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spiny_scene.pov
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72 lines (55 loc) · 1.24 KB
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#version 3.7;
#include "colors.inc" // Standard colors library
#include "shapes.inc" // Commonly used object shapes
#include "textures.inc" // LOTS of neat textures. Lots of NEW textures.
#include "stones.inc"
#include "spiny.pov" // generated file
#include "coordinates.pov"
#include "glass.inc"
global_settings {
assumed_gamma 1
}
camera {
orthographic
location <1, 5, -6>
up <0,1.33,0>
right <1,0,0>
look_at <0,0,-0.8>
angle 35
}
light_source {
<200, 250, 0>
, 1 area_light z*60, y*60, 12, 12 adaptive 0
}
object {
spinyBall()
texture { T_Ruby_Glass }
interior { I_Glass4 }
scale 0.25
translate <0.5,1,-3>
}
plane
{
y, 0
pigment
{
wood color_map {
[0 rgb <.9,.7,.3>]
[1 rgb <.8,.5,.2>]
}
turbulence .5
scale <1, 1, 20>*.2
}
finish { specular 1 }
normal
{
gradient x 1
slope_map
{
[0 <0, 1>] // 0 height, strong slope up
[.05 <1, 0>] // maximum height, horizontal
[.95 <1, 0>] // maximum height, horizontal
[1 <0, -1>] // 0 height, strong slope down
}
}
}