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Harissa_Run_Gear.lua
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439 lines (375 loc) · 28.9 KB
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function user_job_setup()
state.OffenseMode:options('Normal','SomeAcc','Acc','HighAcc','FullAcc')
state.HybridMode:options('Normal','DTLite','Tank')
state.WeaponskillMode:options('Match','Normal','SomeAcc','Acc','HighAcc','FullAcc')
state.CastingMode:options('Normal','SIRD')
state.PhysicalDefenseMode:options('PDT_HP','PDT')
state.MagicalDefenseMode:options('MDT_HP','BDT_HP','MDT','BDT')
state.ResistDefenseMode:options('MEVA_HP','MEVA','Death','Charm','DTCharm')
state.IdleMode:options('Normal','Tank','KiteTank','Sphere')
state.Weapons:options('None','Aettir','Lionheart','DualWeapons')
state.ExtraDefenseMode = M{['description']='Extra Defense Mode','None','MP'}
gear.enmity_jse_back = {name="Ogma's cape",augments={'HP+60','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Enmity+10','Damage taken-5%',}}
gear.stp_jse_back = {name="Ogma's cape",augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}}
gear.da_jse_back = {name="Ogma's cape",augments={'STR+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}}
-- Additional local binds
send_command('bind !` gs c SubJobEnmity')
send_command('bind @` gs c cycle RuneElement')
send_command('bind ^` gs c RuneElement')
send_command('bind @pause gs c toggle AutoRuneMode')
send_command('bind ^delete input /ja "Provoke" <stnpc>')
send_command('bind !delete input /ma "Cure IV" <stal>')
send_command('bind @delete input /ma "Flash" <stnpc>')
send_command('bind ^\\\\ input /ma "Protect IV" <t>')
send_command('bind @\\\\ input /ma "Shell V" <t>')
send_command('bind !\\\\ input /ma "Crusade" <me>')
send_command('bind ^backspace input /ja "Lunge" <t>')
send_command('bind @backspace input /ja "Gambit" <t>')
send_command('bind !backspace input /ja "Rayke" <t>')
send_command('bind @f8 gs c toggle AutoTankMode')
send_command('bind @f10 gs c toggle TankAutoDefense')
send_command('bind ^@!` gs c cycle SkillchainMode')
send_command('bind !r gs c weapons Lionheart;gs c update')
select_default_macro_book()
end
function init_gear_sets()
sets.Enmity = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Fu. Bandeau +1",neck="Unmoving Collar +1",ear1="Friomisi Earring",ear2="Trux Earring",
body="Emet Harness +1",hands="Kurys Gloves",ring1="Petrov Ring",ring2="Vengeful Ring",
back=gear.enmity_jse_back,waist="Goading Belt",legs="Eri. Leg Guards +1",feet="Ahosi Leggings"}
sets.Enmity.SIRD = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Meghanada Visor +2",neck="Loricate Torque +1",ear1="Genmei Earring",ear2="Trux Earring",
body="Emet Harness +1",hands=gear.herculean_dt_hands,ring1="Defending Ring",ring2="Moonlight Ring",
back=gear.enmity_jse_back,waist="Audumbla Sash",legs="Carmine Cuisses +1",feet="Erilaz Greaves +1"}
sets.Enmity.SIRDT = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Fu. Bandeau +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Audumbla Sash",legs="Carmine Cuisses +1",feet="Erilaz Greaves +1"}
sets.Enmity.DT = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Fu. Bandeau +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Eri. Leg Guards +1",feet="Erilaz Greaves +1"}
--------------------------------------
-- Precast sets
--------------------------------------
-- Item sets.
-- Precast sets to enhance JAs
sets.precast.JA['Vallation'] = set_combine(sets.Enmity,{body="Runeist's Coat +3",legs="Futhark Trousers +1"})
sets.precast.JA['Valiance'] = sets.precast.JA['Vallation']
sets.precast.JA['Pflug'] = set_combine(sets.Enmity,{feet="Runeist's Boots +3"})
sets.precast.JA['Battuta'] = set_combine(sets.Enmity,{head="Futhark Bandeau +1"})
sets.precast.JA['Liement'] = set_combine(sets.Enmity,{body="Futhark Coat +1"})
sets.precast.JA['Gambit'] = set_combine(sets.Enmity,{hands="Runeist's Mitons +3"})
sets.precast.JA['Rayke'] = set_combine(sets.Enmity,{feet="Futhark Boots +1"})
sets.precast.JA['Elemental Sforzo'] = set_combine(sets.Enmity,{body="Futhark Coat +1"})
sets.precast.JA['Swordplay'] = set_combine(sets.Enmity,{hands="Futhark Mitons +1"})
sets.precast.JA['Embolden'] = set_combine(sets.Enmity,{})
sets.precast.JA['One For All'] = set_combine(sets.Enmity,{})
sets.precast.JA['Provoke'] = set_combine(sets.Enmity, {})
sets.precast.JA['Warcry'] = set_combine(sets.Enmity, {})
sets.precast.JA['Defender'] = set_combine(sets.Enmity, {})
sets.precast.JA['Berserk'] = set_combine(sets.Enmity, {})
sets.precast.JA['Last Resort'] = set_combine(sets.Enmity, {})
sets.precast.JA['Aggressor'] = set_combine(sets.Enmity, {})
sets.precast.JA['Animated Flourish'] = set_combine(sets.Enmity, {})
sets.precast.JA['Vallation'].DT = set_combine(sets.Enmity.DT,{body="Runeist's Coat +3", legs="Futhark Trousers +1"})
sets.precast.JA['Valiance'].DT = sets.precast.JA['Vallation'].DT
sets.precast.JA['Pflug'].DT = set_combine(sets.Enmity.DT,{feet="Runeist's Boots +3"})
sets.precast.JA['Battuta'].DT = set_combine(sets.Enmity.DT,{head="Futhark Bandeau +1"})
sets.precast.JA['Liement'].DT = set_combine(sets.Enmity.DT,{body="Futhark Coat +1"})
sets.precast.JA['Gambit'].DT = set_combine(sets.Enmity.DT,{hands="Runeist's Mitons +3"})
sets.precast.JA['Rayke'].DT = set_combine(sets.Enmity.DT,{feet="Futhark Boots +1"})
sets.precast.JA['Elemental Sforzo'].DT = set_combine(sets.Enmity.DT,{body="Futhark Coat +1"})
sets.precast.JA['Swordplay'].DT = set_combine(sets.Enmity.DT,{hands="Futhark Mitons +1"})
sets.precast.JA['Embolden'].DT = set_combine(sets.Enmity.DT,{})
sets.precast.JA['One For All'].DT = set_combine(sets.Enmity.DT,{})
sets.precast.JA['Provoke'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Warcry'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Defender'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Berserk'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Last Resort'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Aggressor'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Animated Flourish'].DT = set_combine(sets.Enmity.DT, {})
sets.precast.JA['Lunge'] = {ammo="Seeth. Bomblet +1",
head=gear.herculean_nuke_head,neck="Baetyl Pendant",ear1="Friomisi Earring",ear2="Crematio Earring",
body="Samnuha Coat",hands="Carmine Fin. Ga. +1",ring1="Metamor. Ring +1",ring2="Shiva Ring +1",
back="Toro Cape",waist="Eschan Stone",legs=gear.herculean_nuke_legs,feet=gear.herculean_nuke_feet}
sets.precast.JA['Swipe'] = sets.precast.JA['Lunge']
-- Gear for specific elemental nukes.
sets.element.Dark = {head="Pixie Hairpin +1",ring2="Archon Ring"}
-- Pulse sets, different stats for different rune modes, stat aligned.
sets.precast.JA['Vivacious Pulse'] = {head="Erilaz Galea +1",neck="Incanter's Torque",ring1="Stikini Ring +1",ring2="Stikini Ring +1",legs="Rune. Trousers +3"}
sets.precast.JA['Vivacious Pulse']['Ignis'] = set_combine(sets.precast.JA['Vivacious Pulse'], {})
sets.precast.JA['Vivacious Pulse']['Gelus'] = set_combine(sets.precast.JA['Vivacious Pulse'], {})
sets.precast.JA['Vivacious Pulse']['Flabra'] = set_combine(sets.precast.JA['Vivacious Pulse'], {})
sets.precast.JA['Vivacious Pulse']['Tellus'] = set_combine(sets.precast.JA['Vivacious Pulse'], {})
sets.precast.JA['Vivacious Pulse']['Sulpor'] = set_combine(sets.precast.JA['Vivacious Pulse'], {})
sets.precast.JA['Vivacious Pulse']['Unda'] = set_combine(sets.precast.JA['Vivacious Pulse'], {})
sets.precast.JA['Vivacious Pulse']['Lux'] = set_combine(sets.precast.JA['Vivacious Pulse'], {})
sets.precast.JA['Vivacious Pulse']['Tenebrae'] = set_combine(sets.precast.JA['Vivacious Pulse'], {})
-- Waltz set (chr and vit)
sets.precast.Waltz = {ammo="Yamarang",
head="Carmine Mask +1",neck="Unmoving Collar +1",ear1="Enchntr. Earring +1",ear2="Handler's Earring +1",
body=gear.herculean_waltz_body,hands=gear.herculean_waltz_hands,ring1="Defending Ring",ring2="Valseur's Ring",
back="Moonlight Cape",waist="Chaac Belt",legs="Dashing Subligar",feet=gear.herculean_waltz_feet}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
sets.precast.Step = {}
sets.precast.JA['Violent Flourish'] = {}
-- Fast cast sets for spells
sets.precast.FC = {main="Malignance Sword",sub="Chanter's Shield",ammo="Impatiens",
head="Rune. Bandeau +3",neck="Voltsurge Torque",ear1="Enchntr. Earring +1",ear2="Loquac. Earring",
body="Dread Jupon",hands="Leyline Gloves",ring1="Lebeche Ring",ring2="Kishar Ring",
back="Moonlight Cape",waist="Audumbla Sash",legs="Rawhide Trousers",feet="Carmine Greaves +1"}
sets.precast.FC.DT = {main="Malignance Sword",sub="Chanter's Shield",ammo="Impatiens",
head="Rune. Bandeau +3",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Runeist's Coat +3",hands="Leyline Gloves",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Audumbla Sash",legs="Eri. Leg Guards +1",feet="Carmine Greaves +1"}
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash", legs="Futhark Trousers +1"})
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck='Magoraga Beads'})
sets.precast.FC.Cure = set_combine(sets.precast.FC, {})
-- Weaponskill sets
sets.precast.WS = {ammo="Knobkierrie",
head="Lilitu Headpiece",neck="Fotia Gorget",ear1="Moonshade Earring",ear2="Sherida Earring",
body="Adhemar Jacket +1",hands="Meg. Gloves +2",ring1="Niqmaddu Ring",ring2="Regal Ring",
back=gear.da_jse_back,waist="Fotia Belt",legs="Meg. Chausses +2",feet=gear.herculean_ta_feet}
sets.precast.WS.SomeAcc = {ammo="Voluspa Tathlum",
head="Adhemar Bonnet +1",neck="Fotia Gorget",ear1="Moonshade Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Niqmaddu Ring",ring2="Regal Ring",
back=gear.da_jse_back,waist="Fotia Belt",legs="Meg. Chausses +2",feet=gear.herculean_ta_feet}
sets.precast.WS.Acc = {ammo="C. Palug Stone",
head="Dampening Tam",neck="Fotia Gorget",ear1="Moonshade Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Niqmaddu Ring",ring2="Regal Ring",
back=gear.da_jse_back,waist="Fotia Belt",legs="Meg. Chausses +2",feet=gear.herculean_ta_feet}
sets.precast.WS.HighAcc = {ammo="C. Palug Stone",
head="Meghanada Visor +2",neck="Fotia Gorget",ear1="Telos Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Niqmaddu Ring",ring2="Regal Ring",
back=gear.da_jse_back,waist="Fotia Belt",legs="Meg. Chausses +2",feet=gear.herculean_acc_feet}
sets.precast.WS.FullAcc = {ammo="C. Palug Stone",
head="Carmine Mask +1",neck="Combatant's Torque",ear1="Telos Earring",ear2="Mache Earring +1",
body="Meg. Cuirie +2",hands="Meg. Gloves +2",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",
back=gear.stp_jse_back,waist="Fotia Belt",legs="Meg. Chausses +2",feet=gear.herculean_acc_feet}
sets.precast.WS['Resolution'] = set_combine(sets.precast.WS,{})
sets.precast.WS['Resolution'].Acc = set_combine(sets.precast.WS.Acc,{})
sets.precast.WS['Resolution'].HighAcc = set_combine(sets.precast.WS.HighAcc,{})
sets.precast.WS['Resolution'].FullAcc = set_combine(sets.precast.WS.FullAcc,{})
sets.precast.WS['Dimidiation'] = set_combine(sets.precast.WS,{legs=gear.herculean_wsd_legs,feet=gear.herculean_wsd_feet})
sets.precast.WS['Dimidiation'].Acc = set_combine(sets.precast.WS.Acc,{head="Lilitu Headpiece",legs=gear.herculean_wsd_legs,feet=gear.herculean_wsd_feet})
sets.precast.WS['Dimidiation'].HighAcc = set_combine(sets.precast.WS.HighAcc,{legs=gear.herculean_wsd_legs,feet=gear.herculean_wsd_feet})
sets.precast.WS['Dimidiation'].FullAcc = set_combine(sets.precast.WS.FullAcc,{})
sets.precast.WS['Ground Strike'] = set_combine(sets.precast.WS,{})
sets.precast.WS['Ground Strike'].Acc = set_combine(sets.precast.WS.Acc,{})
sets.precast.WS['Ground Strike'].HighAcc = set_combine(sets.precast.WS.HighAcc,{})
sets.precast.WS['Ground Strike'].FullAcc = set_combine(sets.precast.WS.FullAcc,{})
sets.precast.WS['Herculean Slash'] = set_combine(sets.precast['Lunge'], {})
sets.precast.WS['Sanguine Blade'] = set_combine(sets.precast['Lunge'], {})
--------------------------------------
-- Midcast sets
--------------------------------------
sets.midcast.FastRecast = {ammo="Impatiens",
head="Carmine Mask +1",neck="Voltsurge Torque",ear1="Enchntr. Earring +1",ear2="Loquac. Earring",
body="Dread Jupon",hands="Leyline Gloves",ring1="Lebeche Ring",ring2="Kishar Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Rawhide Trousers",feet="Carmine Greaves +1"}
sets.midcast.FastRecast.DT = {ammo="Staunch Tathlum +1",
head="Fu. Bandeau +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Eri. Leg Guards +1",feet="Erilaz Greaves +1"}
sets.midcast.FastRecast.SIRD = {ammo="Staunch Tathlum +1",
head="Fu. Bandeau +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Eri. Leg Guards +1",feet="Erilaz Greaves +1"}
sets.midcast['Enhancing Magic'] = set_combine(sets.midcast.FastRecast,{main="Pukulatmuj +1",head="Erilaz Galea +1",neck="Incanter's Torque",ear1="Andoaa Earring",ear2="Mimir Earring",hands="Runeist's Mitons +3",back="Merciful Cape",waist="Olympus Sash",legs="Futhark Trousers +1"})
sets.midcast['Phalanx'] = set_combine(sets.midcast['Enhancing Magic'],{main="Deacon Sword",head="Futhark Bandeau +1",hands=gear.herculean_phalanx_hands,legs="Carmine Cuisses +1",feet=gear.herculean_nuke_feet})
sets.midcast['Regen'] = set_combine(sets.midcast['Enhancing Magic'],{head="Rune. Bandeau +3",neck="Sacro Gorget"})
sets.midcast['Refresh'] = set_combine(sets.midcast['Enhancing Magic'],{head="Erilaz Galea +1"})
sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {ear2="Earthcry Earring",waist="Siegel Sash"})
sets.midcast.Flash = set_combine(sets.Enmity, {})
sets.midcast.Flash.DT = set_combine(sets.Enmity.DT, {})
sets.midcast.Foil = set_combine(sets.Enmity, {})
sets.midcast.Foil.DT = set_combine(sets.Enmity.DT, {})
sets.midcast.Stun = set_combine(sets.Enmity, {})
sets.midcast.Stun.DT = set_combine(sets.Enmity.DT, {})
sets.midcast.Jettatura = set_combine(sets.Enmity, {})
sets.midcast.Jettatura.DT = set_combine(sets.Enmity.DT, {})
sets.midcast['Blue Magic'] = set_combine(sets.Enmity, {})
sets.midcast['Blue Magic'].DT = set_combine(sets.Enmity.SIRDT, {})
sets.midcast['Blue Magic'].SIRD = set_combine(sets.Enmity.SIRD, {})
sets.midcast.Cure = {ammo="Staunch Tathlum +1",
head="Carmine Mask +1",neck="Sacro Gorget",ear1="Mendi. Earring",ear2="Roundel Earring",
body="Vrikodara Jupon",hands="Buremte Gloves",ring1="Lebeche Ring",ring2="Janniston Ring",
back="Tempered Cape +1",waist="Luminary Sash",legs="Carmine Cuisses +1",feet="Skaoi Boots"}
sets.midcast['Wild Carrot'] = set_combine(sets.midcast.Cure, {})
sets.Self_Healing = {hands="Buremte Gloves",ring2="Kunaji Ring",waist="Gishdubar Sash"}
sets.Cure_Received = {hands="Buremte Gloves",ring2="Kunaji Ring",waist="Gishdubar Sash"}
sets.Self_Refresh = {waist="Gishdubar Sash"}
sets.Phalanx_Received = {main="Deacon Sword",hands=gear.herculean_phalanx_hands,feet=gear.herculean_nuke_feet}
sets.midcast.Protect = set_combine(sets.midcast['Enhancing Magic'], {ring2="Sheltered Ring"})
sets.midcast.Shell = set_combine(sets.midcast['Enhancing Magic'], {ring2="Sheltered Ring"})
--------------------------------------
-- Idle/resting/defense/etc sets
--------------------------------------
sets.resting = {}
sets.idle = {main="Aettir",sub="Utu Grip",ammo="Homiliary",
head="Rawhide Mask",neck="Loricate Torque +1",ear1="Genmei Earring",ear2="Ethereal Earring",
body="Runeist's Coat +3",hands=gear.herculean_refresh_hands,ring1="Stikini Ring +1",ring2="Stikini Ring +1",
back="Moonlight Cape",waist="Flume Belt +1",legs="Rawhide Trousers",feet=gear.herculean_refresh_feet}
sets.idle.Sphere = set_combine(sets.idle,{body="Mekosu. Harness"})
sets.idle.Tank = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Fu. Bandeau +1",neck="Loricate Torque +1",ear1="Genmei Earring",ear2="Ethereal Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Defending Ring",ring2="Moonlight Ring",
back="Shadow Mantle",waist="Flume Belt +1",legs="Eri. Leg Guards +1",feet="Erilaz Greaves +1"}
sets.idle.KiteTank = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Fu. Bandeau +1",neck="Vim Torque +1",ear1="Genmei Earring",ear2="Ethereal Earring",
body="Futhark Coat +1",hands=gear.herculean_dt_hands,ring1="Defending Ring",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Carmine Cuisses +1",feet="Hippo. Socks +1"}
sets.idle.Weak = {main="Aettir",sub="Utu Grip",ammo="Homiliary",
head="Rawhide Mask",neck="Loricate Torque +1",ear1="Genmei Earring",ear2="Ethereal Earring",
body="Runeist's Coat +3",hands=gear.herculean_refresh_hands,ring1="Defending Ring",ring2="Dark Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Rawhide Trousers",feet=gear.herculean_refresh_feet}
sets.Kiting = {legs="Carmine Cuisses +1"}
sets.latent_refresh = {waist="Fucho-no-obi"}
sets.latent_refresh_grip = {sub="Oneiros Grip"}
sets.DayIdle = {}
sets.NightIdle = {}
-- Extra defense sets. Apply these on top of melee or defense sets.
sets.Knockback = {}
sets.MP = {ear2="Ethereal Earring",body="Erilaz Surcoat +1",waist="Flume Belt +1"}
sets.TreasureHunter = set_combine(sets.TreasureHunter, {})
-- Weapons sets
sets.weapons.Aettir = {main="Aettir",sub="Utu Grip"}
sets.weapons.Lionheart = {main="Lionheart",sub="Utu Grip"}
sets.weapons.DualWeapons = {main="Firangi",sub="Reikiko"}
-- Defense Sets
sets.defense.PDT = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Meghanada Visor +2",neck="Loricate Torque +1",ear1="Genmei Earring",ear2="Ethereal Earring",
body="Futhark Coat +1",hands=gear.herculean_dt_hands,ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Shadow Mantle",waist="Flume Belt +1",legs="Eri. Leg Guards +1",feet="Erilaz Greaves +1"}
sets.defense.PDT_HP = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Fu. Bandeau +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Eri. Leg Guards +1",feet="Erilaz Greaves +1"}
sets.defense.MDT = {main="Aettir",sub="Utu Grip",ammo="Yamarang",
head="Erilaz Galea +1",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Defending Ring",ring2="Shadow Ring",
back="Moonlight Cape",waist="Engraved Belt",legs=gear.herculean_dt_legs,feet="Erilaz Greaves +1"}
sets.defense.MDT_HP = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Erilaz Galea +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Engraved Belt",legs="Eri. Leg Guards +1",feet="Erilaz Greaves +1"}
sets.defense.BDT = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Erilaz Galea +1",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Defending Ring",ring2="Shadow Ring",
back="Moonlight Cape",waist="Engraved Belt",legs=gear.herculean_dt_legs,feet="Erilaz Greaves +1"}
sets.defense.BDT_HP = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Erilaz Galea +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Engraved Belt",legs="Eri. Leg Guards +1",feet="Erilaz Greaves +1"}
sets.defense.MEVA = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Erilaz Galea +1",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Runeist's Coat +3",hands="Erilaz Gauntlets +1",ring1="Purity Ring",ring2="Vengeful Ring",
back=gear.enmity_jse_back,waist="Engraved Belt",legs="Rune. Trousers +3",feet="Erilaz Greaves +1"}
sets.defense.MEVA_HP = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Erilaz Galea +1",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Runeist's Coat +3",hands="Erilaz Gauntlets +1",ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Engraved Belt",legs="Rune. Trousers +3",feet="Erilaz Greaves +1"}
sets.defense.Death = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Erilaz Galea +1",neck="Warder's Charm +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Runeist's Coat +3",hands="Erilaz Gauntlets +1",ring1="Purity Ring",ring2="Vengeful Ring",
back=gear.enmity_jse_back,waist="Engraved Belt",legs="Rune. Trousers +3",feet="Erilaz Greaves +1"}
sets.defense.DTCharm = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Erilaz Galea +1",neck="Unmoving Collar +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Runeist's Coat +3",hands="Erilaz Gauntlets +1",ring1="Defending Ring",ring2="Dark Ring",
back=gear.enmity_jse_back,waist="Engraved Belt",legs="Rune. Trousers +3",feet="Erilaz Greaves +1"}
sets.defense.Charm = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Erilaz Galea +1",neck="Unmoving Collar +1",ear1="Odnowa Earring +1",ear2="Sanare Earring",
body="Runeist's Coat +3",hands="Erilaz Gauntlets +1",ring1="Purity Ring",ring2="Vengeful Ring",
back=gear.enmity_jse_back,waist="Engraved Belt",legs="Rune. Trousers +3",feet="Erilaz Greaves +1"}
-- Swap to these on Moonshade using WS if at 3000 TP
sets.MaxTP = {ear1="Brutal Earring"}
sets.AccMaxTP = {ear1="Telos Earring"}
--------------------------------------
-- Engaged sets
--------------------------------------
sets.engaged = {main="Lionheart",sub="Utu Grip",ammo="Yamarang",
head="Dampening Tam",neck="Anu Torque",ear1="Brutal Earring",ear2="Sherida Earring",
body="Adhemar Jacket +1",hands="Adhemar Wrist. +1",ring1="Niqmaddu Ring",ring2="Epona's Ring",
back=gear.stp_jse_back,waist="Windbuffet Belt +1",legs="Samnuha Tights",feet=gear.herculean_ta_feet}
sets.engaged.SomeAcc = {main="Lionheart",sub="Utu Grip",ammo="Yamarang",
head="Dampening Tam",neck="Combatant's Torque",ear1="Brutal Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Adhemar Wrist. +1",ring1="Niqmaddu Ring",ring2="Epona's Ring",
back=gear.stp_jse_back,waist="Windbuffet Belt +1",legs="Samnuha Tights",feet=gear.herculean_ta_feet}
sets.engaged.Acc = {main="Lionheart",sub="Utu Grip",ammo="Yamarang",
head="Dampening Tam",neck="Combatant's Torque",ear1="Cessance Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Adhemar Wrist. +1",ring1="Niqmaddu Ring",ring2="Epona's Ring",
back=gear.stp_jse_back,waist="Windbuffet Belt +1",legs="Meg. Chausses +2",feet=gear.herculean_ta_feet}
sets.engaged.HighAcc = {main="Lionheart",sub="Utu Grip",ammo="C. Palug Stone",
head="Aya. Zucchetto +2",neck="Combatant's Torque",ear1="Telos Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Niqmaddu Ring",ring2="Ilabrat Ring",
back=gear.stp_jse_back,waist="Grunfeld Rope",legs="Meg. Chausses +2",feet=gear.herculean_acc_feet}
sets.engaged.FullAcc = {main="Lionheart",sub="Utu Grip",ammo="C. Palug Stone",
head="Carmine Mask +1",neck="Combatant's Torque",ear1="Telos Earring",ear2="Mache Earring +1",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",
back=gear.stp_jse_back,waist="Olseni Belt",legs="Carmine Cuisses +1",feet=gear.herculean_acc_feet}
sets.engaged.DTLite = {main="Lionheart",sub="Utu Grip",ammo="Yamarang",
head="Aya. Zucchetto +2",neck="Loricate Torque +1",ear1="Brutal Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Defending Ring",ring2="Patricius Ring",
back="Moonlight Cape",waist="Windbuffet Belt +1",legs="Meg. Chausses +2",feet="Ahosi Leggings"}
sets.engaged.SomeAcc.DTLite = {main="Lionheart",sub="Utu Grip",ammo="C. Palug Stone",
head="Aya. Zucchetto +2",neck="Loricate Torque +1",ear1="Cessance Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Defending Ring",ring2="Patricius Ring",
back="Moonlight Cape",waist="Windbuffet Belt +1",legs="Meg. Chausses +2",feet="Ahosi Leggings"}
sets.engaged.Acc.DTLite = {main="Lionheart",sub="Utu Grip",ammo="C. Palug Stone",ammo="C. Palug Stone",
head="Aya. Zucchetto +2",neck="Loricate Torque +1",ear1="Telos Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Defending Ring",ring2="Patricius Ring",
back="Moonlight Cape",waist="Grunfeld Rope",legs="Meg. Chausses +2",feet="Ahosi Leggings"}
sets.engaged.HighAcc.DTLite = {main="Lionheart",sub="Utu Grip",ammo="C. Palug Stone",
head="Aya. Zucchetto +2",neck="Loricate Torque +1",ear1="Telos Earring",ear2="Sherida Earring",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Defending Ring",ring2="Patricius Ring",
back="Moonlight Cape",waist="Olseni Belt",legs="Meg. Chausses +2",feet="Ahosi Leggings"}
sets.engaged.FullAcc.DTLite = {main="Lionheart",sub="Utu Grip",ammo="C. Palug Stone",
head="Aya. Zucchetto +2",neck="Loricate Torque +1",ear1="Telos Earring",ear2="Mache Earring +1",
body="Ayanmo Corazza +2",hands="Meg. Gloves +2",ring1="Defending Ring",ring2="Patricius Ring",
back="Moonlight Cape",waist="Olseni Belt",legs="Meg. Chausses +2",feet="Ahosi Leggings"}
sets.engaged.Tank = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Meghanada Visor +2",neck="Loricate Torque +1",ear1="Genmei Earring",ear2="Ethereal Earring",
body="Futhark Coat +1",hands=gear.herculean_dt_hands,ring1="Defending Ring",ring2="Shadow Ring",
back="Shadow Mantle",waist="Engraved Belt",legs=gear.herculean_dt_legs,feet="Erilaz Greaves +1"}
sets.engaged.Tank_HP = {main="Aettir",sub="Utu Grip",ammo="Staunch Tathlum +1",
head="Fu. Bandeau +1",neck="Loricate Torque +1",ear1="Odnowa Earring +1",ear2="Tuisto Earring",
body="Runeist's Coat +3",hands=gear.herculean_dt_hands,ring1="Gelatinous Ring +1",ring2="Moonlight Ring",
back="Moonlight Cape",waist="Flume Belt +1",legs="Eri. Leg Guards +1",feet="Erilaz Greaves +1"}
sets.engaged.SomeAcc.Tank = sets.engaged.Tank
sets.engaged.Acc.Tank = sets.engaged.Tank
sets.engaged.HighAcc.Tank = sets.engaged.Tank
sets.engaged.FullAcc.Tank = sets.engaged.Tank
--------------------------------------
-- Custom buff sets
--------------------------------------
sets.buff.Doom = set_combine(sets.buff.Doom, {})
sets.buff.Sleep = {head="Frenzy Sallet"}
sets.buff.Battuta = {hands="Turms Mittens +1"}
sets.buff.Embolden = {back="Evasionist's Cape"}
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(1, 22)
elseif player.sub_job == 'RDM' then
set_macro_page(1, 22)
elseif player.sub_job == 'SCH' then
set_macro_page(1, 22)
elseif player.sub_job == 'BLU' then
set_macro_page(1, 22)
elseif player.sub_job == 'WAR' then
set_macro_page(1, 22)
elseif player.sub_job == 'SAM' then
set_macro_page(1, 22)
elseif player.sub_job == 'DRK' then
set_macro_page(1, 22)
elseif player.sub_job == 'NIN' then
set_macro_page(1, 22)
else
set_macro_page(1, 22)
end
end