@@ -27,9 +27,9 @@ Main differences with *story.gd*
2727 the JSON bytecode.
2828
29292. It unifies Ink's original handlers and *inkgd * custom signals under
30- a same set of consistent signals.
30+ the same set of consistent signals.
3131
32- 3. It adds convenience methods to save and load the story state.
32+ 3. It adds convenient methods to save and load the story state.
3333
34344. It simplifies certain APIs, such as
3535 :ref: `evaluate_function<class_inkplayer_evaluate_function> `
@@ -40,13 +40,12 @@ Main differences with *story.gd*
4040Loop-based vs. signal-based flow
4141--------------------------------
4242
43- InkPlayer can be used in two different ways. The examples below are
44- incomplete, for a working example, refer to `the_intercept.gd `_.
43+ InkPlayer can be used in two different ways.
4544
4645.. warning ::
4746
48- The example below are not complete. For a working example, refer to
49- `the_intercept .gd `_.
47+ The examples below are not complete. For a working example, refer to
48+ `story_player .gd `_.
5049
5150
5251Loop-based
@@ -130,7 +129,7 @@ more flexible.
130129 if !choices.empty():
131130 print(choices)
132131
133- # In a real world scenario, _select_choice' could be
132+ # In a real- world scenario, _select_choice' could be
134133 # connected to a signal, like 'Button.pressed'.
135134 _select_choice(0)
136135
@@ -165,7 +164,7 @@ in code.
165164|
166165
167166On platforms that don't support threads, the feature is automatically disabled
168- regardles of the value of
167+ regardless of the value of
169168:ref: `loads_in_background<class_inkplayer_loads_in_background> `.
170169
171170.. _`story_player.tscn` : https://github.com/ephread/inkgd/blob/main/examples/scenes/common/story_player.tscn
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