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# Tests that it is possible to initialize and render WebGL content in a
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# pthread by using OffscreenCanvas.
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@no_chrome('https://crbug.com/961765')
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# The non-chained version suffers from browser priority inversion deadlock problem: offscreenCanvas.getContext("webgl2") does not make progress in a pthread until main thread yields to event loop.
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# The chained version of this test suffers from bug https://bugzilla.mozilla.org/show_bug.cgi?id=1992576
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