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Description
Since yesterday I have tried the raylib library and compiled it for compatibility with opengl1.1 however it keeps giving me errors with shaders.
Yesterday I opened an issue on the raylib repository raysan5/raylib#5088 , however today I tried compiling the included c examples and they seem to work, so maybe there is some problem in the bindings in python?
This is the example code I tried to run:
from pyray import *
def main():
init_window(800, 800, "Window")
set_window_position(0, 0)
set_target_fps(10)
while window_should_close():
begin_drawing()
clear_background(BLACK)
draw_circle(0, 0, 50, YELLOW)
end_drawing()
from time import sleep; sleep(5)
close_window()
if __name__ == "__main__":
main()
you can read all the details in my post in the raylib issue tracker
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