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In ActionScript 3, let's say, a class com.fun.fragments.Fragment may have an instance variable x. In that case, x is still a three-dimensional name independently of the qualifying com.fun.fragments.Fragment class:

I see, yeah that's essentially just a bit of scoping logic that needs to be implemented for your language. See our domainmodel example for some pointers:

package foo.bar {
datatype Complex
entity E2 extends E1 {
next: E2
other: baz.E3
nested: baz.nested.E5
time: big.Int
}
}

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@hydroperx
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@msujew
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@hydroperx
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@msujew
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