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Remove whitespace from src/library_glfw.js. NFC
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src/library_glfw.js

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -1297,11 +1297,11 @@ var LibraryGLFW = {
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glfwGetMonitorWorkarea: function(monitor, x, y, w, h) {
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{{{ makeSetValue('x', '0', '0', 'i32') }}};
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{{{ makeSetValue('y', '0', '0', 'i32') }}};
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{{{ makeSetValue('w', '0', 'screen.availWidth', 'i32') }}};
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{{{ makeSetValue('h', '0', 'screen.availHeight', 'i32') }}};
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},
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glfwGetMonitorPhysicalSize__sig: 'viii',
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glfwGetMonitorPhysicalSize: function(monitor, width, height) {
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// AFAIK there is no way to do this in javascript
@@ -1374,7 +1374,7 @@ var LibraryGLFW = {
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// Some hints are platform specific. These may be set on any platform but they
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// will only affect their specific platform. Other platforms will ignore them.
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},
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glfwCreateWindow__sig: 'iiiiii',
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glfwCreateWindow: function(width, height, title, monitor, share) {
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return GLFW.createWindow(width, height, title, monitor, share);
@@ -1447,7 +1447,7 @@ var LibraryGLFW = {
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glfwGetWindowContentScale__sig: 'viii',
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glfwGetWindowContentScale: function(winid, x, y) {
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// winid doesn't matter. all windows will use same scale anyway.
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// hope i used this makeSetValue correctly
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// hope i used this makeSetValue correctly
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{{{ makeSetValue('x', '0', 'GLFW.scale', 'float') }}};
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{{{ makeSetValue('y', '0', 'GLFW.scale', 'float') }}};
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},
@@ -1502,7 +1502,7 @@ var LibraryGLFW = {
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if (!win) return;
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win.attributes[attrib] = value;
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},
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glfwSetWindowUserPointer__sig: 'vii',
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glfwSetWindowUserPointer: function(winid, ptr) {
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var win = GLFW.WindowFromId(winid);
@@ -1660,7 +1660,7 @@ var LibraryGLFW = {
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glfwGetKeyScancode__sig: 'ii',
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glfwGetKeyScancode: function(key) { throw "glfwGetKeyScancode not implemented."; },
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glfwGetMouseButton__sig: 'iii',
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glfwGetMouseButton: function(winid, button) {
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return GLFW.getMouseButton(winid, button);
@@ -1799,12 +1799,12 @@ var LibraryGLFW = {
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glfwSetJoystickUserPointer: function(jid, ptr) {
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throw "glfwSetJoystickUserPointer not implemented";
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},
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glfwGetJoystickUserPointer__sig: 'ii',
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glfwGetJoystickUserPointer: function(jid) {
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throw "glfwSetJoystickUserPointer not implemented";
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},
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glfwJoystickIsGamepad__sig: 'ii',
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glfwJoystickIsGamepad: function(jid) {
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throw "glfwSetJoystickUserPointer not implemented";

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