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akshay14.garg
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Resolving merge conflicts for statemachine
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src/player/statemanager/src/manager.rs

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@@ -487,12 +487,8 @@ impl StateManagerManager {
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println!(" Status: Container list processing completed (implementation pending)");
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println!("=====================================");
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/// Execute actions based on state transitions
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async fn execute_action(&self, action: &str, state_change: &StateChange) {
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println!(" Executing action: {}", action);
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}
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/// Main message processing loop for handling gRPC requests.
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///
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/// Spawns dedicated async tasks for processing different message types:

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