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update raylib to 5.6-dev
1 parent 576b0c6 commit d938c1f

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13 files changed

+389
-2706
lines changed

13 files changed

+389
-2706
lines changed

dynamic/raylib/__init__.pyi

Lines changed: 85 additions & 1300 deletions
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dynamic/raylib/defines.py

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,9 @@
11
import raylib
22

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RAYLIB_VERSION_MAJOR: int = 5
4-
RAYLIB_VERSION_MINOR: int = 5
4+
RAYLIB_VERSION_MINOR: int = 6
55
RAYLIB_VERSION_PATCH: int = 0
6-
RAYLIB_VERSION: str = "5.5"
6+
RAYLIB_VERSION: str = "5.6-dev"
77
PI: float = 3.141592653589793
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DEG2RAD = PI / 180.0
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RAD2DEG = 180.0 / PI

dynamic/raylib/enums.py

Lines changed: 7 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -189,7 +189,7 @@ class GamepadButton(IntEnum):
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GAMEPAD_BUTTON_RIGHT_THUMB = 17
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191191
class GamepadAxis(IntEnum):
192-
"""Gamepad axis."""
192+
"""Gamepad axes."""
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GAMEPAD_AXIS_LEFT_X = 0
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GAMEPAD_AXIS_LEFT_Y = 1
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GAMEPAD_AXIS_RIGHT_X = 2
@@ -242,6 +242,7 @@ class ShaderLocationIndex(IntEnum):
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SHADER_LOC_VERTEX_BONEIDS = 26
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SHADER_LOC_VERTEX_BONEWEIGHTS = 27
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SHADER_LOC_BONE_MATRICES = 28
245+
SHADER_LOC_VERTEX_INSTANCE_TX = 29
245246

246247
class ShaderUniformDataType(IntEnum):
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"""Shader uniform data type."""
@@ -253,7 +254,11 @@ class ShaderUniformDataType(IntEnum):
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SHADER_UNIFORM_IVEC2 = 5
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SHADER_UNIFORM_IVEC3 = 6
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SHADER_UNIFORM_IVEC4 = 7
256-
SHADER_UNIFORM_SAMPLER2D = 8
257+
SHADER_UNIFORM_UINT = 8
258+
SHADER_UNIFORM_UIVEC2 = 9
259+
SHADER_UNIFORM_UIVEC3 = 10
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SHADER_UNIFORM_UIVEC4 = 11
261+
SHADER_UNIFORM_SAMPLER2D = 12
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class ShaderAttributeDataType(IntEnum):
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"""Shader attribute data types."""

pyray/__init__.pyi

Lines changed: 92 additions & 27 deletions
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raygui

Submodule raygui updated 104 files

raylib-c

Submodule raylib-c updated 862 files

raylib/__init__.pyi

Lines changed: 85 additions & 1300 deletions
Large diffs are not rendered by default.

raylib/defines.py

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,9 @@
11
import raylib
22

33
RAYLIB_VERSION_MAJOR: int = 5
4-
RAYLIB_VERSION_MINOR: int = 5
4+
RAYLIB_VERSION_MINOR: int = 6
55
RAYLIB_VERSION_PATCH: int = 0
6-
RAYLIB_VERSION: str = "5.5"
6+
RAYLIB_VERSION: str = "5.6-dev"
77
PI: float = 3.141592653589793
88
DEG2RAD = PI / 180.0
99
RAD2DEG = 180.0 / PI

raylib/enums.py

Lines changed: 7 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -189,7 +189,7 @@ class GamepadButton(IntEnum):
189189
GAMEPAD_BUTTON_RIGHT_THUMB = 17
190190

191191
class GamepadAxis(IntEnum):
192-
"""Gamepad axis."""
192+
"""Gamepad axes."""
193193
GAMEPAD_AXIS_LEFT_X = 0
194194
GAMEPAD_AXIS_LEFT_Y = 1
195195
GAMEPAD_AXIS_RIGHT_X = 2
@@ -242,6 +242,7 @@ class ShaderLocationIndex(IntEnum):
242242
SHADER_LOC_VERTEX_BONEIDS = 26
243243
SHADER_LOC_VERTEX_BONEWEIGHTS = 27
244244
SHADER_LOC_BONE_MATRICES = 28
245+
SHADER_LOC_VERTEX_INSTANCE_TX = 29
245246

246247
class ShaderUniformDataType(IntEnum):
247248
"""Shader uniform data type."""
@@ -253,7 +254,11 @@ class ShaderUniformDataType(IntEnum):
253254
SHADER_UNIFORM_IVEC2 = 5
254255
SHADER_UNIFORM_IVEC3 = 6
255256
SHADER_UNIFORM_IVEC4 = 7
256-
SHADER_UNIFORM_SAMPLER2D = 8
257+
SHADER_UNIFORM_UINT = 8
258+
SHADER_UNIFORM_UIVEC2 = 9
259+
SHADER_UNIFORM_UIVEC3 = 10
260+
SHADER_UNIFORM_UIVEC4 = 11
261+
SHADER_UNIFORM_SAMPLER2D = 12
257262

258263
class ShaderAttributeDataType(IntEnum):
259264
"""Shader attribute data types."""

raylib/raylib.h.modified

Lines changed: 75 additions & 54 deletions
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