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feat: Implement full Orders & Evolution class tree #194

@madjin

Description

@madjin

Summary

Implement the complete Orders system with progression paths from base class to mastery.

Class Tree

CONTRIBUTOR (default starting class)
│
├── Builder Order
│   └── Builder → Engineer → Architect
│
├── Hunter Order
│   └── Hunter → Tracker → Warden
│
├── Scribe Order
│   └── Scribe → Archivist → Professor
│
├── Maintainer Order (evolution from Builder)
│   └── Maintainer → Steward → Guardian
│
└── Machine Order (AI agents)
    └── Droid → Daemon → Oracle

Evolution Mechanics

  • Base class unlocks at "regular" tier (score >= 50)
  • Specialization unlocks at "veteran" tier (score >= 500)
  • Mastery unlocks at "legend" tier (score >= 5000)

Acceptance Criteria

  • Define evolution thresholds for each Order
  • Implement tier-based evolution logic
  • Add evolutionPath field to ScoreBreakdown
  • Update API documentation with full class tree
  • Consider making thresholds configurable in config/example.json

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