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@@ -42,20 +42,20 @@ link_name_2: 'link'"
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# Current status
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It works!
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~~Currently it crashes with:
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~~Currently it crashes with:~~
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````
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***** Internal Program Error - assertion (self->inertial != __null) failed in static void gazebo::physics::ODELink::MoveCallback(dBodyID):
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/tmp/buildd/gazebo4-4.1.3/gazebo/physics/ode/ODELink.cc(178): Inertial pointer is NULL
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Aborted (core dumped)
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````
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Which I've only seen this other useful information: [Bitbucket gazebo removing moving model with ode friction fails](https://bitbucket.org/osrf/gazebo/issues/1177/removing-moving-model-with-ode-friction). But it didn't help me solve my crash. I guess when attaching one model to the other it removes the second one to re-create it attached to the first or something like that.
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~~Which I've only seen this other useful information: [Bitbucket gazebo removing moving model with ode friction fails](https://bitbucket.org/osrf/gazebo/issues/1177/removing-moving-model-with-ode-friction). But it didn't help me solve my crash. I guess when attaching one model to the other it removes the second one to re-create it attached to the first or something like that.~~
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And also this other issue: [Visualizing dynamically created joints](https://bitbucket.org/osrf/gazebo/issues/1077/visualizing-dynamically-created-joints) made me add a couple of lines more.
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~~And also this other issue: [Visualizing dynamically created joints](https://bitbucket.org/osrf/gazebo/issues/1077/visualizing-dynamically-created-joints) made me add a couple of lines more.~~
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The method to attach the links is based on the grasp hack of the Gripper in gazebo/physics:
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~~The method to attach the links is based on the grasp hack of the Gripper in gazebo/physics:
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