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1615 lines (1421 loc) · 64.9 KB
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# firebase_sync.py
"""
Firebase backend for GPD online mode.
Uses the public Firebase config + anonymous authentication via REST API.
No service account or secrets file required.
"""
import os
import threading
import time
import json
import hashlib
import random
import logging
import requests
from constants import (
CLAIM_COST, TROOP_COST, HEX_PALETTE, continent_value,
)
logger = logging.getLogger(__name__)
# ============================================================
# Public Firebase config (NOT a secret -- designed for anonymous auth)
# ============================================================
FIREBASE_API_KEY = "AIzaSyA0QGbUDzgp3a3XkP1WGTXsW-JM0r2S36s"
FIREBASE_PROJECT_ID = "geopoliticaldomination"
FIRESTORE_BASE = f"https://firestore.googleapis.com/v1/projects/{FIREBASE_PROJECT_ID}/databases/(default)/documents"
# ============================================================
# Helpers
# ============================================================
def _shortlog(msg):
ts = time.strftime("%H:%M:%S")
return f"[{ts}] {msg}"
# ============================================================
# Firestore REST document format converters
# ============================================================
def _to_fs(value):
"""Convert Python value to Firestore REST typed format."""
if value is None:
return {"nullValue": None}
if isinstance(value, bool):
return {"booleanValue": value}
if isinstance(value, int):
return {"integerValue": str(value)}
if isinstance(value, float):
return {"doubleValue": value}
if isinstance(value, str):
return {"stringValue": value}
if isinstance(value, list):
if not value:
return {"arrayValue": {}}
return {"arrayValue": {"values": [_to_fs(v) for v in value]}}
if isinstance(value, dict):
if not value:
return {"mapValue": {}}
return {"mapValue": {"fields": {str(k): _to_fs(v) for k, v in value.items()}}}
return {"stringValue": str(value)}
def _from_fs(value):
"""Convert Firestore REST typed format to Python value."""
if "nullValue" in value:
return None
if "booleanValue" in value:
return value["booleanValue"]
if "integerValue" in value:
return int(value["integerValue"])
if "doubleValue" in value:
return value["doubleValue"]
if "stringValue" in value:
return value["stringValue"]
if "arrayValue" in value:
return [_from_fs(v) for v in value["arrayValue"].get("values", [])]
if "mapValue" in value:
fields = value["mapValue"].get("fields", {})
return {k: _from_fs(v) for k, v in fields.items()}
if "timestampValue" in value:
return value["timestampValue"]
return None
def _doc_to_dict(doc_json):
"""Convert a Firestore REST document to a plain Python dict."""
fields = doc_json.get("fields", {})
return {k: _from_fs(v) for k, v in fields.items()}
def _dict_to_fields(d):
"""Convert a plain Python dict to Firestore REST fields."""
return {str(k): _to_fs(v) for k, v in d.items()}
# ============================================================
# Firebase Auth (email/password via REST)
# ============================================================
_TOKEN_FILE = os.path.join(os.path.dirname(os.path.abspath(__file__)), ".auth_token")
# Firebase Auth REST endpoints
_SIGN_UP_URL = f"https://identitytoolkit.googleapis.com/v1/accounts:signUp?key={FIREBASE_API_KEY}"
_SIGN_IN_URL = f"https://identitytoolkit.googleapis.com/v1/accounts:signInWithPassword?key={FIREBASE_API_KEY}"
_REFRESH_URL = f"https://securetoken.googleapis.com/v1/token?key={FIREBASE_API_KEY}"
# We use fake emails: "<username>@gpd.local" so Firebase Auth handles passwords.
_EMAIL_DOMAIN = "gpd.local"
def _username_to_email(username):
"""Convert a display username to the fake email used with Firebase Auth."""
return f"{username.strip().lower()}@{_EMAIL_DOMAIN}"
class AuthError(Exception):
"""Raised for authentication failures with a user-friendly message."""
pass
class _AuthManager:
"""Manages Firebase email/password auth tokens with auto-refresh."""
def __init__(self):
self.id_token = None
self.refresh_token = None
self.expires_at = 0
self.uid = None
self.username = None # display name chosen at registration
# ----------------------------------------------------------
# Public API
# ----------------------------------------------------------
def register(self, username, password):
"""Create a new account. Raises AuthError on failure."""
username = username.strip()
if not username:
raise AuthError("Username cannot be empty.")
if len(username) < 3:
raise AuthError("Username must be at least 3 characters.")
if len(username) > 20:
raise AuthError("Username must be 20 characters or fewer.")
if not password or len(password) < 4:
raise AuthError("Password must be at least 4 characters.")
email = _username_to_email(username)
try:
resp = requests.post(
_SIGN_UP_URL,
json={"email": email, "password": password, "returnSecureToken": True},
timeout=10,
)
except requests.RequestException as e:
raise AuthError(f"Network error: {e}")
if resp.status_code != 200:
err = resp.json().get("error", {})
msg = err.get("message", "")
if "EMAIL_EXISTS" in msg:
raise AuthError("That username is already taken.")
elif "WEAK_PASSWORD" in msg:
raise AuthError("Password is too weak (min 6 chars for Firebase).")
else:
raise AuthError(f"Registration failed: {msg or resp.status_code}")
data = resp.json()
self._apply_auth_response(data, username)
logger.info("Registered new account: %s (uid=%s)", username, self.uid)
def login(self, username, password):
"""Sign into an existing account. Raises AuthError on failure."""
username = username.strip()
if not username:
raise AuthError("Username cannot be empty.")
if not password:
raise AuthError("Password cannot be empty.")
email = _username_to_email(username)
try:
resp = requests.post(
_SIGN_IN_URL,
json={"email": email, "password": password, "returnSecureToken": True},
timeout=10,
)
except requests.RequestException as e:
raise AuthError(f"Network error: {e}")
if resp.status_code != 200:
err = resp.json().get("error", {})
msg = err.get("message", "")
if "EMAIL_NOT_FOUND" in msg:
raise AuthError("Account not found. Check your username.")
elif "INVALID_PASSWORD" in msg or "INVALID_LOGIN_CREDENTIALS" in msg:
raise AuthError("Incorrect password.")
elif "TOO_MANY_ATTEMPTS" in msg:
raise AuthError("Too many failed attempts. Try again later.")
else:
raise AuthError(f"Login failed: {msg or resp.status_code}")
data = resp.json()
self._apply_auth_response(data, username)
logger.info("Logged in as %s (uid=%s)", username, self.uid)
def sign_in(self):
"""Auto-restore a previous session, or fall back to anonymous sign-in.
Called internally when no explicit login/register has happened yet.
"""
if self._restore_token():
return
# Fall back to anonymous so the app doesn't crash
resp = requests.post(
_SIGN_UP_URL,
json={"returnSecureToken": True},
timeout=10,
)
resp.raise_for_status()
data = resp.json()
self._apply_auth_response(data, username=None)
logger.info("Anonymous fallback sign-in (uid=%s)", self.uid)
def logout(self):
"""Clear the saved session so next launch shows the login screen."""
self.id_token = None
self.refresh_token = None
self.expires_at = 0
self.uid = None
self.username = None
try:
if os.path.exists(_TOKEN_FILE):
os.remove(_TOKEN_FILE)
except OSError:
pass
logger.info("Logged out, session cleared.")
@property
def is_logged_in(self):
return bool(self.id_token and self.uid)
@property
def display_name(self):
return self.username or "Guest"
# ----------------------------------------------------------
# Token management
# ----------------------------------------------------------
def _apply_auth_response(self, data, username):
self.id_token = data.get("idToken") or data.get("id_token")
self.refresh_token = data.get("refreshToken") or data.get("refresh_token")
self.uid = data.get("localId") or data.get("user_id") or ""
self.expires_at = time.time() + int(data.get("expiresIn", 3600)) - 60
if username:
self.username = username
self._save_token()
def _save_token(self):
"""Persist refresh token + username so the session survives restarts."""
try:
with open(_TOKEN_FILE, "w") as f:
json.dump({
"refresh_token": self.refresh_token,
"uid": self.uid,
"username": self.username,
}, f)
except OSError:
pass
def _restore_token(self):
"""Try to restore a previous session from saved refresh token."""
try:
if not os.path.exists(_TOKEN_FILE):
return False
with open(_TOKEN_FILE, "r") as f:
data = json.load(f)
saved_rt = data.get("refresh_token")
if not saved_rt:
return False
self.refresh_token = saved_rt
self.uid = data.get("uid", "")
self.username = data.get("username")
self._refresh()
logger.info("Restored session for %s (uid=%s)", self.username or "anon", self.uid)
return True
except (OSError, ValueError, KeyError, requests.RequestException) as e:
logger.info("Could not restore session (%s), need fresh login", e)
return False
def get_token(self):
if not self.id_token or time.time() >= self.expires_at:
if self.refresh_token:
try:
self._refresh()
except (requests.RequestException, KeyError, ValueError) as e:
logger.warning("Token refresh failed (%s), re-signing in", e)
self.refresh_token = None
self.sign_in()
else:
self.sign_in()
return self.id_token
def _refresh(self):
resp = requests.post(
_REFRESH_URL,
json={"grant_type": "refresh_token", "refresh_token": self.refresh_token},
timeout=10,
)
resp.raise_for_status()
data = resp.json()
new_token = data.get("id_token")
new_refresh = data.get("refresh_token")
if not new_token or not new_refresh:
raise AuthError("Token refresh returned incomplete data")
self.id_token = new_token
self.refresh_token = new_refresh
self.uid = data.get("user_id", self.uid or "")
self.expires_at = time.time() + int(data.get("expires_in", 3600)) - 60
self._save_token()
def headers(self):
return {"Authorization": f"Bearer {self.get_token()}"}
# ============================================================
# Firestore REST operations
# ============================================================
def _doc_url(game_id):
return f"{FIRESTORE_BASE}/games/{game_id}"
def _player_doc_url(uid):
return f"{FIRESTORE_BASE}/player_sessions/{uid}"
def _lobby_url(game_id):
return f"{FIRESTORE_BASE}/game_lobby/{game_id}"
def _stats_url(uid):
return f"{FIRESTORE_BASE}/player_stats/{uid}"
def _chat_url(game_id):
return f"{FIRESTORE_BASE}/games/{game_id}/chat"
def _get_doc(auth, game_id):
"""GET a game document. Returns (dict, exists)."""
resp = requests.get(_doc_url(game_id), headers=auth.headers(), timeout=10)
if resp.status_code == 404:
return {}, False
resp.raise_for_status()
return _doc_to_dict(resp.json()), True
def _set_doc(auth, game_id, data):
"""Create or overwrite a game document."""
body = {"fields": _dict_to_fields(data)}
resp = requests.patch(_doc_url(game_id), headers=auth.headers(), json=body, timeout=10)
resp.raise_for_status()
def _update_doc(auth, game_id, data, field_paths=None, url_override=None):
"""Update specific fields of a document."""
url = url_override if url_override else _doc_url(game_id)
body = {"fields": _dict_to_fields(data)}
params = {}
if field_paths:
params["updateMask.fieldPaths"] = field_paths
resp = requests.patch(url, headers=auth.headers(), json=body,
params=params, timeout=10)
resp.raise_for_status()
def _create_doc(auth, url, data):
"""Create a document at the given URL."""
body = {"fields": _dict_to_fields(data)}
resp = requests.patch(url, headers=auth.headers(), json=body, timeout=10)
resp.raise_for_status()
return _doc_to_dict(resp.json())
def _get_doc_at_url(auth, url):
"""GET a document at the given URL. Returns (dict, exists)."""
resp = requests.get(url, headers=auth.headers(), timeout=10)
if resp.status_code == 404:
return {}, False
resp.raise_for_status()
return _doc_to_dict(resp.json()), True
def _delete_doc_at_url(auth, url):
"""DELETE a document at the given URL."""
resp = requests.delete(url, headers=auth.headers(), timeout=10)
if resp.status_code != 404:
resp.raise_for_status()
def _generate_join_code():
"""Generate a 6-character alphanumeric join code."""
import string
chars = string.ascii_uppercase + string.digits
return ''.join(random.choice(chars) for _ in range(6))
# ============================================================
# FirebaseController
# ============================================================
class FirebaseController:
def __init__(self, secrets_file=None, auth_manager=None):
"""Initialize with an existing auth manager or create one.
If *auth_manager* is provided (and already logged in), it is reused
so the controller shares the same session/UID. Otherwise a new
_AuthManager is created and signed in (anonymous fallback).
"""
if auth_manager and auth_manager.is_logged_in:
self._auth = auth_manager
else:
self._auth = _AuthManager()
self._auth.sign_in()
self.game_ref = None
self._poll_thread = None
self._poll_game_id = None
self._poll_running = False
self.local_game = None
self._lock = threading.Lock()
self._on_update_cb = None
# Register username→uid mapping for friend lookups
self._register_username()
def _choose_color(self, preferred=None):
if preferred:
if isinstance(preferred, (list, tuple)) and len(preferred) >= 3:
try:
r, g, b = int(preferred[0]), int(preferred[1]), int(preferred[2])
return "#{:02X}{:02X}{:02X}".format(r, g, b)
except (ValueError, TypeError, IndexError):
pass
if isinstance(preferred, str) and preferred.startswith("#") and len(preferred) in (4, 7, 9):
s = preferred.lstrip("#")
if len(s) == 3:
s = "".join([c * 2 for c in s])
return "#" + s[:6].upper()
return random.choice(HEX_PALETTE)
def create_or_open_game(self, game_id, player_name, player_password="", color=None, bot_count=0,
mode="classic", map_scope="world", is_private=False):
data, exists = _get_doc(self._auth, game_id)
if not exists:
chosen_color = self._choose_color(color)
player_pass_hash = hashlib.sha256((player_password or "").encode()).hexdigest()
doc = {
"players": [
{"name": player_name, "is_bot": False, "color": chosen_color,
"money": 500, "vulnerable": False, "was_attacked": False,
"password_hash": player_pass_hash, "troop_buy_limit": 20}
],
"countries": {},
"turn_idx": 0,
"turn_number": 1,
"logs": [_shortlog(f"{player_name} created the game.")],
"status": "waiting",
"created_at": time.strftime("%Y-%m-%dT%H:%M:%SZ"),
"game_mode": mode,
"map_scope": map_scope,
"is_private": is_private,
}
# Add join code if private
if is_private:
doc["join_code"] = _generate_join_code()
_set_doc(self._auth, game_id, doc)
# Publish to lobby if public
if not is_private:
self.publish_game(game_id, player_name, mode, map_scope,
max_players=6, is_private=False)
logger.info("Created room: %s (mode=%s, map=%s, private=%s)",
game_id, mode, map_scope, is_private)
return doc
else:
# For existing games, check join_code if is_private
if data.get("is_private", False):
# Private game logic handled via join_code
pass
existing = next((p for p in data.get("players", []) if p.get("name") == player_name), None)
if existing:
provided_hash = hashlib.sha256((player_password or "").encode()).hexdigest()
stored_hash = existing.get("password_hash") or ""
if provided_hash != stored_hash:
raise PermissionError("Incorrect player password")
logger.info("Player %s rejoined room %s", player_name, game_id)
return data
players = list(data.get("players", []))
player_pass_hash = hashlib.sha256((player_password or "").encode()).hexdigest()
new_color = self._choose_color(color)
players.append({
"name": player_name, "is_bot": False, "color": new_color,
"money": 500, "vulnerable": False, "was_attacked": False,
"password_hash": player_pass_hash, "troop_buy_limit": 20,
})
_update_doc(self._auth, game_id, {"players": players}, ["players"])
# Update player count in lobby if public
if not data.get("is_private", False):
self.update_lobby_player_count(game_id, len(players))
data["players"] = players
logger.info("Player %s joined room %s", player_name, game_id)
return data
def upload_initial_countries(self, game_id, countries_min):
_update_doc(self._auth, game_id, {"countries": countries_min}, ["countries"])
def listen_to_game(self, game_id, on_update):
"""Start polling the game document for changes."""
self._poll_game_id = game_id
self._on_update_cb = on_update
self._poll_running = False
if self._poll_thread and self._poll_thread.is_alive():
self._poll_thread.join(timeout=3)
self._poll_running = True
self._poll_thread = threading.Thread(target=self._poll_loop, daemon=True)
self._poll_thread.start()
def _poll_loop(self):
last_hash = None
while self._poll_running:
try:
data, exists = _get_doc(self._auth, self._poll_game_id)
if exists:
h = hash(json.dumps(data, sort_keys=True, default=str))
if h != last_hash:
last_hash = h
with self._lock:
self.local_game = data
if self._on_update_cb:
try:
self._on_update_cb(data)
except (TypeError, ValueError, KeyError) as e:
logger.warning("Poll callback error: %s", e)
except requests.RequestException as e:
logger.warning("Poll network error: %s", e)
except (json.JSONDecodeError, ValueError) as e:
logger.warning("Poll data error: %s", e)
time.sleep(1.5)
def append_log(self, txt):
if not self._poll_game_id:
return
try:
data, exists = _get_doc(self._auth, self._poll_game_id)
if exists:
logs = list(data.get("logs", []))[-50:]
logs.append(_shortlog(txt))
_update_doc(self._auth, self._poll_game_id, {"logs": logs}, ["logs"])
except requests.RequestException as e:
logger.warning("append_log network error: %s", e)
def save_joined_games(self, games_dict):
"""Save joined games list to Firestore under this user's UID.
games_dict: {game_id: {"player_name": str, "player_password": str, "room_password": str}}
Passwords are hashed before upload so raw credentials never leave the client.
"""
uid = self._auth.uid
if not uid:
logger.warning("No UID available, cannot save joined games")
return
# Hash passwords before storing server-side
safe_data = {}
for gid, ginfo in games_dict.items():
safe_data[gid] = {
"player_name": ginfo.get("player_name", ""),
"pp_hash": hashlib.sha256(
(ginfo.get("player_password", "") or "").encode()
).hexdigest(),
"rp_hash": hashlib.sha256(
(ginfo.get("room_password", "") or "").encode()
).hexdigest(),
}
url = _player_doc_url(uid)
body = {"fields": _dict_to_fields({"joined_games": safe_data})}
try:
# Use PATCH without updateMask to create-or-replace the whole doc
resp = requests.patch(url, headers=self._auth.headers(), json=body, timeout=10)
resp.raise_for_status()
logger.info("Saved %d joined games to server (uid=%s)", len(safe_data), uid)
except requests.RequestException as e:
logger.warning("save_joined_games error: %s (status=%s, body=%s)",
e, getattr(e.response, 'status_code', '?'),
getattr(e.response, 'text', '')[:200] if hasattr(e, 'response') and e.response else '')
def load_joined_games(self):
"""Load joined games list from Firestore for this user's UID.
Returns {game_id: {"player_name": str}} (passwords are hashed on server,
the client will need to re-enter them or use saved local credentials).
"""
uid = self._auth.uid
if not uid:
return {}
url = _player_doc_url(uid)
try:
resp = requests.get(url, headers=self._auth.headers(), timeout=10)
if resp.status_code == 404:
return {}
resp.raise_for_status()
doc = _doc_to_dict(resp.json())
raw = doc.get("joined_games", {})
result = {}
for gid, ginfo in raw.items():
if isinstance(ginfo, dict):
result[gid] = {
"player_name": ginfo.get("player_name", ""),
}
logger.info("Loaded %d joined games from server (uid=%s)", len(result), uid)
return result
except (requests.RequestException, json.JSONDecodeError, ValueError) as e:
logger.warning("load_joined_games error: %s", e)
return {}
def claim_starting_country(self, game_id, player_name, cid):
cid_s = str(cid)
data, exists = _get_doc(self._auth, game_id)
if not exists:
raise RuntimeError("Game not found")
countries = dict(data.get("countries", {}))
logs = list(data.get("logs", []))[-50:]
if cid_s not in countries:
logs.append(_shortlog(f"{player_name} attempted to claim an invalid territory."))
_update_doc(self._auth, game_id, {"logs": logs}, ["logs"])
return False
target = countries.get(cid_s) or {}
if target.get("owner"):
logs.append(_shortlog(f"{player_name} attempted to claim an already-owned territory."))
_update_doc(self._auth, game_id, {"logs": logs}, ["logs"])
return False
target["owner"] = player_name
target["troops"] = 1
countries[cid_s] = target
logs.append(_shortlog(f"{player_name} claimed a territory (continent:{target.get('continent', '')}) with 1 troop."))
_update_doc(self._auth, game_id, {"countries": countries, "logs": logs}, ["countries", "logs"])
return True
def submit_action(self, game_id, player_name, action_type, action_params):
data, exists = _get_doc(self._auth, game_id)
if not exists:
raise RuntimeError("Game not found")
players = list(data.get("players", []))
if not players:
raise RuntimeError("No players in game")
turn_idx = int(data.get("turn_idx", 0) or 0)
if turn_idx < 0 or turn_idx >= len(players):
raise IndexError("Invalid turn index")
cur = players[turn_idx]
if cur.get("name") != player_name:
raise PermissionError("Not player's turn")
countries = dict(data.get("countries", {}))
logs = list(data.get("logs", []))[-50:]
turn_number = int(data.get("turn_number", 1) or 1)
def advance():
next_idx = (turn_idx + 1) % len(players)
nxt = players[next_idx]
if nxt.get("vulnerable"):
if not nxt.get("was_attacked"):
owned = sum(1 for v in countries.values() if v.get("owner") == nxt.get("name"))
payout = 100 * max(0, owned)
nxt["money"] = int(nxt.get("money", 0) or 0) + payout
logs.append(_shortlog(f"{nxt.get('name')} was peaceful and earned ${payout} (${100} x {owned} territories)."))
else:
logs.append(_shortlog(f"{nxt.get('name')} was attacked while vulnerable -- no PEACE payout."))
nxt["vulnerable"] = False
nxt["was_attacked"] = False
players[next_idx] = nxt
_update_doc(self._auth, game_id, {
"turn_idx": next_idx,
"turn_number": turn_number + 1,
"players": players,
"countries": countries,
"logs": logs,
}, ["turn_idx", "turn_number", "players", "countries", "logs"])
def award_continent_bonus(player_dict, country_key):
cont = (countries.get(country_key) or {}).get("continent", "")
if not cont:
return
keys = [k for k, v in countries.items() if (v or {}).get("continent", "") == cont]
if keys and all((countries.get(k) or {}).get("owner") == player_dict.get("name") for k in keys):
bonus = continent_value(cont)
player_dict["money"] = int(player_dict.get("money", 0) or 0) + bonus
logs.append(_shortlog(f"{player_dict.get('name')} captured all of {cont} and got ${bonus}"))
if action_type == "PEACE":
cur["vulnerable"] = True
cur["was_attacked"] = False
logs.append(_shortlog(f"{player_name} chose PEACE"))
players[turn_idx] = cur
advance()
return True
if action_type == "NOTHING":
logs.append(_shortlog(f"{player_name} did NOTHING"))
players[turn_idx] = cur
advance()
return True
if action_type == "GATHER":
buy = int(action_params.get("buy", 0))
last_turn = cur.get("last_gather_turn", 0)
if last_turn != turn_number:
cur["troop_buy_limit"] = random.randint(1, 20)
cur["last_gather_turn"] = turn_number
buy_limit = cur.get("troop_buy_limit", 20)
if buy > buy_limit:
logs.append(_shortlog(f"{player_name} attempted to buy {buy} troops but limit is {buy_limit}"))
players[turn_idx] = cur
advance()
return False
cost = buy * TROOP_COST
if int(cur.get("money", 0) or 0) < cost:
logs.append(_shortlog(f"{player_name} can't afford {buy} troops (${cost})"))
players[turn_idx] = cur
advance()
return False
cur["money"] = int(cur.get("money", 0)) - cost
owned = [k for k, v in countries.items() if v.get("owner") == player_name]
if owned:
i = 0
remaining = buy
while remaining > 0:
cid = str(owned[i % len(owned)])
c = countries.get(cid) or {}
c["troops"] = int(c.get("troops", 0) or 0) + 1
countries[cid] = c
i += 1
remaining -= 1
logs.append(_shortlog(f"{player_name} bought {int(action_params.get('buy', 0))} troops for ${cost}"))
players[turn_idx] = cur
advance()
return True
if action_type == "EXPAND":
src = str(action_params.get("src"))
tgt = str(action_params.get("tgt"))
send = int(action_params.get("send", 0))
cross_cost = int(action_params.get("cross_cost", 0))
s = countries.get(src)
t = countries.get(tgt)
if not s or not t:
logs.append(_shortlog(f"{player_name} invalid expand."))
players[turn_idx] = cur
advance()
return False
if s.get("owner") != player_name:
logs.append(_shortlog(f"{player_name} doesn't own source territory."))
players[turn_idx] = cur
advance()
return False
s_troops = int(s.get("troops", 0) or 0)
if send <= 0 or send >= s_troops:
logs.append(_shortlog(f"{player_name} invalid troop count."))
players[turn_idx] = cur
advance()
return False
total_needed = cross_cost + CLAIM_COST
if int(cur.get("money", 0) or 0) < total_needed:
logs.append(_shortlog(f"{player_name} can't afford expansion (${total_needed})."))
players[turn_idx] = cur
advance()
return False
cur["money"] = int(cur.get("money", 0)) - cross_cost - CLAIM_COST
s["troops"] = s_troops - send
countries[src] = s
defender_name = t.get("owner")
defender_idx = None
for i, p in enumerate(players):
if p.get("name") == defender_name:
defender_idx = i
break
if not t.get("owner"):
t["owner"] = player_name
t["troops"] = send
countries[tgt] = t
logs.append(_shortlog(f"{player_name} claimed a territory (continent:{t.get('continent', '')}) with {send} troops."))
award_continent_bonus(cur, tgt)
players[turn_idx] = cur
advance()
return True
if defender_idx is not None and players[defender_idx].get("vulnerable"):
t["owner"] = player_name
t["troops"] = send
countries[tgt] = t
logs.append(_shortlog(f"{player_name} swept vulnerable territory with {send} troops."))
players[defender_idx]["was_attacked"] = True
award_continent_bonus(cur, tgt)
players[turn_idx] = cur
advance()
return True
atk_roll = random.randint(1, 20)
d1 = random.randint(1, 20)
d2 = random.randint(1, 20)
def_best = max(d1, d2)
logs.append(_shortlog(f"{player_name} (atk {atk_roll}) attacked {defender_name} (def [{d1},{d2}]->{def_best})"))
if atk_roll > def_best:
t["owner"] = player_name
t["troops"] = send
countries[tgt] = t
logs.append(_shortlog(f"{player_name} won and captured the territory ({send} troops)."))
if defender_idx is not None:
players[defender_idx]["was_attacked"] = True
award_continent_bonus(cur, tgt)
players[turn_idx] = cur
advance()
return True
else:
logs.append(_shortlog(f"{player_name} lost the attack; {send} troops destroyed."))
if defender_idx is not None:
players[defender_idx]["was_attacked"] = True
players[turn_idx] = cur
advance()
return False
# Unknown action
players[turn_idx] = cur
advance()
return True
# ============================================================
# 1. Game lobby/browser system
# ============================================================
def list_public_games(self):
"""GET all docs from game_lobby collection. Return list of waiting games."""
try:
# Query game_lobby collection
url = f"{FIRESTORE_BASE}/game_lobby"
resp = requests.get(url, headers=self._auth.headers(), timeout=10)
if resp.status_code == 404:
return []
resp.raise_for_status()
data = resp.json()
documents = data.get("documents", [])
games = []
for doc in documents:
game_data = _doc_to_dict(doc)
# Only return games with status "waiting"
if game_data.get("status") == "waiting":
# Extract game_id from document name
game_id = doc.get("name", "").split("/")[-1]
games.append({
"id": game_id,
"host": game_data.get("host_name", ""),
"players": game_data.get("player_count", 0),
"max_players": game_data.get("max_players", 6),
"mode": game_data.get("mode", "classic"),
"map": game_data.get("map_scope", "world"),
"status": game_data.get("status", "waiting"),
})
return games
except requests.RequestException as e:
logger.warning("list_public_games error: %s", e)
return []
def publish_game(self, game_id, host_name, mode, map_scope, max_players=6, is_private=False):
"""Create a doc in game_lobby/{game_id} if not private."""
if is_private:
return
try:
data = {
"game_id": game_id,
"host_name": host_name,
"player_count": 1,
"max_players": max_players,
"mode": mode,
"map_scope": map_scope,
"status": "waiting",
"created_at": time.strftime("%Y-%m-%dT%H:%M:%SZ"),
}
url = _lobby_url(game_id)
_create_doc(self._auth, url, data)
logger.info("Published game to lobby: %s", game_id)
except requests.RequestException as e:
logger.warning("publish_game error: %s", e)
def update_lobby_player_count(self, game_id, count):
"""PATCH the player_count field in game_lobby/{game_id}."""
try:
url = _lobby_url(game_id)
_update_doc(self._auth, game_id, {"player_count": count}, ["player_count"],
url_override=url)
logger.info("Updated lobby player count for %s: %d", game_id, count)
except requests.RequestException as e:
logger.warning("update_lobby_player_count error: %s", e)
def remove_from_lobby(self, game_id):
"""DELETE the game_lobby/{game_id} document."""
try:
url = _lobby_url(game_id)
_delete_doc_at_url(self._auth, url)
logger.info("Removed game from lobby: %s", game_id)
except requests.RequestException as e:
logger.warning("remove_from_lobby error: %s", e)
# ============================================================
# 2. Chat system
# ============================================================
def send_chat(self, game_id, username, message):
"""POST a new doc to games/{game_id}/chat subcollection."""
try:
data = {
"sender": username,
"message": message,
"timestamp": time.strftime("%Y-%m-%dT%H:%M:%SZ"),
}
url = _chat_url(game_id)
# Create a new document in the subcollection (auto-generated ID)
resp = requests.post(
url,
headers=self._auth.headers(),
json={"fields": _dict_to_fields(data)},
timeout=10
)
resp.raise_for_status()
logger.info("Sent chat message in game %s by %s", game_id, username)
except requests.RequestException as e:
logger.warning("send_chat error: %s", e)
def get_chat(self, game_id, limit=50):
"""GET the last N chat messages from the subcollection."""
try:
url = _chat_url(game_id)
resp = requests.get(url, headers=self._auth.headers(), timeout=10)
if resp.status_code == 404:
return []
resp.raise_for_status()
data = resp.json()
messages = []
documents = data.get("documents", [])
# Sort by timestamp descending and limit
for doc in sorted(documents,
key=lambda d: _doc_to_dict(d).get("timestamp", ""),
reverse=True)[:limit]:
msg_data = _doc_to_dict(doc)
messages.append({
"sender": msg_data.get("sender", ""),
"message": msg_data.get("message", ""),
"timestamp": msg_data.get("timestamp", ""),
})
return list(reversed(messages)) # Return in chronological order
except requests.RequestException as e:
logger.warning("get_chat error: %s", e)
return []
# ============================================================
# 3. Player stats
# ============================================================
def update_player_stats(self, mode, won, territories_conquered, turns_played):
"""Read and increment player stats for the given mode."""
try:
uid = self._auth.uid
if not uid:
logger.warning("No UID available, cannot update stats")
return
url = _stats_url(uid)
doc_data, exists = _get_doc_at_url(self._auth, url)
# Initialize stats structure if doesn't exist