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frontend.py
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278 lines (221 loc) · 8.27 KB
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from threading import Thread
import time
from threading import Thread
import time
import sys
import json
import socket
import select
import math
from xmlrpc.client import MAXINT
import pygame
import contextlib
with contextlib.redirect_stdout(None):
import pygame
import shared
pygame.font.init()
NAME_FONT = pygame.font.SysFont("consolas", 20)
TIME_FONT = pygame.font.SysFont("consolas", 30)
SCORE_FONT = pygame.font.SysFont("consolas", 26)
pygame.init()
serverIP = None
playerid = None
lastServerTimestamp = 0
gametime = 0
players = {
# playerid:{
# X
# Y
# score
# color
# name
# }
}
foods = [
# {
# x:
# y:
# color:
# size:
# }
]
myName = "anonim"
if len(sys.argv) > 1:
myName = sys.argv[1]
else:
myName = input("Write your name? ")
def disco():
global players, serverIP
while True:
if serverIP != None:
break
DISCOVER_MESSAGE_BYTES = json.dumps(
{"type": shared.messageTypes.DISCOVER, "game": "agario-clone", "name": myName})
DISCOVER_MESSAGE_BYTES = str.encode(DISCOVER_MESSAGE_BYTES)
with socket.socket(socket.AF_INET, socket.SOCK_DGRAM) as sock:
sock.bind(("", 0))
sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
for i in range(10):
sock.sendto(DISCOVER_MESSAGE_BYTES,
('<broadcast>', shared.DISCO_PORT))
time.sleep(5)
def messagegetterTCP():
#
global players, foods, serverIP, playerid
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind(("", shared.DISCO_PORT))
s.listen()
while True:
# Start listenning
conn, addr = s.accept()
sender = addr[0] # ip
with conn:
output = conn.recv(shared.RECVSIZE)
output = output.decode('utf-8')
print(output, sender)
# Parse the message
message = json.loads(output)
mes_type = message["type"]
# Received message is type of "Discover Response"
if mes_type == shared.messageTypes.DISCOVER_RESPONSE:
# if message["IP"] == myIP:
# continue
# print(message)
serverIP = sender
playerid = message["playerid"]
def messagegetterUDP():
global players, foods, playerid, lastServerTimestamp, gametime
# listener, get messages and print, also DISCOVER_RESPONSE
with socket.socket(socket.AF_INET, socket.SOCK_DGRAM) as s:
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind(("", shared.MOVE_PORT))
s.setblocking(0)
while True:
result = select.select([s], [], [])
msg, address = result[0][0].recvfrom(shared.RECVSIZE)
# print("addd", address[0])
sender = address[0]
# print("sender: ", sender)
# print(msg)
message = json.loads(msg.decode('utf-8'))
mesType = message["type"]
if mesType == shared.messageTypes.CURRENT_STATE:
if lastServerTimestamp > message["timestamp"]:
continue
localMe = players.get(
playerid)
players = message["players"]
if localMe != None and message["players"][playerid].get("number_of_deaths") == localMe.get("number_of_deaths"):
if ((message["players"][playerid].get("score")) >= (localMe.get("score"))):
players[playerid]["X"] = localMe["X"]
players[playerid]["Y"] = localMe["Y"]
foods = message["foods"]
lastServerTimestamp = message["timestamp"]
gametime = message["gametime"]
def redraw_window():
"""
draws new frame
"""
WIN.fill((255, 255, 255)) # clear previous frame
# draw all the foods
for food in foods:
print(food)
pygame.draw.circle(WIN, food["color"],
(food["X"], food["Y"]), food["size"])
# draw each player in the list
for player in sorted(players, key=lambda x: players[x]["score"]):
p = players[player]
pygame.draw.circle(WIN, p["color"], (p["X"], p["Y"]),
math.sqrt(p["score"]))
# render and draw name for each player
text = NAME_FONT.render(p["name"], 1, (0, 0, 0))
WIN.blit(text, (p["X"] - text.get_width() /
2, p["Y"] - text.get_height()/2))
# draw scoreboard
sort_players = list(
reversed(sorted(players, key=lambda x: players[x]["score"])))
title = TIME_FONT.render("Scoreboard", 1, (0, 0, 0))
start_y = 25
x = shared.MAP_WIDTH - title.get_width() - 10
WIN.blit(title, (x, 5))
ran = min(len(players), 3)
for count, i in enumerate(sort_players[:ran]):
text = SCORE_FONT.render(
str(count+1) + ". " + str(players[i]["name"]) + " "+str(players[i]["score"]-shared.INITIAL_SCORE), 1, (0, 0, 0))
WIN.blit(text, (x, start_y + count * 20))
# draw gametime
text = TIME_FONT.render("Time: "+str(gametime//(10**6)), 1, (0, 0, 0))
WIN.blit(text, (10, 10))
# draw score
text = TIME_FONT.render(
"Score: " + str(round(players[playerid]["score"]-shared.INITIAL_SCORE)), 1, (0, 0, 0))
WIN.blit(text, (10, 15 + text.get_height()))
def getSizeFromScore(score):
return math.sqrt(score)
def main():
global players, foods, serverIP, playerid
while serverIP == None:
time.sleep(0.01)
continue
clock = pygame.time.Clock()
run = True
while run:
clock.tick(60) # 60 fps max
player = players.get(playerid)
if not player:
redraw_window()
pygame.display.update()
continue
vel = 6 - round(math.sqrt(player["score"])/10)
if vel <= 1:
vel = 1
# print(foods, players)
# get key presses
keys = pygame.key.get_pressed()
# movement based on key presses
if keys[pygame.K_LEFT] or keys[pygame.K_a]:
player["X"] = max(player["X"] - vel, 0 +
getSizeFromScore(player["score"]))
if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
player["X"] = min(player["X"] + vel, shared.MAP_WIDTH -
getSizeFromScore(player["score"]))
if keys[pygame.K_UP] or keys[pygame.K_w]:
player["Y"] = max(player["Y"] - vel, 0 +
getSizeFromScore(player["score"]))
if keys[pygame.K_DOWN] or keys[pygame.K_s]:
player["Y"] = min(player["Y"] + vel, shared.MAP_HEIGHT -
getSizeFromScore(player["score"]))
moveMessage(player["X"], player["Y"])
for event in pygame.event.get():
# if user hits red x button close window
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
# if user hits a escape key close program
if event.key == pygame.K_ESCAPE:
run = False
# redraw window then update the frame
redraw_window()
pygame.display.update()
def moveMessage(x, y):
global players, foods, serverIP, playerid
MOVE_MESSAGE_BYTES = json.dumps(
{"type": shared.messageTypes.MOVE, "playerid": playerid, "X": x, "Y": y, "timestamp": time.time_ns()})
# print(MOVE_MESSAGE_BYTES)
MOVE_MESSAGE_BYTES = str.encode(MOVE_MESSAGE_BYTES)
with socket.socket(socket.AF_INET, socket.SOCK_DGRAM) as sock:
sock.bind(("", 0))
for i in range(2):
sock.sendto(MOVE_MESSAGE_BYTES,
(serverIP, shared.DISCO_PORT))
thread_discovery = Thread(target=disco, args=(), daemon=True)
thread_discovery.start()
thread_TCP_listener = Thread(target=messagegetterTCP, args=(), daemon=True)
thread_TCP_listener.start()
thread_UDP_listener = Thread(target=messagegetterUDP, args=(), daemon=True)
thread_UDP_listener.start()
# setup pygame window
WIN = pygame.display.set_mode((shared.MAP_WIDTH, shared.MAP_HEIGHT))
pygame.display.set_caption("agar.io clone")
main()