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@rileydanejohnston Thank you for raising this! I just tested this and you are correct, there is something wrong with the position calculation on edges. As far as I can tell, we do not calculate the absolute bounds of the issue marker correctly because the localToParent method is not implemented by SEdge whereas nodes inherit a correct implementation from SShapeElement.

I have an idea how it could work and I can create a PR for it but you can check it first if you want. Basically, we need to adapt the absolute bounds calculation to properly consider routable elements. For this, you need to subclass and rebind the GlspHoverMouseListener and use the following overridden implementation:

@inje…

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@rileydanejohnston
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@rileydanejohnston
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