@@ -44,12 +44,12 @@ def update():
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def draw3d ():
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if td :
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- #pyray.draw_plane((0, 0, 0), (300,300), DARKGREEN )
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+ #pyray.draw_plane((0, 0, 0), (300,300), DARKRED )
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pyray .draw_grid (10 , 1 )
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pyray .draw_plane ((player .x , 0 , player .z ), (1 ,1 ), GRAY )
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pyray .draw_ray ([o ,[0 ,0 ,1 ]],BLUE )
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- pyray .draw_ray ([o ,[0 ,1 ,0 ]],RED )
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- pyray .draw_ray ([o ,[1 ,0 ,0 ]],GREEN )
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+ pyray .draw_ray ([o ,[0 ,1 ,0 ]],GREEN )
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+ pyray .draw_ray ([o ,[1 ,0 ,0 ]],RED )
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player .draw ()
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@@ -61,13 +61,13 @@ def draw2dbackground():
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xa = rl .GetWorldToScreen ((o .x + i ,o .y ,o .z ), camera [0 ])
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ya = rl .GetWorldToScreen ((o .x ,o .y + i ,o .z ), camera [0 ])
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za = rl .GetWorldToScreen ((o .x ,o .y ,o .z + i ), camera [0 ])
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- pyray .draw_text (str (i ), int (xa .x ), int (xa .y ), 20 , GREEN )
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- pyray .draw_text (str (i ), int (ya .x ), int (ya .y ), 20 , RED )
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+ pyray .draw_text (str (i ), int (xa .x ), int (xa .y ), 20 , RED )
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+ pyray .draw_text (str (i ), int (ya .x ), int (ya .y ), 20 , GREEN )
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if td :
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pyray .draw_text (str (i ), int (za .x ), int (za .y ), 20 , BLUE )
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- pyray .draw_text (f"X: { int (player .x + 5 )} " , 10 , 10 , 30 , GREEN )
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- pyray .draw_text (f"Y: { int (player .y )} " , 10 , 50 , 30 , RED )
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+ pyray .draw_text (f"X: { int (player .x + 5 )} " , 10 , 10 , 30 , RED )
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+ pyray .draw_text (f"Y: { int (player .y )} " , 10 , 50 , 30 , GREEN )
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if td :
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pyray .draw_text (f"Z: { int (player .z + 5 )} " , 10 , 110 , 30 , BLUE )
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