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FramerateUnlock: fix speed of player car color change
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src/hooks_framerate.cpp

Lines changed: 10 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -234,7 +234,9 @@ class ReplaceGameUpdateLoop : public Hook
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// This causes speed of flashing cars to change depending on framerate
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// We'll update it similar to SetTweeningTable so it only increments if a game tick is being ran
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// TODO: would probably be smoother to scale that 0.10471975 by deltatime instead
237-
inline static SafetyHookMid EventDisplay_midhook = {};
237+
inline static SafetyHookMid EventDisplay_midhook1 = {};
238+
inline static SafetyHookMid EventDisplay_midhook2 = {};
239+
inline static SafetyHookMid DispPlCar_midhook = {};
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static void EventDisplay_dest(SafetyHookContext& ctx)
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{
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if (*Game::sprani_num_ticks == 0)
@@ -293,9 +295,14 @@ class ReplaceGameUpdateLoop : public Hook
293295
if (Settings::FramerateUnlockExperimental)
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{
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constexpr int SetTweeningTable_Addr = 0xED60;
296-
constexpr int EventDisplay_HookAddr = 0x3FC48;
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SetTweeningTable = safetyhook::create_inline(Module::exe_ptr(SetTweeningTable_Addr), SetTweeningTable_dest);
298-
EventDisplay_midhook = safetyhook::create_mid(Module::exe_ptr(EventDisplay_HookAddr), EventDisplay_dest);
299+
300+
constexpr int EventDisplay_HookAddr1 = 0x3FC48;
301+
constexpr int EventDisplay_HookAddr2 = 0x3FE51;
302+
constexpr int DispPlCar_HookAddr = 0x6BE27;
303+
EventDisplay_midhook1 = safetyhook::create_mid(Module::exe_ptr(EventDisplay_HookAddr1), EventDisplay_dest);
304+
EventDisplay_midhook2 = safetyhook::create_mid(Module::exe_ptr(EventDisplay_HookAddr2), EventDisplay_dest);
305+
DispPlCar_midhook = safetyhook::create_mid(Module::exe_ptr(DispPlCar_HookAddr), EventDisplay_dest);
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}
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return !!dest_hook;
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}

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