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| 1 | +package org.embeddedt.modernfix.forge.mixin.bugfix.forge_vehicle_packets; |
| 2 | + |
| 3 | +import net.minecraft.network.protocol.game.ServerboundMoveVehiclePacket; |
| 4 | +import net.minecraft.server.level.ServerPlayer; |
| 5 | +import net.minecraft.server.network.ServerGamePacketListenerImpl; |
| 6 | +import net.minecraft.world.phys.Vec3; |
| 7 | +import org.spongepowered.asm.mixin.Mixin; |
| 8 | +import org.spongepowered.asm.mixin.Shadow; |
| 9 | +import org.spongepowered.asm.mixin.injection.At; |
| 10 | +import org.spongepowered.asm.mixin.injection.Redirect; |
| 11 | + |
| 12 | +@Mixin(ServerGamePacketListenerImpl.class) |
| 13 | +public class ServerGamePacketListenerImplMixin { |
| 14 | + @Shadow public ServerPlayer player; |
| 15 | + |
| 16 | + @Redirect(method = "handleMoveVehicle", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/level/ServerPlayer;absMoveTo(DDDFF)V")) |
| 17 | + private void movePlayerUsingPositionRider(ServerPlayer player, double x, double y, double z, float yRot, float xRot, ServerboundMoveVehiclePacket packet) { |
| 18 | + if(player == this.player) { |
| 19 | + // use positionRider |
| 20 | + Vec3 oldPos = this.player.position(); |
| 21 | + yRot = this.player.yRot; |
| 22 | + xRot = this.player.xRot; |
| 23 | + float yHeadRot = this.player.getYHeadRot(); |
| 24 | + this.player.getRootVehicle().positionRider(this.player); |
| 25 | + // keep old rotation |
| 26 | + this.player.yRot = yRot; |
| 27 | + this.player.xRot = xRot; |
| 28 | + this.player.setYHeadRot(yHeadRot); |
| 29 | + // save old position |
| 30 | + this.player.xo = oldPos.x; |
| 31 | + this.player.yo = oldPos.y; |
| 32 | + this.player.zo = oldPos.z; |
| 33 | + } else |
| 34 | + player.absMoveTo(x, y, z, yRot, xRot); |
| 35 | + } |
| 36 | +} |
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