@@ -2762,11 +2762,13 @@ var LibrarySDL = {
27622762
27632763 if (bytes !== undefined && SDL.webAudioAvailable() && canPlayWithWebAudio) {
27642764 audio = undefined;
2765- webAudio = {};
2766- // The audio decoding process is asynchronous, which gives trouble if user code plays the audio data back immediately
2767- // after loading. Therefore prepare an array of callback handlers to run when this audio decoding is complete, which
2768- // will then start the playback (with some delay).
2769- webAudio.onDecodeComplete = []; // While this member array exists, decoding hasn't finished yet.
2765+ webAudio = {
2766+ // The audio decoding process is asynchronous, which gives trouble if user
2767+ // code plays the audio data back immediately after loading. Therefore
2768+ // prepare an array of callback handlers to run when this audio decoding
2769+ // is complete, which will then start the playback (with some delay).
2770+ onDecodeComplete: [], // While this member array exists, decoding hasn't finished yet.
2771+ }
27702772 var onDecodeComplete = (data) => {
27712773 webAudio.decodedBuffer = data;
27722774 // Call all handlers that were waiting for this decode to finish, and clear the handler list.
@@ -2815,8 +2817,7 @@ var LibrarySDL = {
28152817 }
28162818
28172819 if (SDL.webAudioAvailable()) {
2818- webAudio = {};
2819- webAudio.decodedBuffer = buffer;
2820+ webAudio = { decodedBuffer: buffer };
28202821 } else {
28212822 audio = new Audio();
28222823 audio.mozAudioChannelType = 'content'; // bugzilla 910340
@@ -2873,13 +2874,14 @@ var LibrarySDL = {
28732874 var audio;
28742875 if (info.webAudio) {
28752876 // Create an instance of the WebAudio object.
2876- audio = {};
2877- audio.resource = info; // This new object is an instance that refers to this existing resource.
2878- audio.paused = false;
2879- audio.currentPosition = 0;
28802877 // Make our instance look similar to the instance of a <media> to make api simple.
2881- audio.play = function() { SDL.playWebAudio(this); }
2882- audio.pause = function() { SDL.pauseWebAudio(this); }
2878+ audio = {
2879+ resource: info, // This new object is an instance that refers to this existing resource.
2880+ paused: false,
2881+ currentPosition: 0,
2882+ play() { SDL.playWebAudio(this); },
2883+ pause() { SDL.pauseWebAudio(this); },
2884+ };
28832885 } else {
28842886 // We clone the audio node to utilize the preloaded audio buffer, since
28852887 // the browser has already preloaded the audio file.
@@ -2964,12 +2966,13 @@ var LibrarySDL = {
29642966 var audio;
29652967 if (info.webAudio) { // Play via Web Audio API
29662968 // Create an instance of the WebAudio object.
2967- audio = {};
2968- audio.resource = info; // This new webAudio object is an instance that refers to this existing resource.
2969- audio.paused = false;
2970- audio.currentPosition = 0;
2971- audio.play = function() { SDL.playWebAudio(this); }
2972- audio.pause = function() { SDL.pauseWebAudio(this); }
2969+ audio = {
2970+ resource: info, // This new webAudio object is an instance that refers to this existing resource.
2971+ paused: false,
2972+ currentPosition: 0,
2973+ play() { SDL.playWebAudio(this); },
2974+ pause() { SDL.pauseWebAudio(this); },
2975+ };
29732976 } else if (info.audio) { // Play via the <audio> element
29742977 audio = info.audio;
29752978 }
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