-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathDomain.elm
More file actions
400 lines (296 loc) · 9.08 KB
/
Domain.elm
File metadata and controls
400 lines (296 loc) · 9.08 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
module Domain exposing (..)
import Array exposing (Array)
import Random exposing (initialSeed)
import Random.Array
import Time exposing (Posix)
import Util exposing (arrayDrop, arrayReverse, asplitByIndex)
type alias Model =
{ startTime : Maybe Posix
, currentTime : Posix
, players : Array Player
, deck : Deck
, discard : Deck
}
type CardType
= Coffee
| Wax
| Blue
| Chili
| Stink
| Green
| Soy
| BlackEyed
| Red
| Garden
| Cocoa
type alias Card =
{ name : String
, cardType : CardType
}
type alias Deck =
Array Card
type alias Index =
Int
type alias Money =
Int
type alias Player =
{ nick : String
, hand : Array Card
, trade : Array Card
, side : Array Card
, fields : Array Field
, money : Money
}
-- Field means planted cards, where List.length cards = amount
type alias Field =
{ amount : Int
, card : Card
}
type alias PriceMapping =
{ amount : Int
, money : Money
}
cards =
{ coffee = makeCard "Coffee" Coffee
, soy = makeCard "Soy" Soy
, blue = makeCard "Blue" Blue
, wax = makeCard "Wax" Wax
, chili = makeCard "Chili" Chili
, stink = makeCard "Stink" Stink
, green = makeCard "Green" Green
, blackEyed = makeCard "Black-eyed" BlackEyed
, red = makeCard "Red" Red
, garden = makeCard "Garden" Garden
, cocoa = makeCard "Cocoa" Cocoa
}
allCards : Array Card
allCards =
createDeck
[ ( 24, cards.coffee )
, ( 22, cards.wax )
, ( 20, cards.blue )
, ( 18, cards.chili )
, ( 16, cards.stink )
, ( 14, cards.green )
, ( 12, cards.soy )
, ( 10, cards.blackEyed )
, ( 8, cards.red )
, ( 6, cards.garden )
, ( 4, cards.cocoa )
]
drawToTradeCardsAmount =
2
-- The value of cards given the type of card and amount of cards
-- e.g. if 4 cards of Soy then one gets 2 money
priceMeterList : CardType -> Array PriceMapping
priceMeterList cardType =
let
mappings =
case cardType of
Soy ->
[ ( 2, 1 ), ( 4, 2 ), ( 6, 3 ), ( 7, 4 ) ]
Wax ->
[ ( 4, 1 ), ( 7, 2 ), ( 9, 3 ), ( 11, 4 ) ]
Chili ->
[ ( 3, 1 ), ( 6, 2 ), ( 8, 3 ), ( 9, 4 ) ]
Garden ->
[ ( 2, 2 ), ( 3, 3 ) ]
Coffee ->
[ ( 4, 1 ), ( 7, 2 ), ( 10, 3 ), ( 12, 4 ) ]
BlackEyed ->
[ ( 2, 1 ), ( 4, 2 ), ( 5, 3 ), ( 6, 4 ) ]
Red ->
[ ( 2, 1 ), ( 3, 2 ), ( 4, 3 ), ( 5, 4 ) ]
Stink ->
[ ( 3, 1 ), ( 5, 2 ), ( 7, 3 ), ( 8, 4 ) ]
Blue ->
[ ( 4, 1 ), ( 6, 2 ), ( 8, 3 ), ( 10, 4 ) ]
Green ->
[ ( 3, 1 ), ( 5, 2 ), ( 6, 3 ), ( 7, 4 ) ]
Cocoa ->
[ ( 2, 2 ), ( 3, 3 ), ( 4, 4 ) ]
in
Array.map (\( a, m ) -> { amount = a, money = m }) (Array.fromList mappings)
createField : Int -> Card -> Field
createField amount card =
{ amount = amount
, card = card
}
createPlayer : String -> Array Card -> Player
createPlayer nick startingHand =
{ nick = nick
, hand = startingHand
, trade = Array.empty
, side = Array.empty
, fields = Array.empty
, money = 0
}
startGameWithPlayers : Deck -> List String -> ( Deck, Array Player )
startGameWithPlayers startDeck nicks =
let
accumulate : String -> ( Deck, Array Player ) -> ( Deck, Array Player )
accumulate nick ( currentDeck, players ) =
let
( hand, newDeck ) =
takeCardsFromDeck 5 currentDeck
newPlayer =
createPlayer nick hand
in
( newDeck, Array.append (Array.fromList [ newPlayer ]) players )
in
Array.foldl accumulate ( startDeck, Array.empty ) (Array.fromList nicks)
-- The money player gets when she has <amount> of cards, according to the price mapping
findMeterValue : Array PriceMapping -> Int -> Money
findMeterValue l totalCards =
let
over =
Array.filter (\{ amount, money } -> amount <= totalCards) l
last =
Array.get 0 (arrayReverse over)
in
case last of
Nothing ->
0
Just { money } ->
money
createDeck : List ( Int, Card ) -> Array Card
createDeck listOfPairs =
Array.fromList <|
List.concatMap (\( amount, card ) -> List.repeat amount card) listOfPairs
shuffleDeck : Deck -> Random.Generator Deck
shuffleDeck deck =
let
shuffledDeck =
Random.Array.shuffle allCards
in
shuffledDeck
makeCard : String -> CardType -> Card
makeCard name cardType =
{ name = name
, cardType = cardType
}
plantTopmostCard : Player -> Player
plantTopmostCard player =
case Array.get 0 player.hand of
Nothing ->
player
Just first ->
{ player
| fields = addToFields first player.fields
, hand = arrayDrop 1 player.hand
}
plantFromSide : Player -> Index -> Player
plantFromSide player cardIndex =
let
( before, cardAsList, after ) =
asplitByIndex cardIndex player.side
in
case Array.get 0 cardAsList of
Nothing ->
player
Just elem ->
{ player
| fields = addToFields elem player.fields
, side = Array.append before after
}
-- Adds card to existing field if same card type; otherwise creates new one.
-- Does not support if same card type has multiple cards.
addToFields : Card -> Array Field -> Array Field
addToFields card array =
Array.fromList <| listaddToFields card (Array.toList array)
listaddToFields : Card -> List Field -> List Field
listaddToFields card fields =
let
( sameFields, differentFields ) =
List.partition (\field -> field.card.cardType == card.cardType) fields
in
case List.head sameFields of
Nothing ->
createField 1 card :: differentFields
Just field ->
createField (field.amount + 1) card :: differentFields
-- note: if same type has multiple cards, they are lost
drawCardsToHand : Deck -> Player -> ( Deck, Player )
drawCardsToHand deck player =
let
( newCards, newDeck ) =
takeCardsFromDeck 3 deck
newPlayer =
{ player | hand = Array.append player.hand newCards }
in
( newDeck, newPlayer )
drawCardsToTrade : Deck -> Player -> ( Deck, Player )
drawCardsToTrade deck player =
let
( newTrade, newDeck ) =
takeCardsFromDeck drawToTradeCardsAmount deck
newPlayer =
{ player | trade = newTrade }
in
( newDeck, newPlayer )
takeCardsFromDeck : Int -> Deck -> ( Array Card, Deck )
takeCardsFromDeck amount deck =
( Array.slice 0 amount deck, arrayDrop amount deck )
takeCardToSide : Player -> Player
takeCardToSide player =
player
playerSellsField : Player -> Index -> Maybe ( Field, Player )
playerSellsField player index =
let
( before, f, after ) =
asplitByIndex index player.fields
in
case Array.get 0 f of
Nothing ->
Nothing
Just field ->
let
newPlayer =
{ player
| money = player.money + sellPrice field.amount field.card.cardType
, fields = Array.append before after
}
in
Just ( field, newPlayer )
sellPrice : Int -> CardType -> Money
sellPrice amount cardType =
findMeterValue (priceMeterList cardType) amount
keepFromTrade : Index -> Player -> Player
keepFromTrade index player =
let
( before, keptCard, after ) =
asplitByIndex index player.trade
in
{ player
| trade = Array.append before after
, side = Array.append player.side keptCard
}
tradeFromHand : Player -> Index -> Player -> ( Player, Player )
tradeFromHand fromPlayerInput index toPlayerInput =
let
( fromHand, toSide ) =
tradeCardFromList fromPlayerInput.hand index toPlayerInput.side
in
( { fromPlayerInput | hand = fromHand }
, { toPlayerInput | side = toSide }
)
trade : Player -> Index -> Player -> ( Player, Player )
trade fromPlayerInput index toPlayerInput =
let
( fromSide, toSide ) =
tradeCardFromList fromPlayerInput.trade index toPlayerInput.side
in
( { fromPlayerInput | trade = fromSide }
, { toPlayerInput | side = toSide }
)
tradeCardFromList : Array Card -> Index -> Array Card -> ( Array Card, Array Card )
tradeCardFromList fromList index toList =
let
( before, tradeCard, after ) =
asplitByIndex index fromList
in
case Array.get 0 tradeCard of
Nothing ->
( fromList, toList )
Just card ->
( Array.append before after, Array.append (Array.fromList [ card ]) toList )