Skip to content

Commit 3614116

Browse files
committed
Add travis badge to readme, add readme to travis builds
1 parent 03f0974 commit 3614116

File tree

2 files changed

+10
-7
lines changed

2 files changed

+10
-7
lines changed

.travis.yml

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,10 @@ before_deploy:
2121
- mkdir $PUBLISH_TARGET
2222
- for proj in {XVDTool,XBFSTool,DurangoKeyExtractor}; do dotnet publish -c Release -r $PUBLISH_TARGET -o publish-$PUBLISH_TARGET $proj; done
2323
- for proj in {XVDTool,XBFSTool,DurangoKeyExtractor}; do cp -R $proj/publish-$PUBLISH_TARGET/* $PUBLISH_TARGET/; done
24-
- zip -r XVDTool-$PUBLISH_TARGET-$TRAVIS_BRANCH.zip $PUBLISH_TARGET/
24+
- cp README.md $PUBLISH_TARGET/
25+
- cd $PUBLISH_TARGET
26+
- zip -r ../XVDTool-$PUBLISH_TARGET-$TRAVIS_BRANCH.zip .
27+
- cd $TRAVIS_BUILD_DIR
2528

2629
deploy:
2730
- provider: releases

README.md

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
1-
### xvdtool - by emoose (aka noob25x)
1+
# xvdtool [![Build status](https://api.travis-ci.com/emoose/xvdtool.svg?branch=master)](https://travis-ci.com/emoose/xvdtool)
22

33
xvdtool is a C# command-line utility for manipulating Xbox One XVD/XVC packages. It can print detailed info about package headers, resign, rehash, en/decrypt and verify data integrity of a package, it can also convert (some, but not all) decrypted XVD files to VHD.
44

5-
So far it's only been tested with dev-crypted packages (which use a different 256-bit **Offline Distribution Key (ODK)** to retail packages), as the retail key is still unknown. **This currently makes the tool useless for 90% of people**, but developers looking into how XVD files work will find a detailed mapping of the XVD structures and complete methods for manipulating them.
5+
So far it's only been tested with dev-crypted packages (which use a different 256-bit **Offline Distribution Key (ODK)** to retail packages), as the retail key is still unknown. **This currently makes the tool useless for 90% of people**, but developers looking into how XVD files work will find a detailed mapping of the XVD structures and near-complete methods for manipulating them.
66

7-
However **no encryption keys are provided with this tool**, you'll have to find them yourself. Hashes (MD5/SHA256) for the dev keys are provided below.
7+
However **no encryption keys are provided with this tool**, you'll have to find them yourself. Hashes for the dev keys are provided below.
88
If you have an Xbox One development kit or GamingServices framework (Windows10-exclusive) installed, you can use DurangoKeyExtractor to extract the keys from there.
99

1010
Also included is a tool for extracting files from the XBFS (Xbox Boot File System) inside the Xbox One NAND, based on tuxuser's original [NANDOne](https://github.com/tuxuser/NANDOne) work with a few small additions.
@@ -66,7 +66,7 @@ To decrypt non-XVC packages you'll need the correct ODK. The devkit ODK is "wide
6666

6767
Decrypting XVC packages is a different matter, XVC packages use a **Content Instance Key (CIK)** which appears to be stored somewhere outside the package, however where and how it's stored is currently unknown. If you have the correct deobfuscated CIK for a given package you should be able to use it to to decrypt the package.
6868

69-
Devkit/test-signed XVC packages use a static CIK which is also "widely known" (Checksums hash provided below).
69+
Devkit/test-signed XVC packages use a static CIK which is also "widely known" (Hash provided below).
7070

7171
### Required Files
7272
To make full use of this tool you'll need the following files, which **are not included**. The tool will work fine without them, but some functions might not work.
@@ -122,8 +122,8 @@ Additionally, you can provide keys from arbitrary filesystem locations via the r
122122

123123
#### Naming the keys
124124
For CIK it is not important how the keys are named if they have the binary structure of `[16 byte encryption key GUID][32 byte CIK]`.
125-
Xvd signing keys should have a distinct identifier so you can refer to them via the `-sk (-signkey)` cmdline switch.
126-
Odk need to be named either by OdkIndex (`<index>.odk`) or by its identifier: `RedOdk.odk, StandardOdk.odk etc.`
125+
XVD signing keys should have a distinct identifier so you can refer to them via the `-sk (-signkey)` cmdline switch.
126+
ODK needs to be named either by OdkIndex (`<index>.odk`) or by its identifier: `RedOdk.odk, StandardOdk.odk etc.`
127127
For detailed up-to-date info refer to: `LibXboxOne/Keys/`
128128

129129
### What are XVDs?

0 commit comments

Comments
 (0)