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Merge pull request #171 from edbeeching/release-0.7.0
Release v0.7.0
2 parents 39960d8 + 75fafe4 commit 556c178

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-6
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4 files changed

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godot_rl/core/godot_env.py

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class GodotEnv:
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MAJOR_VERSION = "0" # Versioning for the environment
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MINOR_VERSION = "4"
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MINOR_VERSION = "7"
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DEFAULT_PORT = 11008 # Default port for communication with Godot Game
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DEFAULT_TIMEOUT = 60 # Default socket timeout TODO
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godot_rl/wrappers/ray_wrapper.py

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@@ -181,9 +181,9 @@ def rllib_training(args, extras):
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checkpoint_at_end=not args.eval,
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restore=args.restore,
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local_dir=os.path.abspath(args.experiment_dir) or os.path.abspath("logs/rllib"),
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trial_name_creator=lambda trial: f"{args.experiment_name}"
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if args.experiment_name
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else f"{trial.trainable_name}_{trial.trial_id}",
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trial_name_creator=lambda trial: (
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f"{args.experiment_name}" if args.experiment_name else f"{trial.trainable_name}_{trial.trial_id}"
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),
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)
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if args.export:
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raise NotImplementedError("Exporting is not (re)implemented yet")

pyproject.toml

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@@ -3,7 +3,7 @@ requires = ["setuptools>=61.0"]
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build-backend = "setuptools.build_meta"
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[project]
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name = "godot_rl"
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version = "0.6.2"
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version = "0.7.0"
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authors = [
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{ name="Edward Beeching", email="[email protected]" },
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]

tests/benchmark_env.py

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we perform 10,000 actions and calculate the interactions per second in a variety of configurations
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"""
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7-
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import time
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from godot_rl.core.godot_env import GodotEnv

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