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Refactor: rely on encounter-start mod clear
1 parent 091405c commit ee21a79

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scripts/Main.gd

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Original file line numberDiff line numberDiff line change
@@ -1272,10 +1272,6 @@ func _on_ball_lost(ball: Node) -> void:
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if is_instance_valid(ball):
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ball.queue_free()
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if post_clear_catch_active:
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if active_balls.is_empty() and not _is_persist_enabled():
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active_ball_mod = ""
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_apply_ball_mod_to_active_balls()
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_refresh_mod_buttons()
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return
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encounter_manager.regen_bricks_on_drop()
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if current_is_boss and encounter_manager:

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