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14 | 14 |
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15 | 15 | extern const char bossSandyStrings[]; |
16 | 16 |
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| 17 | +#define Unknown 1 |
| 18 | +#define Idle01 2 |
| 19 | +#define Idle02 3 |
| 20 | +#define Taunt01 4 |
| 21 | +#define Run01 5 |
| 22 | +#define Walk01 6 |
| 23 | +#define Melee01 7 |
| 24 | +#define Hit01 8 |
| 25 | +#define Hit02 9 |
| 26 | +#define GetUp01 10 |
| 27 | +#define Dizzy01 11 |
| 28 | +#define ElbowDrop01 12 |
| 29 | +#define Leap01 13 |
| 30 | +#define Leap02 14 |
| 31 | +#define Leap03 15 |
| 32 | +#define Leap04 16 |
| 33 | +#define Sit01 17 |
| 34 | +#define SitShock01 18 |
| 35 | +#define CLBegin01 19 |
| 36 | +#define CLLoop01 20 |
| 37 | +#define CLEnd01 21 |
| 38 | +#define NoHeadIdle01 22 |
| 39 | +#define NoHeadWaving01 23 |
| 40 | +#define NoHeadGetUp01 24 |
| 41 | +#define NoHeadShotUp01 25 |
| 42 | +#define NoHeadShock01 26 |
| 43 | +#define NoHeadReplace01 27 |
| 44 | +#define NoHeadHit01 28 |
| 45 | + |
17 | 46 | extern F32 __830; // 0.0 0 |
18 | 47 | extern F32 __831; // 1.0 3f800000 |
19 | 48 | extern F32 __842; // 0.20000000298023224 3e4ccccd |
@@ -129,6 +158,96 @@ void on_change_shockwave(const tweak_info& tweak) |
129 | 158 | sSandyPtr->shockRadius = __831; |
130 | 159 | } |
131 | 160 |
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| 161 | +xAnimTable* ZNPC_AnimTable_BossSandy() |
| 162 | +{ |
| 163 | + // clang-format off |
| 164 | + S32 ourAnims[28] = { |
| 165 | + Unknown, |
| 166 | + Idle01, |
| 167 | + Idle02, |
| 168 | + Taunt01, |
| 169 | + Run01, |
| 170 | + Walk01, |
| 171 | + Melee01, |
| 172 | + Hit01, |
| 173 | + Hit02, |
| 174 | + GetUp01, |
| 175 | + Dizzy01, |
| 176 | + ElbowDrop01, |
| 177 | + Leap01, |
| 178 | + Leap02, |
| 179 | + Leap03 , |
| 180 | + Leap04, |
| 181 | + Sit01, |
| 182 | + SitShock01, |
| 183 | + CLBegin01, |
| 184 | + CLLoop01, |
| 185 | + CLEnd01, |
| 186 | + NoHeadIdle01, |
| 187 | + NoHeadWaving01, |
| 188 | + NoHeadGetUp01, |
| 189 | + NoHeadShotUp01, |
| 190 | + NoHeadShock01, |
| 191 | + NoHeadReplace01, |
| 192 | + NoHeadHit01, |
| 193 | + }; |
| 194 | + // clang-format on |
| 195 | + |
| 196 | + //Missing like 2 logic lines or something, too tired to figure it out |
| 197 | + xAnimTable* table = xAnimTableNew("zNPCBSandy", NULL, 0); |
| 198 | + |
| 199 | + xAnimTableNewState(table, g_strz_bossanim[Unknown], 0x10, 0x40, __831, NULL, NULL, __830, NULL, |
| 200 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 201 | + xAnimTableNewState(table, g_strz_bossanim[Idle02], 0x10, 0x40, __831, NULL, NULL, __830, NULL, |
| 202 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 203 | + xAnimTableNewState(table, g_strz_bossanim[Taunt01], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 204 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 205 | + xAnimTableNewState(table, g_strz_bossanim[Run01], 0x10, 0, __831, NULL, NULL, __830, NULL, NULL, |
| 206 | + xAnimDefaultBeforeEnter, NULL, NULL); |
| 207 | + xAnimTableNewState(table, g_strz_bossanim[Walk01], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 208 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 209 | + xAnimTableNewState(table, g_strz_bossanim[Dizzy01], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 210 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 211 | + xAnimTableNewState(table, g_strz_bossanim[ElbowDrop01], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 212 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 213 | + xAnimTableNewState(table, g_strz_bossanim[Leap01], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 214 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 215 | + xAnimTableNewState(table, g_strz_bossanim[Leap02], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 216 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 217 | + xAnimTableNewState(table, g_strz_bossanim[Leap03], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 218 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 219 | + xAnimTableNewState(table, g_strz_bossanim[Leap04], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 220 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 221 | + xAnimTableNewState(table, g_strz_bossanim[Sit01], 0x10, 0, __831, NULL, NULL, __830, NULL, NULL, |
| 222 | + xAnimDefaultBeforeEnter, NULL, NULL); |
| 223 | + xAnimTableNewState(table, g_strz_bossanim[Hit02], 0x10, 0, __831, NULL, NULL, __830, NULL, NULL, |
| 224 | + xAnimDefaultBeforeEnter, NULL, NULL); |
| 225 | + xAnimTableNewState(table, g_strz_bossanim[SitShock01], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 226 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 227 | + xAnimTableNewState(table, g_strz_bossanim[CLBegin01], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 228 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 229 | + xAnimTableNewState(table, g_strz_bossanim[CLLoop01], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 230 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 231 | + xAnimTableNewState(table, g_strz_bossanim[CLEnd01], 0x10, 0, __831, NULL, NULL, __830, NULL, |
| 232 | + NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 233 | + xAnimTableNewState(table, g_strz_bossanim[NoHeadIdle01], 0x10, 0, __831, NULL, NULL, __830, |
| 234 | + NULL, NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 235 | + xAnimTableNewState(table, g_strz_bossanim[NoHeadWaving01], 0x10, 0, __831, NULL, NULL, __830, |
| 236 | + NULL, NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 237 | + xAnimTableNewState(table, g_strz_bossanim[NoHeadGetUp01], 0x10, 0, __831, NULL, NULL, __830, |
| 238 | + NULL, NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 239 | + xAnimTableNewState(table, g_strz_bossanim[NoHeadShotUp01], 0x10, 0, __831, NULL, NULL, __830, |
| 240 | + NULL, NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 241 | + xAnimTableNewState(table, g_strz_bossanim[NoHeadShock01], 0x10, 0, __831, NULL, NULL, __830, |
| 242 | + NULL, NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 243 | + xAnimTableNewState(table, g_strz_bossanim[NoHeadReplace01], 0x10, 0, __831, NULL, NULL, __830, |
| 244 | + NULL, NULL, xAnimDefaultBeforeEnter, NULL, NULL); |
| 245 | + |
| 246 | + NPCC_BuildStandardAnimTran(table, g_strz_bossanim, ourAnims, 1, __842); |
| 247 | + |
| 248 | + return table; |
| 249 | +} |
| 250 | + |
132 | 251 | U32 HeadIsCarried(xAnimTransition*, xAnimSingle*, void*) |
133 | 252 | { |
134 | 253 | return globals.player.carry.grabbed == sSandyPtr->headBoulder; |
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