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removed editor only include
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Runtime/Code/Player/Character/MovementSystem/ClientPrediction/AirshipPredictionManager.cs

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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Mirror;
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using UnityEditorInternal;
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using UnityEngine;
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public class AirshipPredictionManager : MonoBehaviour {

Runtime/Code/Player/Character/MovementSystem/ClientPrediction/CharacterMovement/AirshipPredictedCharacterMovement.cs

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@@ -198,7 +198,6 @@ public override void SnapTo(CharacterMovementState newState){
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public override void OnClientForcedReconcile() {
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if(snapPositionOnReconcile){
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print("Telling prediction to snap");
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//Snap the movement so it doesn't lerp to the forced position
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AirshipPredictionManager.instance.SnapRigidbody(this.movement.rigidbody, 5);
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}

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