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Update README with additional credits.
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README.md

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Orignal coded based on [diogotr7/AuroraGSI-RocketLeague](https://github.com/diogotr7/AuroraGSI-RocketLeague).
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Additional ideas and code used as examples pulled from:
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- [SOS Overlay System](https://gitlab.com/bakkesplugins/sos/sos-plugin)
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- [ReplayStatsBox](https://github.com/CinderBlocc/ReplayStatsBox)
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Designed for use with [OSU Buckeye Gaming Collective's Stream Graphics program](https://gitlab.com/osubgc/stream-graphics).
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## Setup
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Once installed, it's best to create a new line in the `cfg/binds.cfg` file with the following line:
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```
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```text
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bind R "plugin reload streamgraphicsgsi-rl"
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```
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This will ensure that you can reload the plugin as needed. Sometimes the plugin does not start when joining a match, and pressing `R` in this case will reload the plugin and start the integration.
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Additionally, the URL where the GSI JSON will be sent to via HTTP POST is configured via the `streamgraphics_gsi_url` variable. This can be set by pressing `F6` and typing `streamgraphics_gsi_url "http://localhost:8080"`, replacing the url with anything you would like the data to be sent to. This same text above can also be added to the cfg/config.cfg file in the BakkesMod folder where it can be automatically set when Rocket League starts.
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## Notes:
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## Notes
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* If you are not a Spectator in an online game, you will most likely get scrambled boost values for the opposing team. Only rely on the boost values when a Spectator.
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- If you are not a Spectator in an online game, you will most likely get scrambled boost values for the opposing team. Only rely on the boost values when a Spectator.
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## Example JSON Output
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