|
| 1 | +from pyray import * |
| 2 | +from enum import Enum, auto |
| 3 | + |
| 4 | +SCREEN_WIDTH = 800 |
| 5 | +SCREEN_HEIGHT = 450 |
| 6 | + |
| 7 | + |
| 8 | +class GameScreen(Enum): |
| 9 | + LOGO = auto() |
| 10 | + TITLE = auto() |
| 11 | + GAMEPLAY = auto() |
| 12 | + ENDING = auto() |
| 13 | + |
| 14 | + |
| 15 | +def main(): |
| 16 | + init_window(SCREEN_WIDTH, SCREEN_HEIGHT, |
| 17 | + "raylib [core] example - basic screen manager") |
| 18 | + |
| 19 | + frame_count = 0 |
| 20 | + set_target_fps(60) |
| 21 | + current_screen = GameScreen.LOGO |
| 22 | + |
| 23 | + while not window_should_close(): |
| 24 | + |
| 25 | + # State machine |
| 26 | + if current_screen == GameScreen.LOGO: |
| 27 | + frame_count += 1 |
| 28 | + if frame_count > 120: |
| 29 | + current_screen = GameScreen.TITLE |
| 30 | + elif current_screen == GameScreen.TITLE: |
| 31 | + if is_key_pressed(KEY_ENTER) or is_gesture_detected(GESTURE_TAP): |
| 32 | + current_screen = GameScreen.GAMEPLAY |
| 33 | + elif current_screen == GameScreen.GAMEPLAY: |
| 34 | + if is_key_pressed(KEY_ENTER) or is_gesture_detected(GESTURE_TAP): |
| 35 | + current_screen = GameScreen.ENDING |
| 36 | + elif current_screen == GameScreen.ENDING: |
| 37 | + if is_key_pressed(KEY_ENTER) or is_gesture_detected(GESTURE_TAP): |
| 38 | + current_screen = GameScreen.TITLE |
| 39 | + |
| 40 | + begin_drawing() |
| 41 | + clear_background(RAYWHITE) |
| 42 | + if current_screen == GameScreen.LOGO: |
| 43 | + draw_text("LOGO SCREEN", 20, 20, 40, LIGHTGRAY) |
| 44 | + draw_text("WAIT for 2 SECONDS...", 290, 220, 20, GRAY) |
| 45 | + elif current_screen == GameScreen.TITLE: |
| 46 | + draw_rectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GREEN) |
| 47 | + draw_text("TITLE SCREEN", 20, 20, 40, DARKGREEN) |
| 48 | + draw_text("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN) |
| 49 | + elif current_screen == GameScreen.GAMEPLAY: |
| 50 | + draw_rectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, PURPLE) |
| 51 | + draw_text("GAMEPLAY SCREEN", 20, 20, 40, MAROON) |
| 52 | + draw_text("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 120, 220, 20, MAROON) |
| 53 | + elif current_screen == GameScreen.ENDING: |
| 54 | + draw_rectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, BLUE) |
| 55 | + draw_text("ENDING SCREEN", 20, 20, 40, DARKBLUE) |
| 56 | + draw_text("PRESS ENTER or TAP to JUMP to TITLE SCREEN", 120, 220, 20, DARKBLUE) |
| 57 | + end_drawing() |
| 58 | + close_window() |
| 59 | + |
| 60 | + |
| 61 | +if __name__ == '__main__': |
| 62 | + main() |
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