,
67+ false ) ;
68+ Physics . IgnoreLayerCollision ( LayerMask . NameToLayer ( "LocalStencilMask" ) , LayerMask . NameToLayer ( "Water" ) , false ) ;
69+ Physics . IgnoreLayerCollision ( LayerMask . NameToLayer ( "StencilMask" ) , LayerMask . NameToLayer ( "Default" ) , false ) ;
70+ Physics . IgnoreLayerCollision ( LayerMask . NameToLayer ( "StencilMask" ) , LayerMask . NameToLayer ( "VisuallyHidden" ) ,
71+ false ) ;
72+ Physics . IgnoreLayerCollision ( LayerMask . NameToLayer ( "StencilMask" ) , LayerMask . NameToLayer ( "Water" ) , false ) ;
6873 }
6974
7075
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