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Timfon“Timfon”electronstudio
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added core 3d camera free (#108)
* added core_split_screen example * added core_vr_simulator example * Delete launch.json * added core 3d camera free * added core_smooth pixel-perfect camera --------- Co-authored-by: “Timfon” <“[email protected]”> Co-authored-by: Richard Smith <[email protected]>
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examples/core/core_3d_camera_free.py

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from raylib import Fade
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import pyray
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from pyray import *
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# Initialization
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screenWidth = 800
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screenHeight = 450
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init_window(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
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# Define the camera to look into our 3d world
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camera = Camera3D()
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camera.position = Vector3(10.0, 10.0, 10.0) # Camera position
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camera.target = Vector3(0.0, 0.0, 0.0) # Camera looking at point
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camera.up = Vector3(0.0, 1.0, 0.0) # Camera up vector (rotation towards target)
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camera.fovy = 45.0 # Camera field-of-view Y
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camera.projection = pyray.CAMERA_PERSPECTIVE # Camera projection type
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cubePosition = Vector3(0.0, 0.0, 0.0)
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disable_cursor() # Limit cursor to relative movement inside the window
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set_target_fps(60) # Set our game to run at 60 frames-per-second
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# Main game loop
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while not window_should_close(): # Detect window close button or ESC key
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# Update
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update_camera(camera, pyray.CAMERA_FREE)
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if is_key_down(pyray.KEY_Z):
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camera.target = Vector3(0.0, 0.0, 0.0)
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# Draw
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begin_drawing()
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clear_background(RAYWHITE)
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begin_mode_3d(camera)
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draw_cube(cubePosition, 2.0, 2.0, 2.0, RED)
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draw_cube_wires(cubePosition, 2.0, 2.0, 2.0, MAROON)
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draw_grid(10, 1.0)
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end_mode_3d()
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draw_rectangle(10, 10, 320, 133, Fade(SKYBLUE, 0.5))
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draw_rectangle_lines(10, 10, 320, 133, BLUE)
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draw_text("Free camera default controls:", 20, 20, 10, BLACK)
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draw_text("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY)
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draw_text("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY)
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draw_text("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY)
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draw_text("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY)
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draw_text("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY)
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end_drawing()
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# De-Initialization
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close_window() # Close window and OpenGL context

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