Skip to content

some thoughts about 3d rendered wallpapers #158

@brigazvi

Description

@brigazvi

I have a little weird vision for elementary wallpapers that I cooking in my head for a long time.
don't know if its synchronize with the vision of the core developers, so I just dropping it here.

making wallpapers in 3d software like blender.

why?
in short, a lot of control.

  1. a lot of control over the composition. making sure that the top of the image is clean and have the same brightness all over the horizontal line, so the icons shows clearly without the need for black stripe. keeping the dock area clean for good readability.
  2. its the easiest way to create a lot of wallpapers that have day and night versions. for light and dark modes. you can keep it at the exact position with changings just for the lighting. or a little bit of changes to make it intresting. we have the choice.
    it even open the posability to more then 2 modes per wallpaper. (night, sunshine, day, sunrise, evening)
  3. its a great way to make a distinguish style to 'elementary wallpapers'. it can be cartoony, it can be foggy landscapes, it can be nature-inspired pastel-colored abstract images. we can keep it realistic like now, and decide about more specific colors or somthing.

its just more control.

I know its a little bit overdo. but I think It might be nice for 3D artist thats like elementary and don't know how to code, and search for ways to contribute.

what do you think?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions