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<fsummary>inject an application-supplied message into the debug message queue</fsummary>
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<desc>
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<p><seemfa marker="gl#debugMessageInsert/6"><c>gl:debugMessageInsert/6</c></seemfa> inserts a user-supplied message into the debug output queue. <c>Source</c> specifies the source that will be used to classify the message and must be <c>?GL_DEBUG_SOURCE_APPLICATION</c> or <c>?GL_DEBUG_SOURCE_THIRD_PARTY</c>. All other sources are reserved for use by the GL implementation. <c>Type</c> indicates the type of the message to be inserted and may be one of <c>?GL_DEBUG_TYPE_ERROR</c>, <c>?GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR</c>, <c>?GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR</c>, <c>?GL_DEBUG_TYPE_PORTABILITY</c>, <c>?GL_DEBUG_TYPE_PERFORMANCE</c>, <c>?GL_DEBUG_TYPE_MARKER</c>, <c>?GL_DEBUG_TYPE_PUSH_GROUP</c>, <c>?GL_DEBUG_TYPE_POP_GROUP</c>, or <c>?GL_DEBUG_TYPE_OTHER</c>. <c>Severity</c> indicates the severity of the message and may be <c>?GL_DEBUG_SEVERITY_LOW</c>, <c>?GL_DEBUG_SEVERITY_MEDIUM</c>, <c>?GL_DEBUG_SEVERITY_HIGH</c> or <c>?GL_DEBUG_SEVERITY_NOTIFICATION</c>. <c>Id</c> is available for application defined use and may be any value. This value will be recorded and used to identify the message. </p>
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<p><seemfa marker="gl#debugMessageInsert/5"><c>gl:debugMessageInsert/5</c></seemfa> inserts a user-supplied message into the debug output queue. <c>Source</c> specifies the source that will be used to classify the message and must be <c>?GL_DEBUG_SOURCE_APPLICATION</c> or <c>?GL_DEBUG_SOURCE_THIRD_PARTY</c>. All other sources are reserved for use by the GL implementation. <c>Type</c> indicates the type of the message to be inserted and may be one of <c>?GL_DEBUG_TYPE_ERROR</c>, <c>?GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR</c>, <c>?GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR</c>, <c>?GL_DEBUG_TYPE_PORTABILITY</c>, <c>?GL_DEBUG_TYPE_PERFORMANCE</c>, <c>?GL_DEBUG_TYPE_MARKER</c>, <c>?GL_DEBUG_TYPE_PUSH_GROUP</c>, <c>?GL_DEBUG_TYPE_POP_GROUP</c>, or <c>?GL_DEBUG_TYPE_OTHER</c>. <c>Severity</c> indicates the severity of the message and may be <c>?GL_DEBUG_SEVERITY_LOW</c>, <c>?GL_DEBUG_SEVERITY_MEDIUM</c>, <c>?GL_DEBUG_SEVERITY_HIGH</c> or <c>?GL_DEBUG_SEVERITY_NOTIFICATION</c>. <c>Id</c> is available for application defined use and may be any value. This value will be recorded and used to identify the message. </p>
<fsummary>retrieve information about implementation-dependent support for internal formats</fsummary>
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<desc>
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<p><seemfamarker="gl#getInternalformativ/4"><c>gl:getInternalformativ/4</c></seemfa> and <seemfamarker="gl#getInternalformativ/4"><c>gl:getInternalformati64v/4</c></seemfa> retrieve information about implementation-dependent support for internal formats. <c>Target</c> indicates the target with which the internal format will be used and must be one of <c>?GL_RENDERBUFFER</c>, <c>?GL_TEXTURE_2D_MULTISAMPLE</c>, or <c>?GL_TEXTURE_2D_MULTISAMPLE_ARRAY</c>, corresponding to usage as a renderbuffer, two-dimensional multisample texture or two-dimensional multisample array texture, respectively. </p>
when Source::enum(), Type::enum(), Id::i(), Severity::enum(), Length::i(), Buf::string().
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debugMessageInsert(Source,Type,Id,Severity,Length,Buf) when is_integer(Source),is_integer(Type),is_integer(Id),is_integer(Severity),is_integer(Length),is_list(Buf) ->
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