@@ -901,40 +901,40 @@ namespace cruise_bubble
901901 void init_states ()
902902 {
903903 static state_player_halt player_halt;
904- shared.states [0 ] = (state_type*) &player_halt;
904+ shared.states [0 ] = &player_halt;
905905
906906 static state_player_aim player_aim;
907- shared.states [1 ] = (state_type*) &player_aim;
907+ shared.states [1 ] = &player_aim;
908908
909909 static state_player_fire player_fire;
910- shared.states [2 ] = (state_type*) &player_fire;
910+ shared.states [2 ] = &player_fire;
911911
912912 static state_player_wait player_wait;
913- shared.states [3 ] = (state_type*) &player_wait;
913+ shared.states [3 ] = &player_wait;
914914
915915 static state_missle_appear missle_appear;
916- shared.states [4 ] = (state_type*) &missle_appear;
916+ shared.states [4 ] = &missle_appear;
917917
918918 static state_missle_fly missle_fly;
919- shared.states [5 ] = (state_type*) &missle_fly;
919+ shared.states [5 ] = &missle_fly;
920920
921921 static state_missle_explode missle_explode;
922- shared.states [6 ] = (state_type*) &missle_explode;
922+ shared.states [6 ] = &missle_explode;
923923
924924 static state_camera_aim camera_aim;
925- shared.states [7 ] = (state_type*) &camera_aim;
925+ shared.states [7 ] = &camera_aim;
926926
927927 static state_camera_seize camera_seize;
928- shared.states [8 ] = (state_type*) &camera_seize;
928+ shared.states [8 ] = &camera_seize;
929929
930930 static state_camera_attach camera_attach;
931- shared.states [9 ] = (state_type*) &camera_attach;
931+ shared.states [9 ] = &camera_attach;
932932
933933 static state_camera_survey camera_survey;
934- shared.states [10 ] = (state_type*) &camera_survey;
934+ shared.states [10 ] = &camera_survey;
935935
936936 static state_camera_restore camera_return;
937- shared.states [11 ] = (state_type*) &camera_return;
937+ shared.states [11 ] = &camera_return;
938938 }
939939
940940 void init_debug ()
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