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Compiling Onnx runtime from source. #249

@esklarski

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@esklarski

I'm curious if it's in the plan to compule the Onnx runtime from source to eliminate the C# requirement and enable other platforms?

I found this project that did it but it's a touch stale:
https://github.com/joemarshall/godot_onnx_extension/

Thought I'd point it out, as it seems it wasn't too much work to make some simple gdscript bindings. I plan to investigate this but probably won't have time till the new year.

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