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Game Crashes using recompiled mbins from latest MBINCompiler #86

@brcly

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@brcly

So I didn't update mbincompiler for a while. Was using build 1.0.128 for ages cause it worked.

Decided to update and noticed that the game was crashing when I had edited ROOT.MBIN, even though I didn't make ANY changes. This has happened before though.

Here's a comparison of the 2 ROOT.MBIN's, the left one is un-compiled rip straight from the .pak, the right one is simply ROOT.MBIN, not edited, but recompiled with MBINCompiler.

dllhost_2016-09-08_23-04-26

ROOT-NEW.MBIN has 16 bytes missing from it.

ROOT-NEW.MBIN crashes the game on loading screen, when using MBINCompiler build 1.0.164 but works fine with build 1.0.128

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