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'unable to find texture' error on non-wad map compile #450

@verypleasentusername

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@verypleasentusername

Im using trenchbroom and EricW tools(tried both alpha-9 and 0.18.1) to make maps for my game which is not quake. because of this, i used '-notex' to only generate names of the textures to be then replaced with textures when maps is generated from .bsp file. However in the console it shows this no matter if i use '-notex' or not:

Image

(obviously, the textures are present and trenchbroom shows them fine as well as .map file)

test_03.zip << .bsp file

In the reader script it returns -1 from each of the texture bits offsets, so i cant extract any information like name or resolution of the texture.

I was able to follow the error to this line of code in the qbsp.cc script:

Image

however i couldn't get any more information in that regard. Can anyone please help? perhaps i dont use flags that i should?

my trenchbroom pipeline:

Image

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