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Harissa_Pld_Gear.lua
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511 lines (411 loc) · 32.2 KB
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function user_job_setup()
-- Options: Override default values
state.OffenseMode:options('Normal','Acc')
state.HybridMode:options('Tank','DDTank','BreathTank','Dawn','NoShellTank','Normal')
state.WeaponskillMode:options('Match','Normal', 'Acc')
state.CastingMode:options('Normal','SIRD')
state.Passive:options('None','AbsorbMP')
state.PhysicalDefenseMode:options('PDT','PDT_HP','Tank')
state.MagicalDefenseMode:options('BDT','MDT_HP','AegisMDT','AegisNoShellMDT','OchainMDT','OchainNoShellMDT','MDT_Reraise')
state.ResistDefenseMode:options('MEVA','MEVA_HP','Death','Charm')
state.IdleMode:options('Normal','Tank','KiteTank','PDT','MDT','Refresh','Reraise')
state.Weapons:options('None','DeaconAegis','SequenceAegis','SequenceBlurred')
state.ExtraDefenseMode = M{['description']='Extra Defense Mode','None','MP','Twilight'}
gear.fastcast_jse_back = {name="Rudianos's Mantle",augments={'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','"Fast Cast"+10',}}
gear.enmity_jse_back = {name="Rudianos's Mantle",augments={'HP+60','Eva.+20 /Mag. Eva.+20','HP+20','Enmity+10',}}
-- Additional local binds
send_command('bind !` gs c SubJobEnmity')
send_command('bind ^backspace input /ja "Shield Bash" <t>')
send_command('bind @backspace input /ja "Cover" <stpt>')
send_command('bind !backspace input /ja "Sentinel" <me>')
send_command('bind @= input /ja "Chivalry" <me>')
send_command('bind != input /ja "Palisade" <me>')
send_command('bind ^delete input /ja "Provoke" <stnpc>')
send_command('bind !delete input /ma "Cure IV" <stal>')
send_command('bind @delete input /ma "Flash" <stnpc>')
send_command('bind !f11 gs c cycle ExtraDefenseMode')
send_command('bind @` gs c cycle RuneElement')
send_command('bind ^pause gs c toggle AutoRuneMode')
send_command('bind @f8 gs c toggle AutoTankMode')
send_command('bind @f10 gs c toggle TankAutoDefense')
send_command('bind ^@!` gs c cycle SkillchainMode')
select_default_macro_book()
update_defense_mode()
end
function init_gear_sets()
--------------------------------------
-- Precast sets
--------------------------------------
sets.Enmity = {main="Mafic Cudgel",ammo="Paeapua",
head="Loess Barbuta +1",neck="Unmoving Collar +1",ear1="Friomisi Earring",ear2="Trux Earring",
body="Souv. Cuirass +1",hands="Macabre Gaunt. +1",ring1="Apeile Ring +1",ring2="Apeile Ring",
back=gear.enmity_jse_back,waist="Creed Baudrier",legs="Souv. Diechlings +1",feet="Eschite Greaves"}
sets.Enmity.SIRD = {main="Mafic Cudgel",ammo="Staunch Tathlum +1",
head="Souveran Schaller +1",neck="Loricate Torque +1",ear1="Friomisi Earring",ear2="Trux Earring",
body="Souv. Cuirass +1",hands="Macabre Gaunt. +1",ring1="Defending Ring",ring2="Moonlight Ring",
back=gear.enmity_jse_back,waist="Rumination Sash",legs="Founder's Hose",feet="Odyssean Greaves"}
sets.Enmity.DT = {main="Mafic Cudgel",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Souv. Diechlings +1",feet="Souveran Schuhs +1"}
-- Precast sets to enhance JAs
sets.precast.JA['Invincible'] = set_combine(sets.Enmity,{legs="Cab. Breeches +1"})
sets.precast.JA['Holy Circle'] = set_combine(sets.Enmity,{feet="Rev. Leggings +3"})
sets.precast.JA['Sentinel'] = set_combine(sets.Enmity,{feet="Cab. Leggings +1"})
sets.precast.JA['Rampart'] = set_combine(sets.Enmity,{}) --head="Valor Coronet" (Also Vit?)
sets.precast.JA['Fealty'] = set_combine(sets.Enmity,{body="Cab. Surcoat +1"})
sets.precast.JA['Divine Emblem'] = set_combine(sets.Enmity,{feet="Chev. Sabatons +1"})
sets.precast.JA['Cover'] = set_combine(sets.Enmity, {body="Cab. Surcoat +1"}) --head="Rev. Coronet +1",
sets.precast.JA['Invincible'].DT = set_combine(sets.Enmity.DT,{legs="Cab. Breeches +1"})
sets.precast.JA['Holy Circle'].DT = set_combine(sets.Enmity.DT,{feet="Rev. Leggings +3"})
sets.precast.JA['Sentinel'].DT = set_combine(sets.Enmity.DT,{feet="Cab. Leggings +1"})
sets.precast.JA['Rampart'].DT = set_combine(sets.Enmity.DT,{}) --head="Valor Coronet" (Also Vit?)
sets.precast.JA['Fealty'].DT = set_combine(sets.Enmity.DT,{body="Cab. Surcoat +1"})
sets.precast.JA['Divine Emblem'].DT = set_combine(sets.Enmity.DT,{feet="Chev. Sabatons +1"})
sets.precast.JA['Cover'].DT = set_combine(sets.Enmity.DT, {body="Cab. Surcoat +1"}) --head="Rev. Coronet +1",
-- add mnd for Chivalry
sets.precast.JA['Chivalry'] = {
head="Sulevia's Mask +2",neck="Phalaina Locket",ear1="Nourish. Earring",ear2="Nourish. Earring +1",
body="Rev. Surcoat +3",hands="Cab. Gauntlets +1",ring1="Stikini Ring +1",ring2="Rufescent Ring",
back=gear.enmity_jse_back,waist="Luminary Sash",legs="Carmine Cuisses +1",feet="Carmine Greaves +1"}
sets.precast.JA['Shield Bash'] = set_combine(sets.Enmity, {hands="Cab. Gauntlets +1"})
sets.precast.JA['Provoke'] = set_combine(sets.Enmity, {})
sets.precast.JA['Warcry'] = set_combine(sets.Enmity, {})
sets.precast.JA['Palisade'] = set_combine(sets.Enmity, {})
sets.precast.JA['Intervene'] = set_combine(sets.Enmity, {})
sets.precast.JA['Defender'] = set_combine(sets.Enmity, {})
sets.precast.JA['Berserk'] = set_combine(sets.Enmity, {})
sets.precast.JA['Aggressor'] = set_combine(sets.Enmity, {})
sets.precast.JA['Shield Bash'].DT = set_combine(sets.Enmity.DT, {hands="Cab. Gauntlets +1"})
sets.precast.JA['Provoke'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Warcry'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Palisade'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Intervene'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Defender'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Berserk'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Aggressor'].DT = set_combine(sets.Enmity.DT, {})
-- Waltz set (chr and vit)
sets.precast.Waltz = {
head="Carmine Mask +1",
body="Rev. Surcoat +3",ring1="Asklepian Ring",ring2="Valseur's Ring",
waist="Chaac Belt",legs="Sulev. Cuisses +2"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
sets.precast.Step = {ammo="Aurgelmir Orb +1",
head="Founder's Corona",neck="Combatant's Torque",ear1="Mache Earring +1",ear2="Telos Earring",
body="Tartarus Platemail",hands="Leyline Gloves",ring1="Ramuh Ring +1",ring2="Patricius Ring",
back="Ground. Mantle +1",waist="Olseni Belt",legs="Carmine Cuisses +1",feet="Founder's Greaves"}
sets.precast.JA['Violent Flourish'] = {ammo="Aurgelmir Orb +1",
head="Founder's Corona",neck="Erra Pendant",ear1="Gwati Earring",ear2="Digni. Earring",
body="Found. Breastplate",hands="Leyline Gloves",ring1="Defending Ring",ring2="Stikini Ring +1",
back="Ground. Mantle +1",waist="Olseni Belt",legs="Carmine Cuisses +1",feet="Founder's Greaves"}
sets.precast.JA['Animated Flourish'] = set_combine(sets.Enmity, {})
-- Fast cast sets for spells
sets.precast.FC = {main="Malignance Sword",ammo="Impatiens",
head="Carmine Mask +1",neck="Voltsurge Torque",ear1="Enchntr. Earring +1",ear2="Loquac. Earring",
body="Rev. Surcoat +3",hands="Leyline Gloves",ring1="Lebeche Ring",ring2="Kishar Ring",
back=gear.fastcast_jse_back,waist="Flume Belt +1",legs=gear.odyssean_fc_legs,feet="Odyssean Greaves"}
sets.precast.FC.DT = {ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Souv. Diechlings +1",feet="Souveran Schuhs +1"}
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
sets.precast.FC.Cure = set_combine(sets.precast.FC, {neck="Diemer Gorget",ear1="Nourish. Earring",ear2="Nourish. Earring +1",body="Jumalik Mail"})
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {ammo="Paeapua",
head="Flam. Zucchetto +2",neck="Asperity Necklace",ear1="Cessance Earring",ear2="Brutal Earring",
body=gear.valorous_wsd_body,hands=gear.odyssean_wsd_hands,ring1="Regal Ring",ring2="Rufescent Ring",
back="Bleating Mantle",waist="Fotia Belt",legs="Sulev. Cuisses +2",feet="Sulev. Leggings +2"}
sets.precast.WS.DT = {ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Souv. Diechlings +1",feet="Souveran Schuhs +1"}
sets.precast.WS.Acc = {ammo="Hasty Pinion +1",
head="Ynglinga Sallet",neck="Combatant's Torque",ear1="Mache Earring +1",ear2="Telos Earring",
body=gear.valorous_wsd_body,hands="Sulev. Gauntlets +2",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",
back="Ground. Mantle +1",waist="Olseni Belt",legs="Carmine Cuisses +1",feet="Sulev. Leggings +2"}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",ear1="Brutal Earring",ear2="Moonshade Earring"})
sets.precast.WS['Requiescat'].Acc = set_combine(sets.precast.WS.Acc, {neck="Fotia Gorget",ear1="Mache Earring +1",ear2="Moonshade Earring"})
sets.precast.WS['Chant du Cygne'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",ear1="Brutal Earring",ear2="Moonshade Earring"})
sets.precast.WS['Chant du Cygne'].Acc = set_combine(sets.precast.WS.Acc, {neck="Fotia Gorget",ear1="Mache Earring +1",ear2="Moonshade Earring"})
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",ear1="Ishvara Earring",ear2="Moonshade Earring"})
sets.precast.WS['Savage Blade'].Acc = set_combine(sets.precast.WS.Acc, {ear1="Mache Earring +1",ear2="Telos Earring"})
sets.precast.WS['Flat Blade'] = {ammo="Aurgelmir Orb +1",
head="Founder's Corona",neck="Voltsurge Torque",ear1="Gwati Earring",ear2="Digni. Earring",
body="Flamma Korazin +2",hands="Leyline Gloves",ring1="Defending Ring",ring2="Stikini Ring +1",
back="Ground. Mantle +1",waist="Olseni Belt",legs="Carmine Cuisses +1",feet="Founder's Greaves"}
sets.precast.WS['Flat Blade'].Acc = {ammo="Aurgelmir Orb +1",
head="Flam. Zucchetto +2",neck="Sanctity Necklace",ear1="Gwati Earring",ear2="Digni. Earring",
body="Flamma Korazin +2",hands="Flam. Manopolas +2",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",
back="Ground. Mantle +1",waist="Eschan Stone",legs="Flamma Dirs +2",feet="Flam. Gambieras +2"}
sets.precast.WS['Sanguine Blade'] = {ammo="Dosis Tathlum",
head="Jumalik Helm",neck="Sanctity Necklace",ear1="Friomisi Earring",ear2="Crematio Earring",
body="Jumalik Mail",hands="Founder's Gauntlets",ring1="Metamor. Ring +1",ring2="Archon Ring",
back="Toro Cape",waist="Fotia Belt",legs="Flamma Dirs +2",feet="Founder's Greaves"}
sets.precast.WS['Sanguine Blade'].Acc = sets.precast.WS['Sanguine Blade']
sets.precast.WS['Atonement'] = {ammo="Paeapua",
head="Loess Barbuta +1",neck="Fotia Gorget",ear1="Moonshade Earring",ear2="Ishvara Earring",
body=gear.valorous_wsd_body,hands=gear.odyssean_wsd_hands,ring1="Defending Ring",ring2="Moonlight Ring",
back=gear.enmity_jse_back,waist="Fotia Belt",legs="Flamma Dirs +2",feet="Eschite Greaves"}
sets.precast.WS['Atonement'].Acc = sets.precast.WS['Atonement']
sets.precast.WS['Spirits Within'] = sets.precast.WS['Atonement']
sets.precast.WS['Spirits Within'].Acc = sets.precast.WS['Atonement']
-- Swap to these on Moonshade using WS if at 3000 TP
sets.MaxTP = {ear1="Cessance Earring",ear2="Brutal Earring",}
sets.AccMaxTP = {ear1="Mache Earring +1",ear2="Telos Earring"}
--------------------------------------
-- Midcast sets
--------------------------------------
sets.midcast.FastRecast = {main="Vampirism",ammo="Paeapua",
head="Chev. Armet +1",neck="Voltsurge Torque",ear1="Enchntr. Earring +1",ear2="Loquac. Earring",
body="Rev. Surcoat +3",hands="Leyline Gloves",ring1="Defending Ring",ring2="Kishar Ring",
waist="Tempus Fugit",legs=gear.odyssean_fc_legs,feet="Odyssean Greaves"}
sets.midcast.FastRecast.DT = {main="Vampirism",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Souv. Diechlings +1",feet="Souveran Schuhs +1"}
sets.midcast.Flash = set_combine(sets.Enmity, {})
sets.midcast.Flash.SIRD = set_combine(sets.Enmity.SIRD, {})
sets.midcast.Stun = set_combine(sets.Enmity, {})
sets.midcast.Stun.SIRD = set_combine(sets.Enmity.SIRD, {})
sets.midcast['Blue Magic'] = set_combine(sets.Enmity, {})
sets.midcast['Blue Magic'].SIRD = set_combine(sets.Enmity.SIRD, {})
sets.midcast.Cocoon = set_combine(sets.Enmity.SIRD, {})
sets.midcast.Cure = {main="Deacon Sword",sub="Sacro Bulwark",ammo="Staunch Tathlum +1",
head="Loess Barbuta +1",neck="Sacro Gorget",ear1="Nourish. Earring",ear2="Nourish. Earring +1",
body="Jumalik Mail",hands="Macabre Gaunt. +1",ring1="Defending Ring",ring2="Moonlight Ring",
back="Solemnity Cape",waist="Creed Baudrier",legs="Carmine Cuisses +1",feet="Odyssean Greaves"}
sets.midcast.Cure.SIRD = {main="Deacon Sword",sub="Sacro Bulwark",ammo="Staunch Tathlum +1",
head="Souveran Schaller +1",neck="Loricate Torque +1",ear1="Nourish. Earring",ear2="Nourish. Earring +1",
body="Jumalik Mail",hands="Macabre Gaunt. +1",ring1="Defending Ring",ring2="Moonlight Ring",
back="Solemnity Cape",waist="Creed Baudrier",legs="Founder's Hose",feet="Odyssean Greaves"}
sets.midcast.Cure.DT = {main="Deacon Sword",sub="Sacro Bulwark",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Souv. Diechlings +1",feet="Souveran Schuhs +1"}
sets.midcast.Reprisal = {ammo="Staunch Tathlum +1",
head="Loess Barbuta +1",neck="Unmoving Collar +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Arke Cosc. +1",feet="Souveran Schuhs +1"}
sets.Self_Healing = {main="Deacon Sword",sub="Sacro Bulwark",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Sacro Gorget",ear1="Nourish. Earring",ear2="Nourish. Earring +1",
body="Souv. Cuirass +1",hands="Macabre Gaunt. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Souv. Diechlings +1",feet="Souveran Schuhs +1"}
sets.Self_Healing.SIRD = {main="Deacon Sword",sub="Sacro Bulwark",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Nourish. Earring",ear2="Nourish. Earring +1",
body="Souv. Cuirass +1",hands="Macabre Gaunt. +1",ring1="Defending Ring",ring2="Moonlight Ring",
back="Solemnity Cape",waist="Flume Belt +1",legs="Founder's Hose",feet="Odyssean Greaves"}
sets.Self_Healing.DT = {main="Deacon Sword",sub="Sacro Bulwark",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Souv. Diechlings +1",feet="Souveran Schuhs +1"}
sets.Cure_Received = {hands="Souv. Handsch. +1",feet="Souveran Schuhs +1"}
sets.Self_Refresh = {waist="Gishdubar Sash"}
sets.midcast['Enhancing Magic'] = {main="Colada",ammo="Staunch Tathlum +1",
head="Carmine Mask +1",neck="Incanter's Torque",ear1="Andoaa Earring",ear2="Mimir Earring",
body="Shab. Cuirass +1",hands="Leyline Gloves",ring1="Defending Ring",ring2="Kishar Ring",
back="Merciful Cape",waist="Olympus Sash",legs="Carmine Cuisses +1",feet="Odyssean Greaves"}
sets.midcast['Enhancing Magic'].SIRD = {main="Colada",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Incanter's Torque",ear1="Andoaa Earring",ear2="Tuisto Earring",
body="Shab. Cuirass +1",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Moonlight Ring",
back="Merciful Cape",waist="Olympus Sash",legs="Rev. Leggings +3",feet="Odyssean Greaves"}
sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
sets.midcast.Protect = set_combine(sets.midcast['Enhancing Magic'], {ring2="Sheltered Ring"})
sets.midcast.Shell = set_combine(sets.midcast['Enhancing Magic'], {ring2="Sheltered Ring"})
sets.midcast.Phalanx = set_combine(sets.midcast['Enhancing Magic'], {main="Deacon Sword",hands="Souv. Handsch. +1",back="Weard Mantle",feet="Souveran Schuhs +1"})
sets.midcast.Phalanx.SIRD = set_combine(sets.midcast['Enhancing Magic'].SIRD, {main="Deacon Sword",hands="Souv. Handsch. +1",back="Weard Mantle",feet="Souveran Schuhs +1"})
sets.midcast.Phalanx.DT = set_combine(sets.midcast.Phalanx.SIRD, {})
--------------------------------------
-- Idle/resting/defense/etc sets
--------------------------------------
sets.resting = {ammo="Homiliary",
head="Jumalik Helm",neck="Coatl Gorget +1",ear1="Etiolation Earring",ear2="Ethereal Earring",
body="Jumalik Mail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Dark Ring",
back="Moonlight Cape",waist="Fucho-no-obi",legs="Sulev. Cuisses +2",feet="Cab. Leggings +1"}
-- Idle sets
sets.idle = {main="Mafic Cudgel",sub="Ochain",ammo="Homiliary",
head="Jumalik Helm",neck="Coatl Gorget +1",ear1="Etiolation Earring",ear2="Ethereal Earring",
body="Jumalik Mail",hands="Souv. Handsch. +1",ring1="Stikini Ring +1",ring2="Stikini Ring +1",
back="Moonlight Cape",waist="Flume Belt +1",legs="Carmine Cuisses +1",feet="Hippo. Socks +1"}
sets.idle.PDT = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Loess Barbuta +1",neck="Diemer Gorget",ear1="Creed Earring",ear2="Thureous Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Moonlight Ring",
back="Shadow Mantle",waist="Flume Belt +1",legs="Arke Cosc. +1",feet="Souveran Schuhs +1"}
sets.idle.MDT = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Jumalik Helm",neck="Warder's Charm +1",ear1="Etiolation Earring",ear2="Sanare Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Shadow Ring",
back=gear.fastcast_jse_back,waist="Flume Belt +1",legs="Souv. Diechlings +1",feet="Founder's Greaves"}
sets.idle.Refresh = {main="Mafic Cudgel",sub="Ochain",ammo="Homiliary",
head="Jumalik Helm",neck="Coatl Gorget +1",ear1="Etiolation Earring",ear2="Ethereal Earring",
body="Jumalik Mail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Dark Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Souv. Diechlings +1",feet="Cab. Leggings +1"}
sets.idle.Tank = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Chev. Armet +1",neck="Loricate Torque +1",ear1="Creed Earring",ear2="Thureous Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Shadow Ring",
back="Shadow Mantle",waist="Flume Belt +1",legs="Chev. Cuisses +1",feet="Souveran Schuhs +1"}
sets.idle.KiteTank = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Loess Barbuta +1",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Thureous Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Shadow Ring",
back="Shadow Mantle",waist="Flume Belt +1",legs="Carmine Cuisses +1",feet="Hippo. Socks +1"}
sets.idle.Reraise = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Twilight Helm",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Thureous Earring",
body="Twilight Mail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Dark Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Carmine Cuisses +1",feet="Cab. Leggings +1"}
sets.idle.Weak = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Twilight Helm",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Thureous Earring",
body="Twilight Mail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Carmine Cuisses +1",feet="Cab. Leggings +1"}
sets.Kiting = {legs="Carmine Cuisses +1"}
sets.latent_refresh = {waist="Fucho-no-obi"}
sets.latent_refresh_grip = {sub="Oneiros Grip"}
sets.latent_regen = {ring1="Apeile Ring +1",ring2="Apeile Ring"}
sets.DayIdle = {}
sets.NightIdle = {}
--------------------------------------
-- Defense sets
--------------------------------------
-- Extra defense sets. Apply these on top of melee or defense sets.
sets.Knockback = {}
sets.MP = {head="Chev. Armet +1",neck="Coatl Gorget +1",ear2="Ethereal Earring",waist="Flume Belt +1",feet="Rev. Leggings +3"}
sets.passive.AbsorbMP = {head="Chev. Armet +1",neck="Coatl Gorget +1",ear2="Ethereal Earring",waist="Flume Belt +1",feet="Rev. Leggings +3"}
sets.MP_Knockback = {}
sets.Twilight = {head="Twilight Helm", body="Twilight Mail"}
sets.TreasureHunter = set_combine(sets.TreasureHunter, {})
-- Weapons sets
sets.weapons.DeaconAegis = {main="Deacon Sword",sub="Aegis"}
sets.weapons.SequenceBlurred = {main="Sequence",sub="Blurred Shield"}
sets.weapons.SequenceAegis = {main="Sequence",sub="Aegis"}
sets.weapons.DualWeapons = {main="Sequence",sub="Demersal Degen +1"}
sets.defense.PDT = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Chev. Armet +1",neck="Diemer Gorget",ear1="Creed Earring",ear2="Thureous Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Warden's Ring",
back="Shadow Mantle",waist="Flume Belt +1",legs="Souv. Diechlings +1",feet="Souveran Schuhs +1"}
sets.defense.PDT_HP = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Arke Cosc. +1",feet="Souveran Schuhs +1"}
sets.defense.MDT_HP = {main="Mafic Cudgel",sub="Aegis",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Arke Cosc. +1",feet="Souveran Schuhs +1"}
sets.defense.MEVA_HP = {main="Mafic Cudgel",sub="Aegis",ammo="Staunch Tathlum +1",
head="Souv. Schaller +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Rev. Surcoat +3",hands="Souv. Handsch. +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Creed Baudrier",legs="Arke Cosc. +1",feet="Souveran Schuhs +1"}
sets.defense.PDT_Reraise = {ammo="Staunch Tathlum +1",
head="Twilight Helm",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Thureous Earring",
body="Twilight Mail",hands="Macabre Gaunt. +1",ring1="Defending Ring",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Arke Cosc. +1",feet="Souveran Schuhs +1"}
sets.defense.MDT_Reraise = {main="Mafic Cudgel",sub="Aegis",ammo="Staunch Tathlum +1",
head="Twilight Helm",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
body="Twilight Mail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Moonlight Ring",
back="Engulfer Cape +1",waist="Flume Belt +1",legs=gear.odyssean_fc_legs,feet="Cab. Leggings +1"}
sets.defense.BDT = {main="Mafic Cudgel",sub="Aegis",ammo="Staunch Tathlum +1",
head="Loess Barbuta +1",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Tartarus Platemail",hands="Sulev. Gauntlets +2",ring1="Defending Ring",ring2="Shadow Ring",
back="Moonlight Cape",waist="Asklepian Belt",legs="Sulev. Cuisses +2",feet="Amm Greaves"}
sets.defense.Tank = {ammo="Staunch Tathlum +1",
head="Chev. Armet +1",neck="Loricate Torque +1",ear1="Creed Earring",ear2="Thureous Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Shadow Ring",
back="Shadow Mantle",waist="Flume Belt +1",legs="Chev. Cuisses +1",feet="Souveran Schuhs +1"}
sets.defense.MEVA = {main="Malignance Sword",sub="Aegis",ammo="Staunch Tathlum +1",
head="Founder's Corona",neck="Warder's Charm +1",ear1="Etiolation Earring",ear2="Sanare Earring",
body="Tartarus Platemail",hands="Leyline Gloves",ring1="Vengeful Ring",ring2="Purity Ring",
back=gear.fastcast_jse_back,waist="Asklepian Belt",legs=gear.odyssean_fc_legs,feet="Hippo. Socks +1"}
sets.defense.Death = {ammo="Staunch Tathlum +1",
head="Founder's Corona",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
body="Tartarus Platemail",hands="Leyline Gloves",ring1="Warden's Ring",ring2="Shadow Ring",
back=gear.fastcast_jse_back,waist="Asklepian Belt",legs=gear.odyssean_fc_legs,feet="Odyssean Greaves"}
sets.defense.Charm = {ammo="Staunch Tathlum +1",
head="Founder's Corona",neck="Unmoving Collar +1",ear1="Etiolation Earring",ear2="Sanare Earring",
body="Tartarus Platemail",hands="Leyline Gloves",ring1="Vengeful Ring",ring2="Purity Ring",
back="Solemnity Cape",waist="Asklepian Belt",legs="Souv. Diechlings +1",feet="Odyssean Greaves"}
-- To cap MDT with Shell IV (52/256), need 76/256 in gear.
-- Shellra V can provide 75/256, which would need another 53/256 in gear.
sets.defense.OchainMDT = {sub="Aegis",ammo="Staunch Tathlum +1",
head="Founder's Corona",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Shadow Ring",
back="Engulfer Cape +1",waist="Creed Baudrier",legs="Chev. Cuisses +1",feet="Chev. Sabatons +1"}
sets.defense.OchainNoShellMDT = {sub="Aegis",ammo="Staunch Tathlum +1",
head="Founder's Corona",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Shadow Ring",
back="Engulfer Cape +1",waist="Flax Sash",legs="Sulev. Cuisses +2",feet="Chev. Sabatons +1"}
sets.defense.AegisMDT = {sub="Aegis",ammo="Staunch Tathlum +1",
head="Founder's Corona",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Tartarus Platemail",hands="Leyline Gloves",ring1="Defending Ring",ring2="Shadow Ring",
back=gear.fastcast_jse_back,waist="Asklepian Belt",legs=gear.odyssean_fc_legs,feet="Odyssean Greaves"}
sets.defense.AegisNoShellMDT = {sub="Aegis",ammo="Staunch Tathlum +1",
head="Founder's Corona",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Shadow Ring",
back=gear.fastcast_jse_back,waist="Asklepian Belt",legs="Sulev. Cuisses +2",feet="Amm Greaves"}
--------------------------------------
-- Engaged sets
--------------------------------------
sets.engaged = {main="Mafic Cudgel",sub="Ochain",ammo="Aurgelmir Orb +1",
head="Flam. Zucchetto +2",neck="Asperity Necklace",ear1="Cessance Earring",ear2="Brutal Earring",
body=gear.valorous_wsd_body,hands="Sulev. Gauntlets +2",ring1="Flamma Ring",ring2="Petrov Ring",
back="Bleating Mantle",waist="Windbuffet Belt +1",legs="Sulev. Cuisses +2",feet="Flam. Gambieras +2"}
sets.engaged.Acc = {main="Mafic Cudgel",sub="Ochain",ammo="Hasty Pinion +1",
head="Flam. Zucchetto +2",neck="Combatant's Torque",ear1="Mache Earring +1",ear2="Telos Earring",
body=gear.valorous_wsd_body,hands="Sulev. Gauntlets +2",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",
back="Ground. Mantle +1",waist="Tempus Fugit",legs="Carmine Cuisses +1",feet="Sulev. Leggings +2"}
sets.engaged.DW = {ammo="Paeapua",
head="Flam. Zucchetto +2",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body=gear.valorous_wsd_body,hands="Sulev. Gauntlets +2",ring1="Flamma Ring",ring2="Petrov Ring",
back="Bleating Mantle",waist="Windbuffet Belt +1",legs="Sulev. Cuisses +2",feet="Founder's Greaves"}
sets.engaged.DW.Acc = {ammo="Aurgelmir Orb +1",
head="Flam. Zucchetto +2",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body=gear.valorous_wsd_body,hands="Sulev. Gauntlets +2",ring1="Flamma Ring",ring2="Ramuh Ring +1",
back="Letalis Mantle",waist="Olseni Belt",legs="Sulev. Cuisses +2",feet="Founder's Greaves"}
sets.engaged.Tank = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Chev. Armet +1",neck="Loricate Torque +1",ear1="Creed Earring",ear2="Thureous Earring",
body="Tartarus Platemail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Shadow Ring",
back="Shadow Mantle",waist="Flume Belt +1",legs="Chev. Cuisses +1",feet="Souveran Schuhs +1"}
sets.engaged.Dawn = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Jumalik Helm",neck="Loricate Torque +1",ear1="Telos Earring",ear2="Ethereal Earring",
body="Jumalik Mail",hands="Souv. Handsch. +1",ring1="Defending Ring",ring2="Shadow Ring",
back="Moonlight Cape",waist="Tempus Fugit",legs="Arke Cosc. +1",feet="Rev. Leggings +3"}
sets.engaged.BreathTank = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Loess Barbuta +1",neck="Loricate Torque +1",ear1="Thureous Earring",ear2="Etiolation Earring",
body="Tartarus Platemail",hands="Sulev. Gauntlets +2",ring1="Defending Ring",ring2="Shadow Ring",
back="Engulfer Cape +1",waist="Creed Baudrier",legs="Sulev. Cuisses +2",feet="Amm Greaves"}
sets.engaged.DDTank = {ammo="Hasty Pinion +1",
head="Sulevia's Mask +2",neck="Loricate Torque +1",ear1="Brutal Earring",ear2="Cessance Earring",
body="Tartarus Platemail",hands="Sulev. Gauntlets +2",ring1="Defending Ring",ring2="Patricius Ring",
back="Weard Mantle",waist="Tempus Fugit",legs="Sulev. Cuisses +2",feet="Sulev. Leggings +2"}
sets.engaged.Acc.DDTank = {ammo="Hasty Pinion +1",
head="Sulevia's Mask +2",neck="Loricate Torque +1",ear1="Mache Earring +1",ear2="Telos Earring",
body="Tartarus Platemail",hands="Sulev. Gauntlets +2",ring1="Defending Ring",ring2="Patricius Ring",
back="Weard Mantle",waist="Tempus Fugit",legs="Sulev. Cuisses +2",feet="Sulev. Leggings +2"}
sets.engaged.NoShellTank = {main="Mafic Cudgel",sub="Ochain",ammo="Staunch Tathlum +1",
head="Jumalik Helm",neck="Loricate Torque +1",ear1="Thureous Earring",ear2="Etiolation Earring",
body="Rev. Surcoat +3",hands="Sulev. Gauntlets +2",ring1="Defending Ring",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs=gear.odyssean_fc_legs,feet="Cab. Leggings +1"}
sets.engaged.Reraise = set_combine(sets.engaged.Tank, sets.Reraise)
sets.engaged.Acc.Reraise = set_combine(sets.engaged.Acc.Tank, sets.Reraise)
--------------------------------------
-- Custom buff sets
--------------------------------------
sets.buff.Doom = set_combine(sets.buff.Doom, {})
sets.buff.Sleep = {neck="Vim Torque +1"}
sets.buff.Cover = {body="Cab. Surcoat +1"}
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'NIN' then
set_macro_page(1, 17)
elseif player.sub_job == 'RUN' then
set_macro_page(1, 17)
elseif player.sub_job == 'RDM' then
set_macro_page(1, 17)
elseif player.sub_job == 'BLU' then
set_macro_page(1, 17)
elseif player.sub_job == 'DNC' then
set_macro_page(1, 17)
else
set_macro_page(1, 17) --War/Etc
end
end