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Description
Entities seem to have the wrong angles. Part of this problem is probably the use of angle over angles as I don't think the compilers knows what that key is so it is ignored. There is also a problem of some models looking like they are Y up but I think this is a problem with sourcepp and not SourceRadiant as it looks like the models this happens to are ones with animations.
The angle key doesn't seem to be recognized by the compilers, as if you look at the window frames below, they have the correct angles in SourceRadiant and Hammer, but In-Game some have the wrong rotation, I found out that if I added the angles key and removed the angle key they appeared correctly in the editors still but they also appeared correctly In-Game (This may be in Hammer too, I can't easily test any other ones except Strata Hammer)
Examples:
angle_instead_of_angles.vmf.zip
Hammer (It seems as though angle gets converted to angles):

SourceRadiant:

In-Game (p2ce as they have linux compilers):
