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CHANGELOG.md

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# Change Log
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Important changes to _inkgd_ will be documented in this file.
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## [0.4.X](https://github.com/ephread/inkgd/releases/tag/0.4.X)
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Released on 2022-0X-3X.
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## [0.4.7](https://github.com/ephread/inkgd/releases/tag/0.4.X)
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Released on 2022-08-07.
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### Fixed
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- Add missing `add_child` call in templates.

README.md

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[![build](https://github.com/ephread/inkgd/workflows/build/badge.svg)](https://github.com/ephread/inkgd/actions)
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[![Documentation Status](https://readthedocs.org/projects/inkgd/badge/?version=latest)](https://inkgd.readthedocs.io/en/latest/?badge=latest)
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![Version](https://img.shields.io/badge/version-0.4.6-orange.svg)
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![Version](https://img.shields.io/badge/version-0.4.7-orange.svg)
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![Godot Version](https://img.shields.io/badge/godot-3.3+-blue.svg)
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![License](https://img.shields.io/badge/license-MIT-green.svg)
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| 0.2.2 | 0.9.0 | 3.2 – 3.2.3 |
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| 0.2.3 | 0.9.0 | 3.2 – 3.4 |
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| 0.3.0 | 1.0.0 | 3.2 – 3.4 |
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| 0.4.0 – 0.4.6 | 1.0.0 | 3.3 – 3.5 |
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| 0.4.0 – 0.4.7 | 1.0.0 | 3.3 – 3.5 |
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## Acknowledgement
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addons/inkgd/plugin.cfg

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name="InkGD"
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description="Full implementation of inkle's Ink narrative language in pure GDScript, with editor support."
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author="Frédéric Maquin"
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version="0.4.6"
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version="0.4.7"
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script="editor/ink_editor_plugin.gd"

docs/source/conf.py

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copyright = '2021, Frédéric Maquin'
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author = 'Frédéric Maquin'
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version = '0.4.6'
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release = '0.4.6'
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version = '0.4.7'
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release = '0.4.7'
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# -- General configuration ---------------------------------------------------

docs/source/index.rst

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.. The version is hardcoded for now. The inability to nest markup in reST is
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.. really annoying. Hopefully MyST can solve some of those issues.
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.. _here: https://github.com/ephread/inkgd/releases/download/0.4.6/inkgd-example-0.4.6.zip
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.. _here: https://github.com/ephread/inkgd/releases/download/0.4.7/inkgd-example-0.4.7.zip
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While looking for an implementation of **ink** in Godot, you may have come across
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godot-ink_. *inkgd* and *godot-ink* have different philosophies and purposes. If

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