Commit 6d47ab6
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Add random townie character
Draw the character in Aseprite as layers. Each layer has a part variant
and offset encoded in its name. For example:
- "head_003" for variant 3 of the character head.
- "body_002.dy_-12" for variant 2 of the character body,
and an offset of -12 in the Y axis.
Export each part variant as PNG. Create a scene with one
AnimatedSprite2D node per part. Use the character sprite randomizer to
randomly set the multiple PNGs of each part. Also use the cel-shading
node and material in each part with skin. Add the character randomizer
to the root node.
Also add a test scene with multiple townies instantiated. Add talker
behavior to them and some dialogue explanation.1 parent 04d2b07 commit 6d47ab6
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lines changed- scenes/game_elements/characters
- components
- npcs
- components
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