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DLSSPresets: add hook to override presets forced by DLSS with users ones
OverrideAppId should no longer be required to change these, so maybe can
help DLSS keep using any game-specific things it might want to apply,
and probably allow any telemetry to be more accurate too.
@NVIDIA, please consider adding a parameter to tell DLSS to ignore the
NV / DRS provided ones instead
(or a parameter which lets it always use the game provided
NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_XXX param)
Don't really enjoy needing to inline hook your code for this, but it's
necessary atm...
// Hooks that allow us to override the NV-provided DLSS3.1 presets, without needing us to override the whole AppID for the game
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// I'd imagine leaving games AppID might help DLSS keep using certain game-specific things, and also probably let any DLSS telemetry be more accurate too
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// @NVIDIA, please consider adding a parameter to tell DLSS to ignore the NV / DRS provided ones instead
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// (or a parameter which lets it always use the game provided NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_XXX param)
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// Don't really enjoy needing to inline hook your code for this, but it's necessary atm...
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// override func present in later builds (3.1.11+?):
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