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Update game_patch_thread.cpp
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Plugin_samples/itemzflow_xml_patches/source/game_patch_thread.cpp

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@@ -322,6 +322,10 @@ void *GamePatch_Thread(void *unused) {
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continue;
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}
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if (tid.rfind("ITEM") != std::string::npos){
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continue;
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}
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if (g_foundApp) {
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usleep(1000);
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continue;

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