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executable file
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game.web.js
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executable file
·168 lines (134 loc) · 3.18 KB
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var pad1, pad2, ball;
var player1_score = 0, player2_score = 0;
var paused = true;
var WIDTH = 120;
var counter_blink = 11;
var level_text = "Level 1";
var level = 1;
var level_elapsed = 0;
load();
document.onkeydown = key_down
var KEY_UP = 38, KEY_DOWN = 40;
var KEY_W = 87, KEY_S = 83;
var KEY_ENTER = 13;
function key_down(key){
key = key || window.event;
var friction_y = 0.9, vy = 100;
pad1.fy = friction_y;
pad2.fy = friction_y;
if ( key.keyCode == KEY_W ){
pad1.vy = - vy;
}else if( key.keyCode == KEY_S ){
pad1.vy = vy;
}
if( key.keyCode == KEY_UP ){
pad2.vy = - vy;
}else if( key.keyCode == KEY_DOWN ){
pad2.vy = vy;
}
if( key.keyCode == KEY_ENTER ){
paused = !paused;
}
}
function load(){
ascwar.setNeutral("-");
ascwar.clearScreen();
// left
pad1 = new Square(4, 1);
pad1.setSize(2, 12);
pad1.draw();
// right
pad2 = new Square(114, 1);
pad2.setSize(2, 12);
pad2.draw();
// ball
ball = new Circle(parseInt(WIDTH/2), 10);
ball.setRadius(3);
ball.draw();
ball.vx = 60;
ball.vy = 40;
}
function new_ball(right){
if( right == true ){
ball.vx = Math.abs(ball.vx);
}else if( right == false ){
ball.vx = -Math.abs(ball.vx);
}
}
ascwar.update = function(dt){
if( paused == false){
// keep inside the ball
var ball_y = ball.y + ball.radius;
var ball_x = ball.x + ball.radius;
var dy = 5;
if( ball_y > 0 && ball_y > 24 + ball.radius
|| ball_y < dy ){
ball.vy = -1 * ball.vy;
}
if( ball_x > 0 && ball_x > 118 + ball.radius
|| ball.x < 0 + ball.radius ){
ball.vx = -1 * ball.vx;
}
// detect ball collide
if( ball.x - ball.radius <= pad1.x ){
if( ball.y > pad1.y && ball.y < pad1.y + pad1.height ){
ball.vx = -1 * ball.vx;
console.log("nice player 1");
}else{
new_ball(true);
player2_score ++;
}
}
if( ball.x >= pad2.x ){
if( ball.y > pad2.y && ball.y < pad2.y + pad2.height ){
ball.vx = -1 * ball.vx;
console.log("nice player 2");
}else{
new_ball(false);
player1_score ++;
}
}
// display level
level_elapsed += 0.2;
if( level_elapsed > 100 ){
level ++;
ball.vy = ball.vy * 1.2;
ball.vx = ball.vx * 1.2;
level_elapsed = 0;
level_text = "";
}
if ( level_elapsed < 20 ){
level_text = "Level "+ level;
}
pad1.update();
pad2.update();
ball.update();
}
}
ascwar.draw = function(dt){
ascwar.clearScreen();
pad1.draw();
pad2.draw();
ball.draw();
ascwar.text(26, 1, " Player 1: " + player1_score + " ", "#");
ascwar.text(74, 1, " Player 2: " + player2_score + " ", "#");
ascwar.text(56, 1, level_text, "#");
var starts = 10;
var ends = 80;
if (paused == true){
if( counter_blink > starts && counter_blink < ends ){
var x = 48;
ascwar.text(x, 8, " Press Enter to ", "#");
ascwar.text(x, 9, " ", "#");
ascwar.text(x, 10, " +-- -+- + +- -+- ");
ascwar.text(x, 11, " | | / \\ | \\ | ");
ascwar.text(x, 12, " +-+ | +-+ ++` | ");
ascwar.text(x, 13, " | | | | | | | ");
ascwar.text(x, 14, " --+ | | | | | | ");
}else if(counter_blink > ends ){
counter_blink = 0;
}
counter_blink++;
}
}
console.log("loaded");