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player.IsPlaying() returns false before hardware finishes playing #237

@ZYDeng91

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@ZYDeng91

Oof, my audio keeps getting cut off before the last second.

If I guessed correctly, player.IsPlaying() does not account for the hardware and will return false once it has emptied its internal buffer. And makes my program exit prematurely.

Apart from sleeping a duration of BufferSize, is there any way to tell if the player really finished playing?

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