|
1 | | -# Pacman |
| 1 | +# Pacai |
2 | 2 |
|
3 | 3 | An AI educational project disguised as [Pac-Man](https://en.wikipedia.org/wiki/Pac-Man)! |
4 | 4 |
|
5 | | -A modified version of the Pacman educational project from the [Berkeley AI Lab](http://ai.berkeley.edu/project_overview.html). |
6 | | - |
7 | | -Some improvements from the original project: |
8 | | - - Upgraded to Python 3. |
9 | | - - Organized into packages. |
10 | | - - Brought up to a common style. |
11 | | - - Added logging. |
12 | | - - Added tests. |
13 | | - - Fixed several bugs. |
14 | | - - Generalized and reorganized several project elements. |
15 | | - - Replaced the graphics systems. |
16 | | - - Added the ability to generate gifs from any pacman or capture game. |
17 | | - |
18 | | -## FAQ |
19 | | - |
20 | | -**Q:** What version of Python does this project support? |
21 | | -**A:** Python >= 3.10. |
22 | | -The original version of this project was written for Python 2, but it has since been updated. |
23 | | - |
24 | | -**Q:** What dependencies do I need for this project? |
25 | | -**A:** This project has very limited dependencies. |
26 | | -The pure Python dependencies can be installed via pip and are all listed in the requirements file. |
27 | | -These can be installed via: `pip3 install --user -r requirements.txt`. |
28 | | -To use a GUI, you also need `Tk` installed. |
29 | | -The process for installing Tk differs depending on your OS, instructions can be found [here](https://tkdocs.com/tutorial/install.html). |
30 | | - |
31 | | -**Q:** How do I run this project? |
32 | | -**A:** All the binary/executables for this project are located in the `pacai.bin` package. |
33 | | -You can invoke them from this repository's root directory (where this file is located) using a command like: |
| 5 | +This project was inspired by and originally based off of the Pacman educational project from the |
| 6 | +[Berkeley AI Lab](http://ai.berkeley.edu/project_overview.html). |
| 7 | +It has since been completely rewritten. |
| 8 | + |
| 9 | +Some notable changes from the original Berkeley project: |
| 10 | + - Upgraded to Python 3.10. |
| 11 | + - All code is typed. |
| 12 | + - TK/tkinter is now optional. |
| 13 | + - The default UI is web/browser based. |
| 14 | + - Agents can be isolated from the core game engine to prevent cheating. |
| 15 | + - Games can be saved as gifs/webps. |
| 16 | + - The graphical engine has been optimized. |
| 17 | + - Substantial testing infrastructure has been added. |
| 18 | + - Agent speed is now configurable. |
| 19 | + |
| 20 | +## Installation / Requirements |
| 21 | + |
| 22 | +This project requires [Python](https://www.python.org/) >= 3.10. |
| 23 | + |
| 24 | +The project can be installed from PyPi with: |
| 25 | +```sh |
| 26 | +pip3 install pacai |
| 27 | +``` |
| 28 | + |
| 29 | +Standard Python requirements are listed in `pyproject.toml`. |
| 30 | +The project and Python dependencies can be installed from source with: |
| 31 | +```sh |
| 32 | +pip3 install . |
| 33 | +``` |
| 34 | + |
| 35 | +### Tk |
| 36 | + |
| 37 | +*Optional* |
| 38 | + |
| 39 | +If you want to run any Pac-Man code in a system window (instead of a browser window), |
| 40 | +then you will need to install a library called [Tk](https://tkdocs.com/tutorial/install.html). |
| 41 | +There is a version for pretty much all operating system, |
| 42 | +and you should be able to follow the simple [installation instructions](https://tkdocs.com/tutorial/install.html). |
| 43 | + |
| 44 | +You may already have Tk installed, |
| 45 | +and can skip this step! |
| 46 | +To test, run the following command: |
| 47 | +```sh |
| 48 | +python3 -c 'import tkinter ; tkinter._test()' |
34 | 49 | ``` |
35 | | -python3 -m pacai.bin.pacman |
| 50 | + |
| 51 | +If a window pops up, then you should be all set! |
| 52 | + |
| 53 | +You can now run Pac-Man commands with `--ui tk` to use a Tk window instead of a browser window. |
| 54 | + |
| 55 | +## Using Pacai |
| 56 | + |
| 57 | +Once installed, you can play a game of Pac-Man with: |
| 58 | +```sh |
| 59 | +python3 -m pacai.pacman |
36 | 60 | ``` |
37 | 61 |
|
38 | | -**Q:** What's with the `student` package? |
39 | | -**A:** The `student` package is for the files that students will edit to complete assignments. |
40 | | -When an assignment is graded, all files will be placed in the `student` package. |
41 | | -The rest will be supplied by the autograder. |
42 | | -This makes it clear to the student what files they are allowed to change. |
| 62 | +To see all the available options, use the `--help` flag: |
| 63 | +```sh |
| 64 | +python3 -m pacai.pacman --help |
| 65 | +``` |
43 | 66 |
|
44 | | -**Q:** How do I get my own copy of repo to develop on? |
45 | | -**A:** Anyone who will be committing solutions should use this template repository to create a **private repository**. |
46 | | -Directions for that can be found [here](https://docs.github.com/en/repositories/creating-and-managing-repositories/creating-a-repository-from-a-template). |
47 | | -For anyone else, you can just [fork it](https://help.github.com/en/articles/fork-a-repo) as you normally would. |
| 67 | +### Boards |
48 | 68 |
|
49 | | -## Pulling Changes from This Repo Into Your Fork |
| 69 | +You can change the board that you are playing on with the `--board` option. |
| 70 | +Pacai comes with several different boards in the [pacai/resources/boards directory](pacai/resources/boards). |
| 71 | +For example: |
| 72 | +```sh |
| 73 | +python3 -m pacai.pacman --board classic-original |
| 74 | +``` |
50 | 75 |
|
51 | | -Occasionally, you may need to pull changes/fixes from this repository. |
52 | | -Doing so is super easy. |
53 | | -Just go to your default branch and do a `git pull` command with this repository as an argument: |
| 76 | +You can also specify a path to a board file if you want to use a custom board: |
| 77 | +```sh |
| 78 | +python3 -m pacai.pacman --board pacai/resources/boards/classic-small.board |
54 | 79 | ``` |
55 | | -git pull https://github.com/linqs/pacman.git |
| 80 | + |
| 81 | +### UIs |
| 82 | + |
| 83 | +You can change the user interface (UI) you are using with the `--ui` option. |
| 84 | +The provided UIs are: |
| 85 | + - `null` -- Do not show any ui/graphics (best if you want to run fast and just need the result). |
| 86 | + - `text` -- Use stdin/stdout from the terminal. |
| 87 | + - `tk` -- Use Tk/tkinter (must already be installed) to open a window. |
| 88 | + - `web` -- Launch a browser window (default). |
| 89 | + |
| 90 | +For example if you just want to run a game without seeing anything, |
| 91 | +you can do: |
| 92 | +```sh |
| 93 | +python3 -m pacai.pacman --ui null |
56 | 94 | ``` |
57 | 95 |
|
| 96 | +This is the quickest way to run a game, |
| 97 | +and can be very useful when testing out agents. |
| 98 | + |
| 99 | +You can also run using TK (if you already have it installed) with: |
| 100 | +```sh |
| 101 | +python3 -m pacai.pacman --ui tk |
| 102 | +``` |
| 103 | + |
| 104 | +### Choosing an Agent |
| 105 | + |
| 106 | +In Pac-Man, you can choose which agent you use with the `--agent` option. |
| 107 | +The `--help` flag will list all the agent's available by default. |
| 108 | +Agents may be specialized and not work on every board. |
| 109 | + |
| 110 | +For example, you can use a random agent with: |
| 111 | +```sh |
| 112 | +python3 -m pacai.pacman --board classic-small --pacman agent-random |
| 113 | +``` |
| 114 | + |
| 115 | +You can also use `--agent` to point to any importable module or file/class. |
| 116 | +```sh |
| 117 | +# Use an importable module name. |
| 118 | +python3 -m pacai.pacman --pacman pacai.agents.random.RandomAgent |
| 119 | + |
| 120 | +# Point to an agent class inside of a file. |
| 121 | +python3 -m pacai.pacman --pacman pacai/agents/random.py:RandomAgent |
| 122 | +``` |
| 123 | + |
| 124 | +#### Agent Arguments |
| 125 | + |
| 126 | +Many agents will accept arguments that can be used to tweak that agent's behavior. |
| 127 | +These arguments can be passed using the `--agent-arg` options |
| 128 | +(which can be specified as many times as you wish). |
| 129 | +The argument to `--agent-arg` is formatted as: `<agent index>::<option name>=<option value>`. |
| 130 | + |
| 131 | +For example, by default the `agent-search-problem` agent uses a random search to solve its search problems. |
| 132 | +It should be able to eventually solve the maze, but with a suboptimal path: |
| 133 | +```sh |
| 134 | +python3 -m pacai.pacman --board maze-tiny --pacman agent-search-problem |
| 135 | +``` |
| 136 | + |
| 137 | +We can pass this agent (which has an index of 0) |
| 138 | +an argument telling it to use a search specialized for this board instead of a random search: |
| 139 | +```sh |
| 140 | +python3 -m pacai.pacman --board maze-tiny --pacman agent-search-problem --agent-arg 0::solver=search-solver-maze-tiny |
| 141 | +``` |
| 142 | + |
| 143 | +Note that the agent now finds the optimal path much faster. |
| 144 | + |
| 145 | +## For Students |
| 146 | + |
| 147 | +Students who are working on this project as part of a class should note a few things: |
| 148 | + 1. Never share your solutions or implemented code. |
| 149 | + In many courses, this would be considered cheating. |
| 150 | + 2. Make sure that your version of this repo is private. |
| 151 | + Having a public repo may be indirectly sharing code. |
| 152 | + You can follow GitHub's directions on |
| 153 | + [creating a repo from a template](https://docs.github.com/en/repositories/creating-and-managing-repositories/creating-a-repository-from-a-template). |
| 154 | + Pay close attention to make the repository private. |
| 155 | + 3. All or most of the code you will implement will be in the [pacai/student directory](pacai/student). |
| 156 | + |
58 | 157 | ## Acknowledgements |
59 | 158 |
|
60 | 159 | This project has been built up from the work of many people. |
61 | 160 | Here are just a few that we know about: |
62 | | - - The Berkley AI Lab for starting this project. Primarily John Denero and Dan Klein. |
| 161 | + - The Berkeley AI Lab for starting this project. |
| 162 | + Primarily John Denero and Dan Klein. |
63 | 163 | - Barak Michener for providing the original graphics and debugging help. |
64 | 164 | - Ed Karuna for providing the original graphics and debugging help. |
65 | 165 | - Jeremy Cowles for implementing an initial tournament infrastructure. |
66 | 166 | - LiveWires for providing some code from a Pacman implementation (used / modified with permission). |
67 | | - - The LINQS lab from UCSC. |
68 | | - - Graduates of the CMPS 140 class who have helped pave the way for future classes (their identities are immortalized in the git history). |
| 167 | + - The LINQS lab from UCSC for updating the code to Python 3 and various other improvements. |
| 168 | + - Connor Pryor for various development and design efforts. |
| 169 | + - Eriq Augustine and EduLinq for rewriting the project from scratch. |
| 170 | + - TAs, grader, and graduates of UCSC's CMPS/CSE 140 class who have helped pave the way for future classes |
| 171 | + (their identities are immortalized in the git history). |
69 | 172 |
|
70 | 173 | ## Licensing |
71 | 174 |
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